index
:
~alon/mesa
7.10
7.8
7.8-gles
7.9
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_half_float_vertex
arb_map_buffer_range
arb_robustness
arb_sampler_objects
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
autoconf
cxx-1-branch
d3d1x-addons
draw-instanced
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tgsi-semantic-cleanup
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
glapi-reorg
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
graw-tests
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
llvm-cliptest-viewport
llvm-context
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
primitive-restart
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
remove-driver-date
remove-redundant-helpers
shader-file-reorg
shader-work
softpipe_0_1_branch
spice_vgallium
sprite-coord
st-mesa-per-context-shaders
st-vbo
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
thalloc
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
Unnamed repository; edit this file to name it for gitweb.
alon
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
docs
/
shading.html
Age
Commit message (
Expand
)
Author
Files
Lines
2009-10-22
docs: document 'useprog' debug option
Brian Paul
1
-0
/
+1
2009-10-14
docs: document more MESA_GLSL env var options
Brian Paul
1
-1
/
+7
2009-04-07
docs: document the MESA_GLSL env var, other misc GLSL updates
Brian Paul
1
-3
/
+29
2008-12-15
mesa: updated GLSL docs
Brian Paul
1
-43
/
+27
2008-07-29
document GLSL 1.20 status
Brian Paul
1
-0
/
+35
2008-07-21
mesa: revert building glslcompiler by default
Brian Paul
1
-2
/
+1
2008-07-17
mesa: build the stand-alone glslcompiler by default, update the docs
Brian Paul
1
-16
/
+26
2007-11-27
document GLSL float f/F suffix bug
Brian
1
-0
/
+1
2007-04-27
document perspective correction issues
Brian
1
-0
/
+2
2007-04-27
document broken inverse trig functions
Brian
1
-0
/
+1
2007-04-21
memory leaks fixed
Brian
1
-1
/
+0
2007-04-19
dFdx(), etc. don't work yet
Brian
1
-0
/
+1
2007-04-18
glean glsl test now does over 150 tests
Brian
1
-1
/
+1
2007-03-28
more tips, validation info
Brian
1
-1
/
+24
2007-03-27
added ftransform() comment
Brian
1
-0
/
+2
2007-03-26
minor status updates
Brian
1
-4
/
+2
2007-03-23
document internal compiler options
Brian
1
-1
/
+45
2007-03-09
gl_ClipVertex not supported yet
Brian
1
-0
/
+1
2007-02-27
info about how the compiler works
Brian
1
-2
/
+51
2007-02-22
glslcompiler build instructions
Brian
1
-1
/
+8
2007-02-21
updated info about arrays, predefined uniforms
Brian
1
-5
/
+2
2007-02-17
info about stand-alone compiler
Brian
1
-1
/
+74
2007-01-28
noise() works now
Brian
1
-1
/
+0
2007-01-28
minor updates
Brian
1
-4
/
+4
2007-01-20
Added a page with shading language status, tips, etc.
Brian
1
-0
/
+116