diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tex_sample.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index fa9e19b282..ff83c66d8b 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -547,7 +547,7 @@ compute_lambda_1d(const struct sp_sampler_varient *samp, const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float rho = MAX2(dsdx, dsdy) * texture->width0; @@ -562,7 +562,7 @@ compute_lambda_2d(const struct sp_sampler_varient *samp, const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); @@ -581,7 +581,7 @@ compute_lambda_3d(const struct sp_sampler_varient *samp, const float t[QUAD_SIZE], const float p[QUAD_SIZE]) { - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); @@ -651,7 +651,7 @@ static INLINE const float * get_texel_2d(const struct sp_sampler_varient *samp, union tex_tile_address addr, int x, int y) { - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || @@ -744,7 +744,7 @@ static INLINE const float * get_texel_3d(const struct sp_sampler_varient *samp, union tex_tile_address addr, int x, int y, int z) { - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level = addr.bits.level; if (x < 0 || x >= (int) u_minify(texture->width0, level) || @@ -932,7 +932,7 @@ img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width; int x[4]; @@ -968,7 +968,7 @@ img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width, height; int x[4], y[4]; @@ -1016,7 +1016,7 @@ img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; const unsigned *faces = samp->faces; /* zero when not cube-mapping */ unsigned level0, j; int width, height; @@ -1056,7 +1056,7 @@ img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width, height, depth; int x[4], y[4], z[4]; @@ -1098,7 +1098,7 @@ img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width; int x0[4], x1[4]; @@ -1138,7 +1138,7 @@ img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width, height; int x0[4], y0[4], x1[4], y1[4]; @@ -1185,7 +1185,7 @@ img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; const unsigned *faces = samp->faces; /* zero when not cube-mapping */ unsigned level0, j; int width, height; @@ -1234,7 +1234,7 @@ img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; unsigned level0, j; int width, height, depth; int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4]; @@ -1310,7 +1310,7 @@ mip_filter_linear(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; int level0; float lambda; float lod[QUAD_SIZE]; @@ -1373,7 +1373,7 @@ mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; float lambda; float lod[QUAD_SIZE]; @@ -1461,7 +1461,7 @@ mip_filter_linear_2d_linear_repeat_POT( float rgba[NUM_CHANNELS][QUAD_SIZE]) { struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); - const struct pipe_texture *texture = samp->texture; + const struct pipe_resource *texture = samp->texture; int level0; float lambda; float lod[QUAD_SIZE]; @@ -1867,7 +1867,7 @@ get_img_filter(const union sp_sampler_key key, void sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp, struct softpipe_tex_tile_cache *tex_cache, - const struct pipe_texture *texture ) + const struct pipe_resource *texture ) { const struct pipe_sampler_state *sampler = samp->sampler; 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