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authorEric Anholt <eric@anholt.net>2011-04-25 10:36:29 -0700
committerEric Anholt <eric@anholt.net>2011-04-27 09:48:26 -0700
commitaa3e1c25d3e4fc7e79236c717deaa838182e68c9 (patch)
tree33634ffb284e12e38171e6c287a9e293f70299bf /docs
parent66d95919d55098b96281e5144b6839627ad3d053 (diff)
Revert "intel: use throttle ioctl for throttling"
This reverts commit 50ade6ea697953bb17e3ca7210515fbd0411cd1e. Fixes jerky rendering again on apps that don't block on the GPU per frame and are GPU bound (e.g. 3DMMES on Ironlake). The whole point of this complicated throttle scheme is to wait on frame n-1 to have started rendering before starting frame n's rendering. Otherwise, the GPU-bound app will race ahead and call the GL to draw many nearly-identical frames, then >0ms later get stuck waiting for them (all dispatched at about the same time) to retire, then render a new batch of nearly-identical frames.
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