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Diffstat (limited to 'progs/redbook/alpha3D.c')
-rw-r--r-- | progs/redbook/alpha3D.c | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/progs/redbook/alpha3D.c b/progs/redbook/alpha3D.c deleted file mode 100644 index 494b1879d2..0000000000 --- a/progs/redbook/alpha3D.c +++ /dev/null @@ -1,185 +0,0 @@ -/* - * Copyright (c) 1993-1997, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* - * alpha3D.c - * This program demonstrates how to intermix opaque and - * alpha blended polygons in the same scene, by using - * glDepthMask. Press the 'a' key to animate moving the - * transparent object through the opaque object. Press - * the 'r' key to reset the scene. - */ -#include <stdlib.h> -#include <stdio.h> -#include <GL/glut.h> - -#define MAXZ 8.0 -#define MINZ -8.0 -#define ZINC 4. - -static float solidZ = MAXZ; -static float transparentZ = MINZ; -static GLuint sphereList, cubeList; - -static void init(void) -{ - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 }; - GLfloat mat_shininess[] = { 100.0 }; - GLfloat position[] = { 0.5, 0.5, 1.0, 0.0 }; - - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); - glLightfv(GL_LIGHT0, GL_POSITION, position); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - sphereList = glGenLists(1); - glNewList(sphereList, GL_COMPILE); - glutSolidSphere (0.4, 16, 16); - glEndList(); - - cubeList = glGenLists(1); - glNewList(cubeList, GL_COMPILE); - glutSolidCube (0.6); - glEndList(); -} - -static void display(void) -{ - GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 }; - GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat mat_transparent[] = { 0.0, 0.8, 0.8, 0.6 }; - GLfloat mat_emission[] = { 0.0, 0.3, 0.3, 0.6 }; - - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix (); - glTranslatef (-0.15, -0.15, solidZ); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_zero); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_solid); - glCallList (sphereList); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (0.15, 0.15, transparentZ); - glRotatef (15.0, 1.0, 1.0, 0.0); - glRotatef (30.0, 0.0, 1.0, 0.0); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_transparent); - glEnable (GL_BLEND); - glDepthMask (GL_FALSE); - glBlendFunc (GL_SRC_ALPHA, GL_ONE); - glCallList (cubeList); - glDepthMask (GL_TRUE); - glDisable (GL_BLEND); - glPopMatrix (); - - glutSwapBuffers(); -} - -static void reshape(int w, int h) -{ - glViewport(0, 0, (GLint) w, (GLint) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= h) - glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, - 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); - else - glOrtho (-1.5*(GLfloat)w/(GLfloat)h, - 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void animate(void) -{ - static double t0 = -1.; - if (solidZ <= MINZ || transparentZ >= MAXZ) - { - glutIdleFunc(NULL); - t0 = -1.; - } - else { - double t, dt; - t = glutGet(GLUT_ELAPSED_TIME) / 1000.; - if (t0 < 0.) - t0 = t; - dt = t - t0; - t0 = t; - solidZ -= ZINC*dt; - transparentZ += ZINC*dt; - glutPostRedisplay(); - } -} - -/* ARGSUSED1 */ -static void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 'a': - case 'A': - solidZ = MAXZ; - transparentZ = MINZ; - glutIdleFunc(animate); - break; - case 'r': - case 'R': - solidZ = MAXZ; - transparentZ = MINZ; - glutPostRedisplay(); - break; - case 27: - exit(0); - } -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize(500, 500); - glutCreateWindow(argv[0]); - init(); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyboard); - glutDisplayFunc(display); - glutMainLoop(); - return 0; -} |