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Diffstat (limited to 'src/gallium/drivers/svga/svga_screen_texture.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen_texture.c1064
1 files changed, 1064 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen_texture.c b/src/gallium/drivers/svga/svga_screen_texture.c
new file mode 100644
index 0000000000..fb11b80dcf
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_screen_texture.c
@@ -0,0 +1,1064 @@
+/**********************************************************
+ * Copyright 2008-2009 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#include "svga_cmd.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "svga_screen.h"
+#include "svga_context.h"
+#include "svga_screen_texture.h"
+#include "svga_screen_buffer.h"
+#include "svga_winsys.h"
+#include "svga_debug.h"
+#include "svga_screen_buffer.h"
+
+#include <util/u_string.h>
+
+
+/* XXX: This isn't a real hardware flag, but just a hack for kernel to
+ * know about primary surfaces. Find a better way to accomplish this.
+ */
+#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
+
+
+/*
+ * Helper function and arrays
+ */
+
+SVGA3dSurfaceFormat
+svga_translate_format(enum pipe_format format)
+{
+ switch(format) {
+
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return SVGA3D_A8R8G8B8;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return SVGA3D_X8R8G8B8;
+
+ /* Required for GL2.1:
+ */
+ case PIPE_FORMAT_A8R8G8B8_SRGB:
+ return SVGA3D_A8R8G8B8;
+
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return SVGA3D_R5G6B5;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return SVGA3D_A1R5G5B5;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return SVGA3D_A4R4G4B4;
+
+
+ /* XXX: Doesn't seem to work properly.
+ case PIPE_FORMAT_Z32_UNORM:
+ return SVGA3D_Z_D32;
+ */
+ case PIPE_FORMAT_Z16_UNORM:
+ return SVGA3D_Z_D16;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return SVGA3D_Z_D24S8;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ return SVGA3D_Z_D24X8;
+
+ case PIPE_FORMAT_A8_UNORM:
+ return SVGA3D_ALPHA8;
+ case PIPE_FORMAT_L8_UNORM:
+ return SVGA3D_LUMINANCE8;
+
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ return SVGA3D_DXT1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return SVGA3D_DXT3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return SVGA3D_DXT5;
+
+ default:
+ return SVGA3D_FORMAT_INVALID;
+ }
+}
+
+
+SVGA3dSurfaceFormat
+svga_translate_format_render(enum pipe_format format)
+{
+ switch(format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z32_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ return svga_translate_format(format);
+
+#if 1
+ /* For on host conversion */
+ case PIPE_FORMAT_DXT1_RGB:
+ return SVGA3D_X8R8G8B8;
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return SVGA3D_A8R8G8B8;
+#endif
+
+ default:
+ return SVGA3D_FORMAT_INVALID;
+ }
+}
+
+
+static INLINE void
+svga_transfer_dma_band(struct svga_transfer *st,
+ SVGA3dTransferType transfer,
+ unsigned y, unsigned h, unsigned srcy)
+{
+ struct svga_texture *texture = svga_texture(st->base.texture);
+ struct svga_screen *screen = svga_screen(texture->base.screen);
+ SVGA3dCopyBox box;
+ enum pipe_error ret;
+
+ SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
+ transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
+ texture->handle,
+ st->base.face,
+ st->base.x,
+ y,
+ st->base.zslice,
+ st->base.x + st->base.width,
+ y + h,
+ st->base.zslice + 1,
+ texture->base.block.size*8/(texture->base.block.width*texture->base.block.height));
+
+ box.x = st->base.x;
+ box.y = y;
+ box.z = st->base.zslice;
+ box.w = st->base.width;
+ box.h = h;
+ box.d = 1;
+ box.srcx = 0;
+ box.srcy = srcy;
+ box.srcz = 0;
+
+ pipe_mutex_lock(screen->swc_mutex);
+ ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
+ if(ret != PIPE_OK) {
+ screen->swc->flush(screen->swc, NULL);
+ ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
+ assert(ret == PIPE_OK);
+ }
+ pipe_mutex_unlock(screen->swc_mutex);
+}
+
+
+static INLINE void
+svga_transfer_dma(struct svga_transfer *st,
+ SVGA3dTransferType transfer)
+{
+ struct svga_texture *texture = svga_texture(st->base.texture);
+ struct svga_screen *screen = svga_screen(texture->base.screen);
+ struct svga_winsys_screen *sws = screen->sws;
+ struct pipe_fence_handle *fence = NULL;
+
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
+ SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
+ }
+
