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authorIan Romanick <idr@us.ibm.com>2005-11-30 00:09:28 +0000
committerIan Romanick <idr@us.ibm.com>2005-11-30 00:09:28 +0000
commit89568e0509945dc048280c2bd8d816bd18752e68 (patch)
tree6c7e106407df6f51d9074cc8c838e83a1c6f661c
parent149675017fb5f1b1348a8359cfbf5970d090c3b8 (diff)
This is a major re-work of the __indirect_glInterleavedArrays routine. The
big, ugly, error prone switch-statement is replaced with a compact table. I also added numerous comments, including a comment explaining how the format parameter is validated. Explicitly pass GL_FLOAT as the type in the cases where that is the only possible value (e.g., everywhere except the call to glColorPointer). Validate that stride is >= 0. Tested with all modes (including the two error modes) of progs/tests/interleave.c. Bug: #5001, #5058 Reviewed by: Brian Paul
-rw-r--r--src/glx/x11/vertarr.c222
1 files changed, 89 insertions, 133 deletions
diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c
index 77c51468ec..483a166ea2 100644
--- a/src/glx/x11/vertarr.c
+++ b/src/glx/x11/vertarr.c
@@ -94,154 +94,110 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- GLboolean tEnable = GL_FALSE, cEnable = GL_FALSE, nEnable = GL_FALSE;
- GLenum tType = GL_FLOAT, nType = GL_FLOAT, vType = GL_FLOAT;
- GLenum cType = GL_FALSE;
- GLint tSize = 0, cSize = 0, nSize = 3, vSize;
- int cOffset = 0, nOffset = 0, vOffset = 0;
+
+#define NONE {0, 0, 0}
+#define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
+#define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
+
+ /* Each row in this array describes the elements of a particular
+ * interleaved array mode. Each column describes, in the order in which
+ * they appear in the interleaved arrays, one of the four possible types
+ * of vertex data that can appear in an interleaved array.
+ */
+ struct {
+ /**
+ * The enum describing the GL type, as would be passed to the
+ * appropriate gl*Pointer function.
+ */
+ GLushort type;
+
+ /**
+ * Number of elements in the subarray, as would be passed (as the
+ * \c size parameter) to the appropriate gl*Pointer function.
+ */
+ GLubyte count;
+
+ /**
+ * True size of a single element in the subarray, as would be passed
+ * (as the \c stride parameter) to the appropriate gl*Pointer
+ * function.
+ */
+ GLubyte size;
+ }
+ static const modes[14][4] = {
+ /* texture color normal vertex */
+ {NONE, NONE, NONE, F(2)}, /* GL_V2F */
+ {NONE, NONE, NONE, F(3)}, /* GL_V3F */
+ {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */
+ {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */
+ {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
+ {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
+ {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
+ {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
+ {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
+ {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */
+ {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
+ {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
+ {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
+ {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
+ };
+#undef NONE
+#undef F
+#undef UB4
+
GLint trueStride, size;
+ int offsets[4];
+ unsigned i;
+ const int idx = format - GL_V2F;
- switch (format) {
- case GL_V2F:
- vSize = 2;
- size = __glXTypeSize(vType) * vSize;
- break;
- case GL_V3F:
- vSize = 3;
- size = __glXTypeSize(vType) * vSize;
- break;
- case GL_C4UB_V2F:
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_UNSIGNED_BYTE;
- vSize = 2;
- vOffset = __glXTypeSize(cType) * cSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_C4UB_V3F:
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_UNSIGNED_BYTE;
- vSize = 3;
- vOffset = __glXTypeSize(vType) * cSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_C3F_V3F:
- cEnable = GL_TRUE;
- cSize = 3;
- cType = GL_FLOAT;
- vSize = 3;
