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Diffstat (limited to 'progs/redbook/select.c')
-rw-r--r-- | progs/redbook/select.c | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/progs/redbook/select.c b/progs/redbook/select.c deleted file mode 100644 index 537d5194d4..0000000000 --- a/progs/redbook/select.c +++ /dev/null @@ -1,222 +0,0 @@ -/* - * Copyright (c) 1993-1997, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* - * select.c - * This is an illustration of the selection mode and - * name stack, which detects whether objects which collide - * with a viewing volume. First, four triangles and a - * rectangular box representing a viewing volume are drawn - * (drawScene routine). The green triangle and yellow - * triangles appear to lie within the viewing volume, but - * the red triangle appears to lie outside it. Then the - * selection mode is entered (selectObjects routine). - * Drawing to the screen ceases. To see if any collisions - * occur, the four triangles are called. In this example, - * the green triangle causes one hit with the name 1, and - * the yellow triangles cause one hit with the name 3. - */ -#include <GL/glut.h> -#include <stdlib.h> -#include <stdio.h> - -/* draw a triangle with vertices at (x1, y1), (x2, y2) - * and (x3, y3) at z units away from the origin. - */ -static void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, - GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z) -{ - glBegin (GL_TRIANGLES); - glVertex3f (x1, y1, z); - glVertex3f (x2, y2, z); - glVertex3f (x3, y3, z); - glEnd (); -} - -/* draw a rectangular box with these outer x, y, and z values */ -static void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, - GLfloat y2, GLfloat z1, GLfloat z2) -{ - glColor3f (1.0, 1.0, 1.0); - glBegin (GL_LINE_LOOP); - glVertex3f (x1, y1, -z1); - glVertex3f (x2, y1, -z1); - glVertex3f (x2, y2, -z1); - glVertex3f (x1, y2, -z1); - glEnd (); - - glBegin (GL_LINE_LOOP); - glVertex3f (x1, y1, -z2); - glVertex3f (x2, y1, -z2); - glVertex3f (x2, y2, -z2); - glVertex3f (x1, y2, -z2); - glEnd (); - - glBegin (GL_LINES); /* 4 lines */ - glVertex3f (x1, y1, -z1); - glVertex3f (x1, y1, -z2); - glVertex3f (x1, y2, -z1); - glVertex3f (x1, y2, -z2); - glVertex3f (x2, y1, -z1); - glVertex3f (x2, y1, -z2); - glVertex3f (x2, y2, -z1); - glVertex3f (x2, y2, -z2); - glEnd (); -} - -/* drawScene draws 4 triangles and a wire frame - * which represents the viewing volume. - */ -static void drawScene (void) -{ - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - gluPerspective (40.0, 4.0/3.0, 1.0, 100.0); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0); - glColor3f (0.0, 1.0, 0.0); /* green triangle */ - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0); - glColor3f (1.0, 0.0, 0.0); /* red triangle */ - drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0); - glColor3f (1.0, 1.0, 0.0); /* yellow triangles */ - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0); - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0); - drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0); -} - -/* processHits prints out the contents of the selection array - */ -static void processHits (GLint hits, GLuint buffer[]) -{ - GLint i; - GLuint j, names, *ptr; - - printf ("hits = %d\n", hits); - ptr = (GLuint *) buffer; - for (i = 0; i < hits; i++) { /* for each hit */ - names = *ptr; - printf (" number of names for hit = %d\n", names); ptr++; - printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++; - printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++; - printf (" the name is "); - for (j = 0; j < names; j++) { /* for each name */ - printf ("%d ", *ptr); ptr++; - } - printf ("\n"); - } -} - -/* selectObjects "draws" the triangles in selection mode, - * assigning names for the triangles. Note that the third - * and fourth triangles share one name, so that if either - * or both triangles intersects the viewing/clipping volume, - * only one hit will be registered. - */ -#define BUFSIZE 512 - -static void selectObjects(void) -{ - GLuint selectBuf[BUFSIZE]; - GLint hits; - - glSelectBuffer (BUFSIZE, selectBuf); - (void) glRenderMode (GL_SELECT); - - glInitNames(); - glPushName(0); - - glPushMatrix (); - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0); - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - glLoadName(1); - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0); - glLoadName(2); - drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0); - glLoadName(3); - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0); - drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0); - glPopMatrix (); - glFlush (); - - hits = glRenderMode (GL_RENDER); - processHits (hits, selectBuf); -} - -static void init (void) -{ - glEnable(GL_DEPTH_TEST); - glShadeModel(GL_FLAT); -} - -static void display(void) -{ - glClearColor (0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - drawScene (); - selectObjects (); - glFlush(); -} - -/* ARGSUSED1 */ -static void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - } -} - -/* Main Loop */ -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (200, 200); - glutInitWindowPosition (100, 100); - glutCreateWindow (argv[0]); - init(); - glutDisplayFunc(display); - glutKeyboardFunc(keyboard); - glutMainLoop(); - return 0; -} |