+
+ if(!st->swbuf) {
+ /* Do the DMA transfer in a single go */
+
+ svga_transfer_dma_band(st, transfer, st->base.y, st->base.height, 0);
+
+ if(transfer == SVGA3D_READ_HOST_VRAM) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+ //sws->fence_reference(sws, &fence, NULL);
+ }
+ }
+ else {
+ unsigned y, h, srcy;
+ h = st->hw_nblocksy * st->base.block.height;
+ srcy = 0;
+ for(y = 0; y < st->base.height; y += h) {
+ unsigned offset, length;
+ void *hw, *sw;
+
+ if (y + h > st->base.height)
+ h = st->base.height - y;
+
+ /* Transfer band must be aligned to pixel block boundaries */
+ assert(y % st->base.block.height == 0);
+ assert(h % st->base.block.height == 0);
+
+ offset = y * st->base.stride / st->base.block.height;
+ length = h * st->base.stride / st->base.block.height;
+
+ sw = (uint8_t *)st->swbuf + offset;
+
+ if(transfer == SVGA3D_WRITE_HOST_VRAM) {
+ /* Wait for the previous DMAs to complete */
+ /* TODO: keep one DMA (at half the size) in the background */
+ if(y) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+ //sws->fence_reference(sws, &fence, NULL);
+ }
+
+ hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ assert(hw);
+ if(hw) {
+ memcpy(hw, sw, length);
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
+
+ svga_transfer_dma_band(st, transfer, y, h, srcy);
+
+ if(transfer == SVGA3D_READ_HOST_VRAM) {
+ svga_screen_flush(screen, &fence);
+ sws->fence_finish(sws, fence, 0);
+
+ hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_READ);
+ assert(hw);
+ if(hw) {
+ memcpy(sw, hw, length);
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
+ }
+ }
+}
+
+
+static struct pipe_texture *
+svga_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
+ unsigned width, height, depth;
+ SVGA3dSurfaceFlags flags = 0;
+ SVGA3dSurfaceFormat format;
+ SVGA3dSize size;
+ uint32 numFaces;
+ uint32 numMipLevels;
+ unsigned level;
+
+ if (!tex)
+ goto error1;
+
+ tex->base = *templat;
+ pipe_reference_init(&tex->base.reference, 1);
+ tex->base.screen = screen;
+
+ assert(templat->last_level < SVGA_MAX_TEXTURE_LEVELS);
+ if(templat->last_level >= SVGA_MAX_TEXTURE_LEVELS)
+ goto error2;
+
+ width = templat->width0;
+ height = templat->height0;
+ depth = templat->depth0;
+ for(level = 0; level <= templat->last_level; ++level) {
+ tex->base.nblocksx[level] = pf_get_nblocksx(&tex->base.block, width);
+ tex->base.nblocksy[level] = pf_get_nblocksy(&tex->base.block, height);
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ size.width = templat->width0;
+ size.height = templat->height0;
+ size.depth = templat->depth0;
+
+ if(templat->target == PIPE_TEXTURE_CUBE) {
+ flags |= SVGA3D_SURFACE_CUBEMAP;
+ numFaces = 6;
+ }
+ else {
+ numFaces = 1;
+ }
+
+ if(templat->tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
+ flags |= SVGA3D_SURFACE_HINT_TEXTURE;
+
+ if(templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
+ flags |= SVGA3D_SURFACE_HINT_SCANOUT;
+
+ /*
+ * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
+ * know beforehand whether a texture will be used as a rendertarget or not
+ * and it always requests PIPE_TEXTURE_USAGE_RENDER_TARGET, therefore
+ * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
+ */
+#if 0
+ if((templat->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) &&
+ !pf_is_compressed(templat->format))
+ flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
+#endif
+
+ if(templat->tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
+ flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
+
+ numMipLevels = templat->last_level + 1;
+
+ format = svga_translate_format(templat->format);
+ if(format == SVGA3D_FORMAT_INVALID)
+ goto error2;
+
+ tex->handle = sws->surface_create(sws, flags, format, size, numFaces, numMipLevels);
+ if (tex->handle)
+ SVGA_DBG(DEBUG_DMA, "create sid %p (texture)\n", tex->handle);
+
+ return &tex->base;
+
+error2:
+ FREE(tex);
+error1:
+ return NULL;
+}
+
+
+static struct pipe_texture *
+svga_texture_blanket(struct pipe_screen * screen,
+ const struct pipe_texture *base,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ struct svga_texture *tex;
+ struct svga_buffer *sbuf = svga_buffer(buffer);
+ struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+ assert(screen);
+
+ /* Only supports one type */
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth0 != 1) {
+ return NULL;
+ }
+
+ /**
+ * We currently can't do texture blanket on
+ * SVGA3D_BUFFER. Need to blit to a temporary surface?
