diff options
-rw-r--r-- | progs/glsl/multinoise.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c index 914b872f44..2351863aff 100644 --- a/progs/glsl/multinoise.c +++ b/progs/glsl/multinoise.c @@ -23,19 +23,23 @@ static const char *VertShaderText = static const char *FragShaderText[ 4 ] = { "void main()\n" "{\n" - " gl_FragColor = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n" + " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n" + " gl_FragColor.a = 1;\n" "}\n", "void main()\n" "{\n" - " gl_FragColor = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n" + " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n" + " gl_FragColor.a = 1;\n" "}\n", "void main()\n" "{\n" - " gl_FragColor = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n" + " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n" + " gl_FragColor.a = 1;\n" "}\n", "void main()\n" "{\n" - " gl_FragColor = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n" + " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n" + " gl_FragColor.a = 1;\n" "}\n" }; |