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Diffstat (limited to 'src/glsl/lower_jumps.cpp')
-rw-r--r--src/glsl/lower_jumps.cpp44
1 files changed, 33 insertions, 11 deletions
diff --git a/src/glsl/lower_jumps.cpp b/src/glsl/lower_jumps.cpp
index e1e7a5b007..9cd15ef736 100644
--- a/src/glsl/lower_jumps.cpp
+++ b/src/glsl/lower_jumps.cpp
@@ -23,6 +23,37 @@
/**
* \file lower_jumps.cpp
+ *
+ * This pass lowers jumps (break, continue, and return) to if/else structures.
+ *
+ * It can be asked to:
+ * 1. Pull jumps out of ifs where possible
+ * 2. Remove all "continue"s, replacing them with an "execute flag"
+ * 3. Replace all "break" with a single conditional one at the end of the loop
+ * 4. Replace all "return"s with a single return at the end of the function,
+ * for the main function and/or other functions
+ *
+ * Applying this pass gives several benefits:
+ * 1. All functions can be inlined.
+ * 2. nv40 and other pre-DX10 chips without "continue" can be supported
+ * 3. nv30 and other pre-DX10 chips with no control flow at all are better
+ * supported
+ *
+ * Continues are lowered by adding a per-loop "execute flag", initialized to
+ * true, that when cleared inhibits all execution until the end of the loop.
+ *
+ * Breaks are lowered to continues, plus setting a "break flag" that is checked
+ * at the end of the loop, and trigger the unique "break".
+ *
+ * Returns are lowered to breaks/continues, plus adding a "return flag" that
+ * causes loops to break again out of their enclosing loops until all the
+ * loops are exited: then the "execute flag" logic will ignore everything
+ * until the end of the function.
+ *
+ * Note that "continue" and "return" can also be implemented by adding
+ * a dummy loop and using break.
+ * However, this is bad for hardware with limited nesting depth, and
+ * prevents further optimization, and thus is not currently performed.
*/
#include "glsl_types.h"
@@ -36,7 +67,6 @@ enum jump_strength
strength_continue,
strength_break,
strength_return,
- strength_discard
};
struct block_record
@@ -202,8 +232,6 @@ struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
virtual void visit(class ir_discard * ir)
{
- truncate_after_instruction(ir);
- this->block.min_strength = strength_discard;
}
enum jump_strength get_jump_strength(ir_instruction* ir)
@@ -217,8 +245,6 @@ struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
return strength_continue;
} else if(ir->ir_type == ir_type_return)
return strength_return;
- else if(ir->ir_type == ir_type_discard)
- return strength_discard;
else
return strength_none;
}
@@ -253,9 +279,6 @@ struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
else
lower = lower_sub_return;
break;
- case strength_discard:
- lower = false; /* probably nothing needs this lowered */
- break;
}
return lower;
}
@@ -313,9 +336,8 @@ retry: /* we get here if we put code after the if inside a branch */
/* FINISHME: unify returns with identical expressions */
else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
ir->insert_after(new(ir) ir_return(NULL));
- /* FINISHME: unify discards */
- else
- unify = false;
+ else
+ unify = false;
if(unify) {
jumps[0]->remove();