diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2011-04-06 13:46:20 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2011-04-06 13:46:20 -0700 |
commit | 2c8ba760fa7ecb875eafff8afc449c078afdbfc2 (patch) | |
tree | f596762cb7c1886c14f9e2976b339f73ef53fb1b /docs | |
parent | 3f8455d07b129062885f58237516ae0d1aa339ea (diff) |
Import 7.10.2 release notes from 7.10 branch
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes-7.10.2.html | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/docs/relnotes-7.10.2.html b/docs/relnotes-7.10.2.html new file mode 100644 index 0000000000..55b6794a1a --- /dev/null +++ b/docs/relnotes-7.10.2.html @@ -0,0 +1,206 @@ +<HTML> + +<head> +<TITLE>Mesa Release Notes</TITLE> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1> + +<p> +Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release. +</p> +<p> +Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz +f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 +47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip +175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz +8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 +03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip +</pre> + + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> +<p>This list is likely incomplete.</p> +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array + <ul> + <li>The commit message incorrectly + lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug + 34367</a>.</li> + </ul> +</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i<5 && i<4" in for loop fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li> + +<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> + +</ul> + + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-7.10.1..mesa-7.10.2 +</pre> + +<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p> + +<p>Alex Deucher (2): +<ul> + <li>r600c: add new ontario pci ids</li> + <li>r600g: add some additional ontario pci ids</li> +</ul></p> + +<p>Benjamin Franzke (1): +<ul> + <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li> +</ul></p> + +<p>Brian Paul (9): +<ul> + <li>docs: pull 7.9.2 release notes into 7.10 branch</li> + <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li> + <li>docs: fill in 7.10.1 release data</li> + <li>docs: add, fix release notes links</li> + <li>docs: update info about Mesa packaging/contents</li> + <li>docs: update prerequisites, remove old demo info</li> + <li>mesa: Guard against null pointer deref in fbo validation</li> + <li>st/mesa: Apply LOD bias from correct texture unit</li> + <li>glsl: silence warning in printf() with a cast</li> +</ul></p> + +<p>Chad Versace (1): +<ul> + <li>i965: Fix tex_swizzle when depth mode is GL_RED</li> +</ul></p> + +<p>Dave Airlie (1): +<ul> + <li>r600: don't close fd on failed load</li> +</ul></p> + +<p>Eric Anholt (2): +<ul> + <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> + <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li> +</ul></p> + +<p>Fabian Bieler (1): +<ul> + <li>st/mesa: Apply LOD from texture object</li> +</ul></p> + +<p>Henri Verbeet (1): +<ul> + <li>st/mesa: Validate state before doing blits.</li> +</ul></p> + +<p>Ian Romanick (13): +<ul> + <li>docs: Add 7.10.1 md5sums</li> + <li>glsl: Refactor AST-to-HIR code handling variable initializers</li> + <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li> + <li>glsl: Process redeclarations before initializers</li> + <li>glsl: Function signatures cannot have NULL return type</li> + <li>glsl: Add several function / call related validations</li> + <li>linker: Add imported functions to the linked IR</li> + <li>glsl: Use insert_before for lists instead of open coding it</li> + <li>glsl: Only allow unsized array assignment in an initializer</li> + <li>glcpp: Refresh autogenerated lexer files</li> + <li>docs: Initial bits of 7.10.2 release notes</li> + <li>mesa: set version string to 7.10.2</li> + <li>mesa: Remove nonexistant files from _FILES lists</li> +</ul></p> + +<p>Jerome Glisse (1): +<ul> + <li>r600g: move user fence into base radeon structure</li> +</ul></p> + +<p>José Fonseca (2): +<ul> + <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li> + <li>mesa: More glGet* fixes.</li> +</ul></p> + +<p>Kenneth Graunke (4): +<ul> + <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li> + <li>glcpp: Remove trailing contexts from #if rules.</li> + <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li> + <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li> +</ul></p> + +<p>Marek Olšák (15): +<ul> + <li>st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL</li> + <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li> + <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li> + <li>r300/compiler: fix translating the src negate bits in pair_translate</li> + <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li> + <li>r300/compiler: TEX instructions don't support negation on source arguments</li> + <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li> + <li>r300/compiler: saturate Z before the shadow comparison</li> + <li>r300/compiler: fix equal and notequal shadow compare functions</li> + <li>r300/compiler: remove unused variables</li> + <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li> + <li>r300g: fix alpha-test with no colorbuffer</li> + <li>r300g: tell the GLSL compiler to lower the continue opcode</li> + <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li> + <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li> +</ul></p> + +<p>Michel Dänzer (1): +<ul> + <li>Use proper source row stride when getting depth/stencil texels.</li> +</ul></p> + +<p>Tom Stellard (4): +<ul> + <li>r300/compiler: Use a 4-bit writemask in pair instructions</li> + <li>prog_optimize: Fix reallocating registers for shaders with loops</li> + <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li> + <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li> +</ul></p> + +</body> +</html> |