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authorBrian Paul <brian.paul@tungstengraphics.com>1999-10-26 17:08:31 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-10-26 17:08:31 +0000
commit9a19ccb57897615c5ad7aa60f17a69ef3f4a69bf (patch)
treed373a5652aadabbf60341800403f7d3a696eed77 /progs
parent98b607b57da6f7d2ae6e02906c1ae72cd1c3f311 (diff)
better texture matrix, better end-cap reflections on cylinder
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/gloss.c33
1 files changed, 22 insertions, 11 deletions
diff --git a/progs/demos/gloss.c b/progs/demos/gloss.c
index 54d8ad5363..1c59484f54 100644
--- a/progs/demos/gloss.c
+++ b/progs/demos/gloss.c
@@ -1,4 +1,4 @@
-/* $Id: gloss.c,v 1.2 1999/10/23 08:12:23 brianp Exp $ */
+/* $Id: gloss.c,v 1.3 1999/10/26 17:08:31 brianp Exp $ */
/*
* Specular reflection demo. The specular highlight is modulated by
@@ -82,14 +82,7 @@ static void Display( void )
glMaterialfv(GL_FRONT, GL_SPECULAR, Black);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, BaseTexture);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(2.0, 2.0, 2.0);
- glMatrixMode(GL_MODELVIEW);
glCallList(Object);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
/* Second pass: specular lighting with reflection texture */
glBlendFunc(GL_ONE, GL_ONE); /* add */
@@ -237,6 +230,9 @@ static void Init( int argc, char *argv[] )
{
static GLfloat height = 100.0;
static GLfloat radius = 40.0;
+ static GLint slices = 24; /* pie slices around Z axis */
+ static GLint stacks = 10; /* subdivisions along length of cylinder */
+ static GLint rings = 4; /* rings in the end disks */
GLUquadricObj *q = gluNewQuadric();
assert(q);
gluQuadricTexture(q, GL_TRUE);
@@ -247,21 +243,36 @@ static void Init( int argc, char *argv[] )
glPushMatrix();
glTranslatef(0.0, 0.0, -0.5 * height);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(8.0, 4.0, 2.0);
+ glMatrixMode(GL_MODELVIEW);
+
/* cylinder */
gluQuadricNormals(q, GL_SMOOTH);
gluQuadricTexture(q, GL_TRUE);
- gluCylinder(q, radius, radius, height, 24, 10);
+ gluCylinder(q, radius, radius, height, slices, stacks);
/* end cap */
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(3.0, 3.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
glTranslatef(0.0, 0.0, height);
- gluDisk(q, 0.0, radius, 24, 1);
+ gluDisk(q, 0.0, radius, slices, rings);
/* other end cap */
glTranslatef(0.0, 0.0, -height);
gluQuadricOrientation(q, GLU_INSIDE);
- gluDisk(q, 0.0, radius, 24, 1);
+ gluDisk(q, 0.0, radius, slices, rings);
glPopMatrix();
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+
glEndList();
gluDeleteQuadric(q);
}