diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-14 15:23:51 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-14 15:23:51 +0000 |
commit | 4d69189ac022202221025298217fabcf656477ae (patch) | |
tree | e60b05447f7824ddce9ade2a725143ee14a4e526 | |
parent | 946765a95f32f362794c2f89264d2e8c5295bc65 (diff) |
minor update to intro, and some word wrapping
-rw-r--r-- | docs/README.BEOS | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/docs/README.BEOS b/docs/README.BEOS index 278bdaca12..8c9434db49 100644 --- a/docs/README.BEOS +++ b/docs/README.BEOS @@ -5,11 +5,11 @@ * Introduction -Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system. -This driver implements a clone of the BGLView class. This class, derived from BView, allows -OpenGL rendering into any BeOS window. -His driver was updated in Mesa 4.1 by Philippe Houdoin, -who's maintaining this driver since. +Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system. +This driver implements a clone of the BGLView class. This class, +derived from BView, allows OpenGL rendering into any BeOS window. His +driver was updated in Mesa 4.1 and again in version 6.1 by Philippe +Houdoin, who's maintaining this driver since. Any application which uses the BGLView should be able to use Mesa instead of Be's OpenGL without changing any code. @@ -45,7 +45,8 @@ the Mesa based then. By default, it build a non-debug version library. The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target. -For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations yet. +For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations +yet. To build a DEBUG version, type instead this : @@ -91,8 +92,10 @@ cause a fatal error when running with Be's OpenGL. - BDirectWindow single buffering support is not implemented yet. - Color index mode is not implemented yet. - Reading pixels from the front buffer not implemented yet. -- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. This should also be implemented for Mesa. -- Multiple renderers add-ons support, first step toward hardware acceleration support. +- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. + This should also be implemented for Mesa. +- Multiple renderers add-ons support, first step toward hardware acceleration + support. * Other contributors to this BeOS port @@ -113,9 +116,9 @@ Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0 if interested. Ideally, the 3Dfx/Glide support should be updated to work with the new Mesa 3.1 BGLView implementation. -The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge, as -of February, 1999. +The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge, +as of February, 1999. ---------------------------------------------------------------------- -$Id: README.BEOS,v 1.9 2004/08/14 10:06:21 phoudoin Exp $ +$Id: README.BEOS,v 1.10 2004/08/14 15:23:51 brianp Exp $ |