+ */
+
+ assert(sbuf->handle);
+ if (!sbuf->handle)
+ return NULL;
+
+ if (svga_translate_format(base->format) != sbuf->key.format) {
+ unsigned f1 = svga_translate_format(base->format);
+ unsigned f2 = sbuf->key.format;
+
+ /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
+ if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
+ (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
+ debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
+ return NULL;
+ }
+ }
+
+ tex = CALLOC_STRUCT(svga_texture);
+ if (!tex)
+ return NULL;
+
+ tex->base = *base;
+
+ if (sbuf->key.format == 1)
+ tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM;
+ else if (sbuf->key.format == 2)
+ tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ pipe_reference_init(&tex->base.reference, 1);
+ tex->base.screen = screen;
+
+ sws->surface_reference(sws, &tex->handle, sbuf->handle);
+
+ return &tex->base;
+}
+
+
+static void
+svga_texture_destroy(struct pipe_texture *pt)
+{
+ struct svga_screen *ss = svga_screen(pt->screen);
+ struct svga_texture *tex = (struct svga_texture *)pt;
+
+ ss->texture_timestamp++;
+
+ svga_sampler_view_reference(&tex->cached_view, NULL);
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
+ */
+ SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
+ ss->sws->surface_reference(ss->sws, &tex->handle, NULL);
+
+ FREE(tex);
+}
+
+
+static void
+svga_texture_copy_handle(struct svga_context *svga,
+ struct svga_screen *ss,
+ struct svga_winsys_surface *src_handle,
+ unsigned src_x, unsigned src_y, unsigned src_z,
+ unsigned src_level, unsigned src_face,
+ struct svga_winsys_surface *dst_handle,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ unsigned dst_level, unsigned dst_face,
+ unsigned width, unsigned height, unsigned depth)
+{
+ struct svga_surface dst, src;
+ enum pipe_error ret;
+ SVGA3dCopyBox box, *boxes;
+
+ assert(svga || ss);
+
+ src.handle = src_handle;
+ src.real_level = src_level;
+ src.real_face = src_face;
+ src.real_zslice = 0;
+
+ dst.handle = dst_handle;
+ dst.real_level = dst_level;
+ dst.real_face = dst_face;
+ dst.real_zslice = 0;
+
+ box.x = dst_x;
+ box.y = dst_y;
+ box.z = dst_z;
+ box.w = width;
+ box.h = height;
+ box.d = depth;
+ box.srcx = src_x;
+ box.srcy = src_y;
+ box.srcz = src_z;
+
+/*
+ SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
+ src_handle, src_level, src_x, src_y, src_z,
+ dst_handle, dst_level, dst_x, dst_y, dst_z);
+*/
+
+ if (svga) {
+ ret = SVGA3D_BeginSurfaceCopy(svga->swc,
+ &src.base,
+ &dst.base,
+ &boxes, 1);
+ if(ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BeginSurfaceCopy(svga->swc,
+ &src.base,
+ &dst.base,
+ &boxes, 1);
+ assert(ret == PIPE_OK);
+ }
+ *boxes = box;
+ SVGA_FIFOCommitAll(svga->swc);
+ } else {
+ pipe_mutex_lock(ss->swc_mutex);
+ ret = SVGA3D_BeginSurfaceCopy(ss->swc,
+ &src.base,
+ &dst.base,
+ &boxes, 1);
+ if(ret != PIPE_OK) {
+ ss->swc->flush(ss->swc, NULL);
+ ret = SVGA3D_BeginSurfaceCopy(ss->swc,
+ &src.base,
+ &dst.base,
+ &boxes, 1);
+ assert(ret == PIPE_OK);
+ }
+ *boxes = box;
+ SVGA_FIFOCommitAll(ss->swc);
+ pipe_mutex_unlock(ss->swc_mutex);
+ }
+}
+
+static struct svga_winsys_surface *
+svga_texture_view_surface(struct pipe_context *pipe,
+ struct svga_texture *tex,
+ SVGA3dSurfaceFormat format,
+ unsigned start_mip,
+ unsigned num_mip,
+ int face_pick,
+ int zslice_pick)
+{
