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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-05 12:20:33 +0200 |
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committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-19 20:49:13 +0200 |
commit | 59726683bc9ac41276e8d5498b9241cdda0ecb92 (patch) | |
tree | d2b2a9447d39279619d5ae622e22326d35271c02 /src/glsl/glslang.cpp | |
parent | 076c53879b90855ecf38602584f22e4ab6db7569 (diff) |
GLSL2->LLVM conversion code and "glslang" compilerglsl2-llvm
It should support everything except texture and derivative operations.
It seems to work.
This is right now only a proof of concept, and there is no graphics
pipeline you can use the result in.
Comments, enhancements, etc. welcome.
This can be merged into master if the GLSL2 maintainers want that.
Diffstat (limited to 'src/glsl/glslang.cpp')
-rw-r--r-- | src/glsl/glslang.cpp | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/src/glsl/glslang.cpp b/src/glsl/glslang.cpp new file mode 100644 index 0000000000..77c61c3644 --- /dev/null +++ b/src/glsl/glslang.cpp @@ -0,0 +1,364 @@ +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * Copyright © 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir_to_llvm.h" + +#include <llvm/Bitcode/ReaderWriter.h> +#include <llvm/Support/raw_ostream.h> + +#include <vector> +#include <iostream> +#include <fstream> +#include <sys/stat.h> +#include <unistd.h> +#include <fcntl.h> +#include <getopt.h> +#include <stdio.h> +#ifdef _MSC_VER +#include <unordered_map> +#else +#include <tr1/unordered_map> +#endif +// use C++0x/Microsoft convention +namespace std +{ + using namespace tr1; +} + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +/* Copied from shader_api.c for the stand-alone compiler. + */ +struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +{ + struct gl_shader *shader; + + (void) ctx; + + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); + shader = talloc_zero(NULL, struct gl_shader); + if (shader) { + shader->Type = type; + shader->Name = name; + shader->RefCount = 1; + } + return shader; +} + +/* Returned string will have 'ctx' as its talloc owner. */ +static char * +load_text_file(void *ctx, const char *file_name) +{ + char *text = NULL; + struct stat st; + ssize_t total_read = 0; + int fd = open(file_name, O_RDONLY); + + if (fd < 0) + return NULL; + + if (fstat(fd, &st) == 0) + { + text = (char *) talloc_size(ctx, st.st_size + 1); + if (text != NULL) + { + do + { + ssize_t bytes = read(fd, text + total_read, st.st_size - total_read); + if (bytes < 0) + { + free(text); + text = NULL; + break; + } + + if (bytes == 0) + { + break; + } + + total_read += bytes; + } while (total_read < st.st_size); + + text[total_read] = '\0'; + } + } + + close(fd); + + return text; +} + +void +usage_fail(const char *name) +{ + printf("%s <filename.frag|filename.vert>\n", name); + exit(EXIT_FAILURE); +} + + +int dump_ast = 0; +int dump_hir = 0; +int dump_lir = 0; +int dump_llvm = 0; +int do_link = 0; + +const struct option compiler_opts[] = { + { "dump-ast", 0, &dump_ast, 1 }, + { "dump-hir", 0, &dump_hir, 1 }, + { "dump-lir", 0, &dump_lir, 1 }, + { "dump-llvm", 0, &dump_llvm, 1 }, + { "link", 0, &do_link, 1 }, + { NULL, 0, NULL, 0 } +}; + +void +compile_shader(struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader); + + const char *source = shader->Source; + state->error = preprocess(state, &source, &state->info_log, + state->extensions); + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + if (dump_ast) { + foreach_list_const(n, &state->translation_unit) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("\n\n"); + } + + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + /* Print out the unoptimized IR. */ + if (!state->error && dump_hir) { + validate_ir_tree(shader->ir); + _mesa_print_ir(shader->ir, state); + } + + /* Optimization passes */ + if (!state->error && !shader->ir->is_empty()) { + bool progress; + do { + progress = false; + + progress = do_mat_op_to_vec(shader->ir) || progress; + progress = do_vec_index_to_swizzle(shader->ir) || progress; + progress = do_vec_index_to_cond_assign(shader->ir) || progress; + } while (progress); + + validate_ir_tree(shader->ir); + } + + /* Print