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author | Brian Paul <brianp@vmware.com> | 2009-10-22 09:38:39 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-10-22 18:35:13 -0600 |
commit | 347fb3737be03488827d25610bec59cfb05bcab0 (patch) | |
tree | c663932d617f5be9b570203feb9c1902e11af663 | |
parent | fdce832437537f8e89f7ea57d15e73a481bd240e (diff) |
docs: document 'useprog' debug option
-rw-r--r-- | docs/shading.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index 96060f1a75..bd02335a80 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -55,6 +55,7 @@ execution. These are generally used for debugging. texcoord[0] attributes. <li>nopfrag - force fragment shader to be a simple shader that passes through the color attribute. +<li>useprog - log glUseProgram calls to stderr </ul> <p> Example: export MESA_GLSL=dump,nopt |