+ struct svga_screen *ss = svga_screen(tex->base.screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_winsys_surface *handle;
+ int i, j;
+ SVGA3dSurfaceFlags flags = 0;
+ SVGA3dSize size;
+ uint32 numFaces;
+ uint32 numMipLevels = num_mip;
+ unsigned z_offset = 0;
+
+ SVGA_DBG(DEBUG_PERF,
+ "svga: Create surface view: face %d zslice %d mips %d..%d\n",
+ face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
+
+ size.width = u_minify(tex->base.width0, start_mip);
+ size.height = u_minify(tex->base.height0, start_mip);
+ size.depth = zslice_pick < 0 ? u_minify(tex->base.depth0, start_mip) : 1;
+ assert(size.depth == 1);
+
+ if(tex->base.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
+ flags |= SVGA3D_SURFACE_CUBEMAP;
+ numFaces = 6;
+ } else {
+ numFaces = 1;
+ }
+
+ if(format == SVGA3D_FORMAT_INVALID)
+ return NULL;
+
+ handle = sws->surface_create(sws, flags, format, size, numFaces, numMipLevels);
+
+ if (!handle)
+ return NULL;
+
+ SVGA_DBG(DEBUG_DMA, "create sid %p (texture view)\n", handle);
+
+ if (face_pick < 0)
+ face_pick = 0;
+
+ if (zslice_pick >= 0)
+ z_offset = zslice_pick;
+
+ for (i = 0; i < num_mip; i++) {
+ for (j = 0; j < numFaces; j++) {
+ if(tex->defined[j + face_pick][i + start_mip]) {
+ unsigned depth = zslice_pick < 0 ? u_minify(tex->base.depth0, i + start_mip) : 1;
+ svga_texture_copy_handle(svga_context(pipe), ss,
+ tex->handle, 0, 0, z_offset, i + start_mip, j + face_pick,
+ handle, 0, 0, 0, i, j,
+ u_minify(tex->base.width0, i + start_mip),
+ u_minify(tex->base.height0, i + start_mip), depth);
+ }
+ }
+ }
+
+ return handle;
+}
+
+
+static struct pipe_surface *
+svga_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct svga_texture *tex = svga_texture(pt);
+ struct svga_surface *s;
+ struct pipe_surface *ps;
+ boolean render = flags & PIPE_BUFFER_USAGE_GPU_WRITE ? TRUE : FALSE;
+ boolean view = FALSE;
+ SVGA3dSurfaceFormat format;
+
+ s = CALLOC_STRUCT(svga_surface);
+ ps = &s->base;
+ if (!ps)
+ return NULL;
+
+ pipe_reference_init(&ps->reference, 1);
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = u_minify(pt->width0, level);
+ ps->height = u_minify(pt->height0, level);
+ ps->usage = flags;
+ ps->level = level;
+ ps->face = face;
+ ps->zslice = zslice;
+
+ if (!render)
+ format = svga_translate_format(pt->format);
+ else
+ format = svga_translate_format_render(pt->format);
+
+ assert(format != SVGA3D_FORMAT_INVALID);
+ assert(!(flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE));
+
+
+ if (svga_screen(screen)->debug.force_surface_view)
+ view = TRUE;
+
+ /* Currently only used for compressed textures */
+ if (render && (format != svga_translate_format(pt->format))) {
+ view = TRUE;
+ }
+
+ if (level != 0 && svga_screen(screen)->debug.force_level_surface_view)
+ view = TRUE;
+
+ if (pt->target == PIPE_TEXTURE_3D)
+ view = TRUE;
+
+ if (svga_screen(screen)->debug.no_surface_view)
+ view = FALSE;
+
+ if (view) {
+ SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
+ pt, level, face, zslice, ps);
+
+ s->handle = svga_texture_view_surface(NULL, tex, format, level, 1, face, zslice);
+ s->real_face = 0;
+ s->real_level = 0;
+ s->real_zslice = 0;
+ } else {
+ struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+
+ SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
+ pt, level, face, zslice, ps);
+
+ sws->surface_reference(sws, &s->handle, tex->handle);
+ s->real_face = face;
+ s->real_level = level;
+ s->real_zslice = zslice;
