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+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * list.c
+ * This program demonstrates how to make and execute a
+ * display list. Note that attributes, such as current
+ * color and matrix, are changed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLuint listName;
+
+static void init (void)
+{
+ listName = glGenLists (1);
+ glNewList (listName, GL_COMPILE);
+ glColor3f (1.0, 0.0, 0.0); /* current color red */
+ glBegin (GL_TRIANGLES);
+ glVertex2f (0.0, 0.0);
+ glVertex2f (1.0, 0.0);
+ glVertex2f (0.0, 1.0);
+ glEnd ();
+ glTranslatef (1.5, 0.0, 0.0); /* move position */
+ glEndList ();
+ glShadeModel (GL_FLAT);
+}
+
+static void drawLine (void)
+{
+ glBegin (GL_LINES);
+ glVertex2f (0.0, 0.5);
+ glVertex2f (15.0, 0.5);
+ glEnd ();
+}
+
+void display(void)
+{
+ GLuint i;
+
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (0.0, 1.0, 0.0); /* current color green */
+ for (i = 0; i < 10; i++) /* draw 10 triangles */
+ glCallList (listName);
+ drawLine (); /* is this line green? NO! */
+ /* where is the line drawn? */
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
+ 1.5 * (GLfloat) h/(GLfloat) w);
+ else
+ gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(650, 50);
+ glutCreateWindow(argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutDisplayFunc (display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}