out the resulting IR */ + if (!state->error && dump_lir) { + _mesa_print_ir(shader->ir, state); + } + + shader->symbols = state->symbols; + shader->CompileStatus = !state->error; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (shader->InfoLog) + talloc_free(shader->InfoLog); + + shader->InfoLog = state->info_log; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader); + + talloc_free(state); + + return; +} + +int +main(int argc, char **argv) +{ + int status = EXIT_SUCCESS; + GLcontext local_ctx; + GLcontext *ctx = &local_ctx; + + ctx->Driver.NewShader = _mesa_new_shader; + + int c; + int idx = 0; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) + /* empty */ ; + + + if (argc <= optind) + usage_fail(argv[0]); + + struct gl_shader_program *whole_program; + + whole_program = talloc_zero (NULL, struct gl_shader_program); + assert(whole_program != NULL); + + for (/* empty */; argc > optind; optind++) { + whole_program->Shaders = (struct gl_shader **) + talloc_realloc(whole_program, whole_program->Shaders, + struct gl_shader *, whole_program->NumShaders + 1); + assert(whole_program->Shaders != NULL); + + struct gl_shader *shader = talloc_zero(whole_program, gl_shader); + + whole_program->Shaders[whole_program->NumShaders] = shader; + whole_program->NumShaders++; + + const unsigned len = strlen(argv[optind]); + if (len < 6) + usage_fail(argv[0]); + + const char *const ext = & argv[optind][len - 5]; + if (strncmp(".vert", ext, 5) == 0) + shader->Type = GL_VERTEX_SHADER; + else if (strncmp(".geom", ext, 5) == 0) + shader->Type = GL_GEOMETRY_SHADER; + else if (strncmp(".frag", ext, 5) == 0) + shader->Type = GL_FRAGMENT_SHADER; + else + usage_fail(argv[0]); + + shader->Source = load_text_file(whole_program, argv[optind]); + if (shader->Source == NULL) { + printf("File \"%s\" does not exist.\n", argv[optind]); + exit(EXIT_FAILURE); + } + + compile_shader(shader); + + if (!shader->CompileStatus) { + printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); + status = EXIT_FAILURE; + break; + } + + llvm::Module* mod = glsl_ir_to_llvm_module(shader->ir); + if(!mod) + std::cerr << "Failed to translate " << argv[optind] << std::endl; + else + { + std::string out_file = std::string(argv[optind]) + ".bc"; + std::string err_info; + llvm::raw_fd_ostream os(out_file.c_str(), err_info, llvm::raw_fd_ostream::F_Binary); + llvm::WriteBitcodeToFile(mod, os); + delete mod; + + std::cerr << "Compiled " << argv[optind] << " to " << out_file << std::endl; + } + } + + if ((status == EXIT_SUCCESS) && do_link) { + link_shaders(ctx, whole_program); + status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + + if (strlen(whole_program->InfoLog) > 0) + printf("Info log for linking:\n%s\n", whole_program->InfoLog); + } + + if(status != EXIT_SUCCESS) + return status; + + for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) + { + std::string type; + std::string long_type; + switch(whole_program->_LinkedShaders[i]->Type) + { + case GL_VERTEX_SHADER: + type = "vert"; + long_type = "vertex"; + break; + case GL_FRAGMENT_SHADER: + type = "frag"; + long_type = "fragment"; + break; + case GL_GEOMETRY_SHADER: + type = "geom"; + long_type = "geometry"; + break; + case GL_TESS_CONTROL_SHADER: + type = "tess"; + long_type = "tessellation control"; + break; + case GL_TESS_EVALUATION_SHADER: + type = "eval"; + long_type = "tessellation evaluation"; + break; + } + + llvm::Module* mod = glsl_ir_to_llvm_module(whole_program->_LinkedShaders[i]->ir); + if(!mod) + std::cerr << "Failed to translate linked " << long_type << " shaders" << std::endl; + else + { + std::string out_file = type + ".bc"; + std::string err_info; + llvm::raw_fd_ostream os(out_file.c_str(), err_info, llvm::raw_fd_ostream::F_Binary); + llvm::WriteBitcodeToFile(mod, os); + delete mod; + + std::cerr << "Linked " << long_type << " shaders into " << out_file << std::endl; + } + } + + for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) + talloc_free(whole_program->_LinkedShaders[i]); + + talloc_free(whole_program); + _mesa_glsl_release_types(); + _mesa_glsl_release_functions(); + + std::cerr << "Use `opt` to optimize the bytecode the files, and `llvm-dis` to view them." << std::endl; + + return status; +} |