+ }
+
+ return ps;
+}
+
+
+static void
+svga_tex_surface_destroy(struct pipe_surface *surf)
+{
+ struct svga_surface *s = svga_surface(surf);
+ struct svga_screen *ss = svga_screen(surf->texture->screen);
+
+ SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
+ ss->sws->surface_reference(ss->sws, &s->handle, NULL);
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
+}
+
+
+static INLINE void
+svga_mark_surface_dirty(struct pipe_surface *surf)
+{
+ struct svga_surface *s = svga_surface(surf);
+
+ if(!s->dirty) {
+ struct svga_texture *tex = svga_texture(surf->texture);
+
+ s->dirty = TRUE;
+
+ if (s->handle == tex->handle)
+ tex->defined[surf->face][surf->level] = TRUE;
+ else {
+ /* this will happen later in svga_propagate_surface */
+ }
+ }
+}
+
+
+void svga_mark_surfaces_dirty(struct svga_context *svga)
+{
+ unsigned i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ if (svga->curr.framebuffer.cbufs[i])
+ svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
+ }
+ if (svga->curr.framebuffer.zsbuf)
+ svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
+}
+
+/**
+ * Progagate any changes from surfaces to texture.
+ * pipe is optional context to inline the blit command in.
+ */
+void
+svga_propagate_surface(struct pipe_context *pipe, struct pipe_surface *surf)
+{
+ struct svga_surface *s = svga_surface(surf);
+ struct svga_texture *tex = svga_texture(surf->texture);
+ struct svga_screen *ss = svga_screen(surf->texture->screen);
+
+ if (!s->dirty)
+ return;
+
+ s->dirty = FALSE;
+ ss->texture_timestamp++;
+ tex->view_age[surf->level] = ++(tex->age);
+
+ if (s->handle != tex->handle) {
+ SVGA_DBG(DEBUG_VIEWS, "svga: Surface propagate: tex %p, level %u, from %p\n", tex, surf->level, surf);
+ svga_texture_copy_handle(svga_context(pipe), ss,
+ s->handle, 0, 0, 0, s->real_level, s->real_face,
+ tex->handle, 0, 0, surf->zslice, surf->level, surf->face,
+ u_minify(tex->base.width0, surf->level),
+ u_minify(tex->base.height0, surf->level), 1);
+ tex->defined[surf->face][surf->level] = TRUE;
+ }
+}
+
+/**
+ * Check if we should call svga_propagate_surface on the surface.
+ */
+extern boolean
+svga_surface_needs_propagation(struct pipe_surface *surf)
+{
+ struct svga_surface *s = svga_surface(surf);
+ struct svga_texture *tex = svga_texture(surf->texture);
+
+ return s->dirty && s->handle != tex->handle;
+}
+
+
+static struct pipe_transfer *
+svga_get_tex_transfer(struct pipe_screen *screen,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level, unsigned zslice,
+ enum pipe_transfer_usage usage, unsigned x, unsigned y,
+ unsigned w, unsigned h)
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st;
+
+ /* We can't map texture storage directly */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+ return NULL;
+
+ st = CALLOC_STRUCT(svga_transfer);
+ if (!st)
+ return NULL;
+
+ st->base.format = texture->format;
+ st->base.block = texture->block;
+ st->base.x = x;
+ st->base.y = y;
+ st->base.width = w;
+ st->base.height = h;
+ st->base.nblocksx = pf_get_nblocksx(&texture->block, w);
+ st->base.nblocksy = pf_get_nblocksy(&texture->block, h);
+ st->base.stride = st->base.nblocksx*st->base.block.size;
+ st->base.usage = usage;
+ st->base.face = face;
+ st->base.level = level;
+ st->base.zslice = zslice;
+
+ st->hw_nblocksy = st->base.nblocksy;
+
+ st->hwbuf = svga_winsys_buffer_create(ss,
+ 1,
+ 0,
+ st->hw_nblocksy*st->base.stride);
