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authorBrian Paul <brian.paul@tungstengraphics.com>2001-05-15 15:28:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-05-15 15:28:04 +0000
commitc80ee2065a0086bcf7830a0fcf4494bc3053d807 (patch)
tree6c867b74c93949efba9c9381836c3eada7df2fe3
parente8bf438419008337e4cd9f0f46f62e765f12ad5f (diff)
added note about new viewport size limits
-rw-r--r--docs/VERSIONS6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 3f3e862db9..a62a5d099f 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.38.2.42 2001/05/14 19:11:32 brianp Exp $
+$Id: VERSIONS,v 1.38.2.43 2001/05/15 15:28:04 brianp Exp $
Mesa Version History
@@ -813,10 +813,10 @@ Mesa Version History
- fragment sampling in AA triangle function was off by 1/2 pixel
- Windows: reading pixels from framebuffer didn't always work
- glConvolutionFilter2D could segfault or cause FP exception
- - fixed segfaults in FX and X drivers when using tex unit 1
- but not unit 0
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- GL_NAND logicop didn't work right in RGBA mode
- fixed a memory corruption bug in vertex buffer reset code
- clearing the softwara alpha buffer with scissoring was broken
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048