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2009-08-25llvmpipe: Isolate sampling from TGSI translation.gallium-llvmpipeJosé Fonseca5-94/+145
2009-08-25llvmpipe: Better structure dereference naming.José Fonseca2-6/+11
2009-08-24llvmpipe: Fix shader variant key construction.José Fonseca1-2/+2
2009-08-24llvmpipe: Fix build.José Fonseca2-2/+2
2009-08-23llvmpipe: Merge all pixel format related files.José Fonseca6-255/+153
2009-08-23llvmpipe: Factor out and optimize the input interpolation.José Fonseca7-169/+521
2009-08-23llvmpipe: Pre-declare fetch_texel.José Fonseca5-28/+66
2009-08-23llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca8-50/+86
2009-08-23llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca8-33/+108
2009-08-23llvmpipe: Structure manipulation helpers.José Fonseca4-0/+119
2009-08-23llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca7-43/+153
2009-08-23llvmpipe: Drop blend derived state.José Fonseca4-161/+6
2009-08-23llvmpipe: keep texture stride 16byte alignedKeith Whitwell1-1/+1
2009-08-22llvmpipe: Squash the quad pipeline.José Fonseca10-351/+120
2009-08-22llvmpipe: s/uni/scalar/.José Fonseca9-47/+47
2009-08-22llvmpipe: Add a bunch of comments.José Fonseca17-70/+346
2009-08-22llvmpipe: Split off vs stuff from lp_state_fs.c.José Fonseca4-60/+98
2009-08-22llvmpipe: Avoid duplicate clamping when converting between types.José Fonseca1-8/+15
2009-08-22llvmpipe: Generate the fragment pipeline into a single function.José Fonseca13-339/+327
2009-08-22llvmpipe: Get conversions working correctly for all integer types.José Fonseca5-83/+389
2009-08-21llvmpipe: Delete the quad polygon stipple stage.José Fonseca3-87/+0
2009-08-21llvmpipe: Early depth testing.José Fonseca11-46/+166
2009-08-21llvmpipe: Disassemble beyond referred code beyond the RET instruction.José Fonseca1-2/+32
2009-08-21llvmpipe: Split control flow function declarations and notes.José Fonseca11-38/+91
2009-08-21llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca6-142/+466
2009-08-21llvmpipe: Don't limit the number of tiles in the cache.José Fonseca3-239/+96
2009-08-21llvmpipe: Clean dead tile cache code.José Fonseca2-28/+0
2009-08-21llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.José Fonseca3-66/+39
2009-08-21llvmpipe: Start hiding llvmpipe_cached_tile.José Fonseca3-8/+8
2009-08-21llvmpipe: Drop depth/stencil support from tile cache.José Fonseca2-83/+18
2009-08-21llvmpipe: Code generate the depth test, and include in the shader.José Fonseca14-869/+172
2009-08-21llvmpipe: Update texture block from format.José Fonseca1-0/+3
2009-08-21llvmpipe: Depth test to LLVM IR translation.José Fonseca4-2/+248
2009-08-21llvmpipe: Centralize mask update logic.José Fonseca7-34/+43
2009-08-21llvmpipe: Clamped float to unsigned norm via mantissa manipulation.José Fonseca3-17/+113
2009-08-21llvmpipe: Several fixes of the conversion test.José Fonseca4-34/+55
2009-08-20llvmpipe: Generate instrinsics for integer comparisons.José Fonseca1-0/+71
2009-08-20llvmpipe: Mention the ability to get microbenchmarks from the unit tests.José Fonseca1-0/+4
2009-08-19llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca9-147/+279
2009-08-19util: Dump PIPE_FUNC_x value names.José Fonseca2-0/+29
2009-08-19llvmpipe: use the udis86 lib to print the x86 assembly codeBrian Paul1-2/+2
2009-08-19llvmpipe: frag shader commentsBrian Paul1-5/+5
2009-08-19llvmpipe: blend commentsBrian Paul1-0/+7
2009-08-19llvmpipe: comments about blend generatorBrian Paul1-5/+11
2009-08-19llvmpipe: basic commentsBrian Paul1-0/+62
2009-08-19llvmpipe: Hack to force the line/point rasterization also fit the blend funct...José Fonseca1-16/+42
2009-08-19llvmpipe: Refer my udis86 branch which decodes more opcodes.José Fonseca1-2/+3
2009-08-19llvmpipe: Code generate the position interpolation.José Fonseca4-72/+98
2009-08-19llvmpipe: Simpler variant of lp_build_broadcast_scalar.José Fonseca2-0/+25
2009-08-19llvmpipe: Put the position coefficients together with the inputs.José Fonseca4-68/+65