+ while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
+ st->hwbuf = svga_winsys_buffer_create(ss,
+ 1,
+ 0,
+ st->hw_nblocksy*st->base.stride);
+ }
+
+ if(!st->hwbuf)
+ goto no_hwbuf;
+
+ if(st->hw_nblocksy < st->base.nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
+ * so allocate regular malloc memory instead */
+ debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
+ __FUNCTION__,
+ (st->base.nblocksy*st->base.stride + 1023)/1024,
+ (st->base.nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
+ (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ st->swbuf = MALLOC(st->base.nblocksy*st->base.stride);
+ if(!st->swbuf)
+ goto no_swbuf;
+ }
+
+ pipe_texture_reference(&st->base.texture, texture);
+
+ if (usage & PIPE_TRANSFER_READ)
+ svga_transfer_dma(st, SVGA3D_READ_HOST_VRAM);
+
+ return &st->base;
+
+no_swbuf:
+ sws->buffer_destroy(sws, st->hwbuf);
+no_hwbuf:
+ FREE(st);
+ return NULL;
+}
+
+
+static void *
+svga_transfer_map( struct pipe_screen *screen,
+ struct pipe_transfer *transfer )
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if(st->swbuf)
+ return st->swbuf;
+ else
+ /* The wait for read transfers already happened when svga_transfer_dma
+ * was called. */
+ return sws->buffer_map(sws, st->hwbuf,
+ pipe_transfer_buffer_flags(transfer));
+}
+
+
+static void
+svga_transfer_unmap(struct pipe_screen *screen,
+ struct pipe_transfer *transfer)
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if(!st->swbuf)
+ sws->buffer_unmap(sws, st->hwbuf);
+}
+
+
+static void
+svga_tex_transfer_destroy(struct pipe_transfer *transfer)
+{
+ struct svga_texture *tex = svga_texture(transfer->texture);
+ struct svga_screen *ss = svga_screen(transfer->texture->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ svga_transfer_dma(st, SVGA3D_WRITE_HOST_VRAM);
+ ss->texture_timestamp++;
+ tex->view_age[transfer->level] = ++(tex->age);
+ tex->defined[transfer->face][transfer->level] = TRUE;
+ }
+
+ pipe_texture_reference(&st->base.texture, NULL);
+ FREE(st->swbuf);
+ sws->buffer_destroy(sws, st->hwbuf);
+ FREE(st);
+}
+
+void
+svga_screen_init_texture_functions(struct pipe_screen *screen)
+{
+ screen->texture_create = svga_texture_create;
+ screen->texture_destroy = svga_texture_destroy;
+ screen->get_tex_surface = svga_get_tex_surface;
+ screen->tex_surface_destroy = svga_tex_surface_destroy;
+ screen->texture_blanket = svga_texture_blanket;
+ screen->get_tex_transfer = svga_get_tex_transfer;
+ screen->transfer_map = svga_transfer_map;
+ screen->transfer_unmap = svga_transfer_unmap;
+ screen->tex_transfer_destroy = svga_tex_transfer_destroy;
+}
+
+/***********************************************************************
+ */
+
+struct svga_sampler_view *
+svga_get_tex_sampler_view(struct pipe_context *pipe, struct pipe_texture *pt,
+ unsigned min_lod, unsigned max_lod)
+{
+ struct svga_screen *ss = svga_screen(pt->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_texture *tex = svga_texture(pt);
+ struct svga_sampler_view *sv = NULL;
+ SVGA3dSurfaceFormat format = svga_translate_format(pt->format);
+ boolean view = TRUE;
+
+ assert(pt);
+ assert(min_lod >= 0);
+ assert(min_lod <= max_lod);
+ assert(max_lod <= pt->last_level);
+
+
+ /* Is a view needed */
+ {
+ /*
+ * Can't control max lod. For first level views and when we only
+ * look at one level we disable mip filtering to achive the same
+ * results as a view.