- vOffset = __glXTypeSize(cType) * cSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_N3F_V3F:
- nEnable = GL_TRUE;
- vSize = 3;
- vOffset = __glXTypeSize(nType) * nSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_C4F_N3F_V3F:
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_FLOAT;
- nEnable = GL_TRUE;
- nOffset = __glXTypeSize(cType) * cSize;
- vSize = 3;
- vOffset = nOffset + __glXTypeSize(nType) * nSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T2F_V3F:
- tEnable = GL_TRUE;
- tSize = 2;
- vSize = 3;
- vOffset = __glXTypeSize(tType) * tSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T4F_V4F:
- tEnable = GL_TRUE;
- tSize = 4;
- vSize = 4;
- vOffset = __glXTypeSize(tType) * tSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T2F_C4UB_V3F:
- tEnable = GL_TRUE;
- tSize = 2;
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_UNSIGNED_BYTE;
- cOffset = __glXTypeSize(tType) * tSize;
- vSize = 3;
- vOffset = cOffset + __glXTypeSize(cType) * cSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T2F_C3F_V3F:
- tEnable = GL_TRUE;
- tSize = 2;
- cEnable = GL_TRUE;
- cSize = 3;
- cType = GL_FLOAT;
- cOffset = __glXTypeSize(tType) * tSize;
- vSize = 3;
- vOffset = cOffset + __glXTypeSize(cType) * cSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T2F_N3F_V3F:
- tEnable = GL_TRUE;
- tSize = 2;
- nEnable = GL_TRUE;
- nOffset = __glXTypeSize(tType) * tSize;
- vSize = 3;
- vOffset = nOffset + __glXTypeSize(nType) * nSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T2F_C4F_N3F_V3F:
- tEnable = GL_TRUE;
- tSize = 2;
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_FLOAT;
- cOffset = __glXTypeSize(tType) * tSize;
- nEnable = GL_TRUE;
- nOffset = cOffset + __glXTypeSize(cType) * cSize;
- vSize = 3;
- vOffset = nOffset + __glXTypeSize(nType) * nSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- case GL_T4F_C4F_N3F_V4F:
- tEnable = GL_TRUE;
- tSize = 4;
- cEnable = GL_TRUE;
- cSize = 4;
- cType = GL_FLOAT;
- cOffset = __glXTypeSize(tType) * tSize;
- nEnable = GL_TRUE;
- nOffset = cOffset + __glXTypeSize(cType) * cSize;
- vSize = 4;
- vOffset = nOffset + __glXTypeSize(nType) * nSize;
- size = vOffset + __glXTypeSize(vType) * vSize;
- break;
- default:
+
+ /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
+ * is just the format biased by -GL_V2F, all valid idx values are on the
+ * range [0, 0x0D].
+ */
+ if ( (idx < 0) || (idx > 0x0D) ) {
__glXSetError(gc, GL_INVALID_ENUM);
return;
}
+ if ( stride < 0 ) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+
+ /* If the 'count' for a subarray is non-zero, then the offset of its
+ * first element is at the currently accumulated 'size'.
+ */
+ size = 0;
+ for ( i = 0 ; i < 4 ; i++ ) {
+ offsets[i] = (modes[idx][i].count != 0) ? size : -1;
+ size += modes[idx][i].size;
+ }
+
trueStride = (stride == 0) ? size : stride;
__glXArrayDisableAll( state );
- if (tEnable) {
+ if ( offsets[0] >= 0 ) {
__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- __indirect_glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
+ __indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT,
+ trueStride,
+ (const char *) pointer );
}
- if (cEnable) {
+ if ( offsets[1] >= 0 ) {
__indirect_glEnableClientState(GL_COLOR_ARRAY);
- __indirect_glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset);
+ __indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type,
+ trueStride,
+ (const char *) pointer + offsets[1] );
}
- if (nEnable) {
+ if ( offsets[2] >= 0 ) {
__indirect_glEnableClientState(GL_NORMAL_ARRAY);
- __indirect_glNormalPointer(nType, trueStride, (const char *)pointer+nOffset);
+ __indirect_glNormalPointer( GL_FLOAT, trueStride,
+ (const char *)pointer + offsets[2] );
}
__indirect_glEnableClientState(GL_VERTEX_ARRAY);
- __indirect_glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
+ __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT,
+ trueStride,
+ (const char *)pointer + offsets[3] );
}