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AgeCommit message (Expand)AuthorFilesLines
2009-06-22docs: document GL_ARB_vertex_array_objectarb_vertex_array_objectBrian Paul1-0/+2
2009-06-22intel: enable GL_ARB_vertex_array_object extensionBrian Paul1-0/+2
2009-06-22mesa: plug in glBindVertexArray, glGenVertexArrays functionsBrian Paul1-0/+4
2009-06-22tests: update bufferobj.c to test GL_ARB_vertex_array_objectBrian Paul1-25/+95
2009-06-22st/mesa: alphabetize linesBrian Paul1-1/+1
2009-06-22st/mesa: enable GL_ARB_vertex_array_objectBrian Paul1-0/+1
2009-06-22mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_objectBrian Paul1-25/+52
2009-06-22mesa: added extension flag for ARB_vertex_array_objectBrian Paul2-0/+3
2009-06-19mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_objectBrian Paul3-4/+32
2009-06-19mesa: implement _mesa_BindVertexArray()Brian Paul2-12/+46
2009-06-19mesa: move vertex array objects from shared state to per-contextBrian Paul6-41/+42
2009-06-19mesa: regenerated files related to GL_ARB_vertex_array_objectBrian Paul10-2564/+2716
2009-06-19glapi: add new information for GL_ARB_vertex_array_objectBrian Paul3-0/+37
2009-06-19intel: Fixups for 'mesa: create/destroy buffer objects via driver functions'.Michel Dänzer3-16/+11
2009-06-19radeon: fix cube maps for non-mm pathRoland Scheidegger1-2/+33
2009-06-19st/mesa: restore some parameter checking buffer object functionsBrian Paul1-0/+10
2009-06-19r200: fix cube maps for non-mm pathRoland Scheidegger1-1/+28
2009-06-19i965: initial code for loops in vertex programsBrian Paul1-2/+38
2009-06-19i965: asst clean-ups, etc in brw_vs_emit()Brian Paul1-11/+10
2009-06-19i965: asst clean-ups, var renaming in brw_wm_emit_glsl()Brian Paul1-21/+23
2009-06-19st/mesa: remove redundant st_buffer_object::size field and error checksBrian Paul2-9/+0
2009-06-19st/mesa: no longer special-case buffer object 0 in st_buffer_object() cast wr...Brian Paul1-9/+2
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger3-0/+6
2009-06-19mesa: make query-related driver fallback functions staticBrian Paul3-30/+23
2009-06-19mesa: make buffer object-related driver fallback functions staticBrian Paul3-73/+40
2009-06-19mesa: create/destroy buffer objects via driver functionsBrian Paul1-2/+2
2009-06-19i965simple: use u_reduced_prim() functionBrian Paul1-16/+3
2009-06-19draw: use u_reduced_prim() functionBrian Paul4-28/+4
2009-06-19softpipe: use u_reduced_prim()Brian Paul1-15/+2
2009-06-19gallium/util: s/boolean/unsigned/Brian Paul1-1/+1
2009-06-19softpipe: whitespace, reformattingBrian Paul1-8/+5
2009-06-19Merge branch 'ext-provoking-vertex'Brian Paul36-2882/+3975
2009-06-18draw: use flatfirst variableext-provoking-vertexBrian Paul1-1/+1
2009-06-18draw: remove debug codeBrian Paul1-7/+0
2009-06-18draw: fix first provoking vertex mode for quads, quad strips and polygonsBrian Paul1-18/+55
2009-06-18draw: fix first provoking vertex mode for unfilled quadsBrian Paul1-10/+24
2009-06-18mesa: fix first provoking vertex mode for unfilled tri stripsBrian Paul1-10/+16
2009-06-18draw: clean up indentationBrian Paul1-11/+11
2009-06-17gallium dri st: Probe the driver for supported surface formats.Thomas Hellstrom4-63/+114
2009-06-17mesa driconf: Add macro to specify an option with a quoted default value.Thomas Hellstrom1-0/+4
2009-06-18progs/rbug: Add small program to add block rulesJakob Bornecrantz3-0/+88
2009-06-17i965: Add decode for the G4X x,y offset in surface state.Eric Anholt1-0/+2
2009-06-17i965: Fix up texture layout for small things with wide pitches (tiled)Eric Anholt1-1/+1
2009-06-17i965: Fall back or appropriately adjust offsets of drawing to tiled regions.Eric Anholt3-3/+54
2009-06-18r300: use vbo_split_prims to split up large vertex buffers.Dave Airlie2-2/+11
2009-06-17i965: Fix tiling for FBO depth attachments by making DEPTH_COMPONENT Y tiled.Eric Anholt2-4/+8
2009-06-18radeon: don't re-add BOs to validate listDave Airlie1-0/+7
2009-06-17glsl: call _mesa_postprocess_program(), disabledBrian Paul1-0/+8
2009-06-17mesa: silence warningBrian Paul1-0/+2
2009-06-17mesa: added _mesa_postprocess_program() to aid shader debuggingBrian Paul2-0/+60