+ */
+ if (min_lod == 0 && max_lod >= pt->last_level)
+ view = FALSE;
+
+ if (pf_is_compressed(pt->format) && view) {
+ format = svga_translate_format_render(pt->format);
+ }
+
+ if (ss->debug.no_sampler_view)
+ view = FALSE;
+
+ if (ss->debug.force_sampler_view)
+ view = TRUE;
+ }
+
+ /* First try the cache */
+ if (view) {
+ pipe_mutex_lock(ss->tex_mutex);
+ if (tex->cached_view &&
+ tex->cached_view->min_lod == min_lod &&
+ tex->cached_view->max_lod == max_lod) {
+ svga_sampler_view_reference(&sv, tex->cached_view);
+ pipe_mutex_unlock(ss->tex_mutex);
+ SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
+ pt, min_lod, max_lod, pt->last_level);
+ svga_validate_sampler_view(svga_context(pipe), sv);
+ return sv;
+ }
+ pipe_mutex_unlock(ss->tex_mutex);
+ }
+
+ sv = CALLOC_STRUCT(svga_sampler_view);
+ pipe_reference_init(&sv->reference, 1);
+ sv->texture = tex;
+ sv->min_lod = min_lod;
+ sv->max_lod = max_lod;
+
+ /* No view needed just use the whole texture */
+ if (!view) {
+ SVGA_DBG(DEBUG_VIEWS,
+ "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
+ pt, min_lod, max_lod,
+ max_lod - min_lod + 1,
+ pt->width0,
+ pt->height0,
+ pt->depth0,
+ pt->last_level);
+ sws->surface_reference(sws, &sv->handle, tex->handle);
+ return sv;
+ }
+
+ SVGA_DBG(DEBUG_VIEWS,
+ "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
+ pt, min_lod, max_lod,
+ max_lod - min_lod + 1,
+ pt->width0,
+ pt->height0,
+ pt->depth0,
+ pt->last_level);
+
+ sv->age = tex->age;
+ sv->handle = svga_texture_view_surface(pipe, tex, format,
+ min_lod,
+ max_lod - min_lod + 1,
+ -1, -1);
+
+ if (!sv->handle) {
+ assert(0);
+ sws->surface_reference(sws, &sv->handle, tex->handle);
+ return sv;
+ }
+
+ pipe_mutex_lock(ss->tex_mutex);
+ svga_sampler_view_reference(&tex->cached_view, sv);
+ pipe_mutex_unlock(ss->tex_mutex);
+
+ return sv;
+}
+
+void
+svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
+{
+ struct svga_texture *tex = v->texture;
+ unsigned numFaces;
+ unsigned age = 0;
+ int i, k;
+
+ assert(svga);
+
+ if (v->handle == v->texture->handle)
+ return;
+
+ age = tex->age;
+
+ if(tex->base.target == PIPE_TEXTURE_CUBE)
+ numFaces = 6;
+ else
+ numFaces = 1;
+
+ for (i = v->min_lod; i <= v->max_lod; i++) {
+ for (k = 0; k < numFaces; k++) {
+ if (v->age < tex->view_age[i])
+ svga_texture_copy_handle(svga, NULL,
+ tex->handle, 0, 0, 0, i, k,
+ v->handle, 0, 0, 0, i - v->min_lod, k,
+ u_minify(tex->base.width0, i),
+ u_minify(tex->base.height0, i),
+ u_minify(tex->base.depth0, i));
+ }
+ }
+
+ v->age = age;
+}
+
+void
+svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
+{
+ struct svga_screen *ss = svga_screen(v->texture->base.screen);
+
+ SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
+ ss->sws->surface_reference(ss->sws, &v->handle, NULL);
+
+ FREE(v);
+}
+
+boolean
+svga_screen_buffer_from_texture(struct pipe_texture *texture,
+ struct pipe_buffer **buffer,
+ unsigned *stride)
+{
+ struct svga_texture *stex = svga_texture(texture);
+
+ *buffer = svga_screen_buffer_wrap_surface
+ (texture->screen,
+ svga_translate_format(texture->format),
+ stex->handle);
+
+ *stride = pf_get_nblocksx(&texture->block, texture->width0) *
+ texture->block.size;
+
+ return *buffer != NULL;
+}
+
+
+struct svga_winsys_surface *
+svga_screen_texture_get_winsys_surface(struct pipe_texture *texture)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
+ struct svga_winsys_surface *vsurf = NULL;
+
+ sws->surface_reference(sws, &vsurf, svga_texture(texture)->handle);
+ return vsurf;
+}