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Diffstat (limited to 'progs/glsl/noise.c')
-rw-r--r--progs/glsl/noise.c31
1 files changed, 14 insertions, 17 deletions
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index bd8f50036b..fdab263ea6 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -8,10 +8,8 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#include <GL/gl.h>
+#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
#include "shaderutil.h"
@@ -37,8 +35,8 @@ static const char *FragShaderText =
static struct uniform_info Uniforms[] = {
- { "Scale", 4, GL_FLOAT, { 0.5, 0.4, 0.0, 0}, -1 },
- { "Bias", 4, GL_FLOAT, { 0.5, 0.3, 0.0, 0}, -1 },
+ { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 },
+ { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
{ "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
END_OF_UNIFORMS
};
@@ -67,7 +65,7 @@ Redisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glUniform1fv_func(Uniforms[2].location, 1, &Slice);
+ glUniform1fv(Uniforms[2].location, 1, &Slice);
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
@@ -103,9 +101,9 @@ Reshape(int width, int height)
static void
CleanUp(void)
{
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
glutDestroyWindow(win);
}
@@ -175,15 +173,14 @@ Init(void)
if (!ShadersSupported())
exit(1);
- GetExtensionFuncs();
-
vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
program = LinkShaders(vertShader, fragShader);
- glUseProgram_func(program);
+ glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
assert(glGetError() == 0);
@@ -191,9 +188,9 @@ Init(void)
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
+ assert(glIsProgram(program));
+ assert(glIsShader(fragShader));
+ assert(glIsShader(vertShader));
glColor3f(1, 0, 0);
}
@@ -203,10 +200,10 @@ int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
glutInitWindowSize(400, 400);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);