diff options
author | Zhang <zxpmyth@yahoo.com.cn> | 2007-07-27 11:19:35 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-27 11:19:35 -0600 |
commit | 35f35294cd5cc3ca32354b1de0e398ad73c70716 (patch) | |
tree | 5f495f0672e26d59a39bbcf8f3f1fc8151a22432 /docs/README.MINGW32 | |
parent | 0fb0d9715c9bcdcc3437a64a0f03c1c1153e9f29 (diff) |
more Mingw32 fixes
Diffstat (limited to 'docs/README.MINGW32')
-rw-r--r-- | docs/README.MINGW32 | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/docs/README.MINGW32 b/docs/README.MINGW32 index 138dd43eac..9477b2bd31 100644 --- a/docs/README.MINGW32 +++ b/docs/README.MINGW32 @@ -91,9 +91,11 @@ Running the Build: -*******************This section is added by Heromyth***************************** -Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn> +******This section is added by Heromyth <zxpmyth@yahoo.com.cn>************* +==================== +Updated on 2007-7-21 +==================== Notice: 1) The generated DLLs are *not* compatible with the ones built @@ -115,7 +117,7 @@ For example, run: , and delete all the lines where all the wgl*() functions are. Because they would be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h. -======= Conflicted Functions List ====== +>>>>>>>>>> Conflicted Functions List >>>>>>>>>> WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT); WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int); @@ -134,6 +136,18 @@ WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD); WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD); WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); -=================== +<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< + +==================== +Updated on 2007-7-22 +==================== + I havn't thought that I would find a better way to solve my problems so soon. +I changed the method in which the import-libs and DLLs are made. After this update, +the DLLs of MESA are more optimized and more compatible. + It seems that there is no need to keep the building way of 'NO-STDCALL'.The +way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is +also not needed, and can be deleted safely! + + *********************************************************************************
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