diff options
Diffstat (limited to 'progs/glsl/bitmap.c')
-rw-r--r-- | progs/glsl/bitmap.c | 320 |
1 files changed, 0 insertions, 320 deletions
diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c deleted file mode 100644 index 8b1853d9ab..0000000000 --- a/progs/glsl/bitmap.c +++ /dev/null @@ -1,320 +0,0 @@ -/** - * Implement glRasterPos + glBitmap with textures + shaders. - * Brian Paul - * 14 May 2007 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static GLuint FragShader; -static GLuint VertShader; -static GLuint Program; - -static GLint Win = 0; -static GLint WinWidth = 500, WinHeight = 500; -static GLboolean Anim = GL_TRUE; -static GLboolean Bitmap = GL_FALSE; -static GLfloat Xrot = 20.0f, Yrot = 70.0f; -static GLint uTex, uScale; -static GLuint Textures[2]; - -#define TEX_WIDTH 16 -#define TEX_HEIGHT 8 - - -static void -BitmapText(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Redisplay(void) -{ - static const GLfloat px[3] = { 1.2, 0, 0}; - static const GLfloat nx[3] = {-1.2, 0, 0}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Xrot, 1.0f, 0.0f, 0.0f); - glRotatef(Yrot, 0.0f, 1.0f, 0.0f); - - glEnable(GL_LIGHTING); - - glPushMatrix(); - glScalef(0.5, 0.5, 0.5); - glutSolidDodecahedron(); - glPopMatrix(); - - glDisable(GL_LIGHTING); - - glColor3f(0, 1, 0); - glBegin(GL_LINES); - glVertex3f(-1, 0, 0); - glVertex3f( 1, 0, 0); - glEnd(); - - glColor3f(1, 1, 0); - - if (Bitmap) { - glRasterPos3fv(px); - BitmapText("+X"); - glRasterPos3fv(nx); - BitmapText("-X"); - } - else { - glUseProgram(Program); - - /* vertex positions (deltas) depend on texture size and window size */ - if (uScale != -1) { - glUniform2f(uScale, - 2.0 * TEX_WIDTH / WinWidth, - 2.0 * TEX_HEIGHT / WinHeight); - } - - /* draw +X */ - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3fv(px); - glTexCoord2f(1, 0); glVertex3fv(px); - glTexCoord2f(1, 1); glVertex3fv(px); - glTexCoord2f(0, 1); glVertex3fv(px); - glEnd(); - - /* draw -X */ - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3fv(nx); - glTexCoord2f(1, 0); glVertex3fv(nx); - glTexCoord2f(1, 1); glVertex3fv(nx); - glTexCoord2f(0, 1); glVertex3fv(nx); - glEnd(); - - glUseProgram(0); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Idle(void) -{ - Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.01; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -10.0f); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case ' ': - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'b': - Bitmap = !Bitmap; - if (Bitmap) - printf("Using glBitmap\n"); - else - printf("Using billboard texture\n"); - break; - case 27: - glDeleteShader(FragShader); - glDeleteShader(VertShader); - glDeleteProgram(Program); - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 0.125f; - switch(key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - /*printf("Xrot: %f Yrot: %f\n", Xrot, Yrot);*/ - glutPostRedisplay(); -} - - -static void -MakeTexImage(const char *p, GLuint texobj) -{ - GLubyte image[TEX_HEIGHT][TEX_WIDTH]; - GLuint i, j, k; - - for (i = 0; i < TEX_HEIGHT; i++) { - for (j = 0; j < TEX_WIDTH; j++) { - k = i * TEX_WIDTH + j; - if (p[k] == ' ') { - image[i][j] = 0; - } - else { - image[i][j] = 255; - } - } - } - - glBindTexture(GL_TEXTURE_2D, texobj); - glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, TEX_WIDTH, TEX_HEIGHT, 0, - GL_RED, GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -} - - -static void -MakeBitmapTextures(void) -{ - const char *px = - " X X " - " X X X " - " X X X " - " XXXXX X " - " X X X " - " X X X " - " X X " - " X X "; - const char *nx = - " X X " - " X X " - " X X " - " XXXXX X " - " X X " - " X X " - " X X " - " X X "; - glGenTextures(2, Textures); - MakeTexImage(px, Textures[0]); - MakeTexImage(nx, Textures[1]); -} - - -static void -Init(void) -{ - /* Fragment shader: modulate raster color by texture, discard fragments - * with alpha < 1.0 - */ - static const char *fragShaderText = - "uniform sampler2D tex2d; \n" - "void main() {\n" - " vec4 c = texture2D(tex2d, gl_TexCoord[0].xy); \n" - " if (c.w < 1.0) \n" - " discard; \n" - " gl_FragColor = c * gl_Color; \n" - "}\n"; - /* Vertex shader: compute new vertex position based on incoming vertex pos, - * texcoords and special scale factor. - */ - static const char *vertShaderText = - "uniform vec2 scale; \n" - "void main() {\n" - " vec4 p = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " gl_Position.xy = p.xy + gl_MultiTexCoord0.xy * scale * p.w; \n" - " gl_Position.zw = p.zw; \n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - " gl_FrontColor = gl_Color; \n" - "}\n"; - - if (!ShadersSupported()) - exit(1); - - VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); - FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); - Program = LinkShaders(VertShader, FragShader); - - glUseProgram(Program); - - uScale = glGetUniformLocation(Program, "scale"); - uTex = glGetUniformLocation(Program, "tex2d"); - if (uTex != -1) { - glUniform1i(uTex, 0); /* tex unit 0 */ - } - - glUseProgram(0); - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - glEnable(GL_LIGHT0); - - MakeBitmapTextures(); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} - - |