diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-07-02 11:28:56 +0100 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-07-02 11:28:56 +0100 |
commit | b3e8e1cd4c1584f735e35914861ae2e8ae5b6b2b (patch) | |
tree | f3d95e61071c5ab50cc461b3cc86f7ad7ec06554 | |
parent | 578230dbbffbf5317d6002d1023dcd62b57186f5 (diff) |
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/programopt.c | 1 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index bb4c5b38d4..f5053d3289 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3922,6 +3922,13 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; + + /* XXX: assume that ARB fragment programs don't have access to the + * FrontFacing and PointCoord values stuffed into the fog + * coordinate in GLSL shaders. + */ + if (program->Base.InputsRead & FRAG_BIT_FOGC) + program->UsesFogFragCoord = TRUE; if (program->Base.Instructions) _mesa_free(program->Base.Instructions); diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index f70c75cec8..ac5fe0f691 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -396,6 +396,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; + fprog->UsesFogFragCoord = GL_TRUE; /* XXX do this? fprog->FogOption = GL_NONE; */ } |