diff options
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_priv.h | 9 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index decf3bd449..dd6e6d566b 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -47,6 +47,7 @@ #ifdef DEBUG int jit_line = 0; const struct lp_rast_state *jit_state = NULL; +const struct lp_rasterizer_task *jit_task = NULL; #endif @@ -362,7 +363,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); /* run shader on 4x4 block */ - BEGIN_JIT_CALL(state); + BEGIN_JIT_CALL(state, task); variant->jit_function[RAST_WHOLE]( &state->jit_context, tile_x + x, tile_y + y, inputs->frontfacing, @@ -443,7 +444,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, assert(lp_check_alignment(state->jit_context.blend_color, 16)); /* run shader on 4x4 block */ - BEGIN_JIT_CALL(state); + BEGIN_JIT_CALL(state, task); variant->jit_function[RAST_EDGE_TEST](&state->jit_context, x, y, inputs->frontfacing, diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index b30408f097..6864aeea78 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -45,13 +45,16 @@ */ #ifdef DEBUG +struct lp_rasterizer_task; extern int jit_line; extern const struct lp_rast_state *jit_state; +extern const struct lp_rasterizer_task *jit_task; -#define BEGIN_JIT_CALL(state) \ +#define BEGIN_JIT_CALL(state, task) \ do { \ jit_line = __LINE__; \ jit_state = state; \ + jit_task = task; \ } while (0) #define END_JIT_CALL() \ @@ -62,7 +65,7 @@ extern const struct lp_rast_state *jit_state; #else -#define BEGIN_JIT_CALL(X) +#define BEGIN_JIT_CALL(X, Y) #define END_JIT_CALL() #endif @@ -258,7 +261,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task, depth = lp_rast_get_depth_block_pointer(task, x, y); /* run shader on 4x4 block */ - BEGIN_JIT_CALL(state); + BEGIN_JIT_CALL(state, task); variant->jit_function[RAST_WHOLE]( &state->jit_context, x, y, inputs->frontfacing, |