diff options
author | Eric Anholt <eric@anholt.net> | 2010-08-30 12:20:25 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-08-30 13:12:24 -0700 |
commit | 8b3d36d56378355f188dd419e35676b2e4086a73 (patch) | |
tree | 95ac3844024a10b624f73e9ad9eea5b8806e1246 | |
parent | 33fe364e5aa7de3ce5f46077ff0868dcec4084bb (diff) |
glsl: Clear the static values of builtin function profiles at release.
When releasing the builtin functions, we were just freeing the memory,
not telling the builtin function loader that we had freed its memory.
I wish I had done ARB_ES2_compatibility so we had regression testing
of this path. Fixes segfault on changing video options in nexuiz.
-rw-r--r-- | src/glsl/builtin_function.cpp | 200 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 56 |
2 files changed, 104 insertions, 152 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 975e092807..d3484cbcd3 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -16759,183 +16759,117 @@ static const char *functions_for_EXT_texture_array_vert [] = { builtin_texture2DArray, builtin_texture2DArrayLod, }; +static gl_shader *builtin_profiles[10]; void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { - talloc_free(builtin_mem_ctx); - builtin_mem_ctx = NULL; + talloc_free(builtin_mem_ctx); + builtin_mem_ctx = NULL; +} + +static void +_mesa_read_profile(struct _mesa_glsl_parse_state *state, + exec_list *instructions, + int profile_index, + const char *prototypes, + const char **functions, + int count) +{ + gl_shader *sh = builtin_profiles[profile_index]; + + if (sh == NULL) { + sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); + talloc_steal(builtin_mem_ctx, sh); + builtin_profiles[profile_index] = sh; + } + + import_prototypes(sh->ir, instructions, state->symbols, state); + state->builtins_to_link[state->num_builtins_to_link] = sh; + state->num_builtins_to_link++; } void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - if (builtin_mem_ctx == NULL) + if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); + memset(&builtin_profiles, 0, sizeof(builtin_profiles)); + } state->num_builtins_to_link = 0; if (state->target == fragment_shader && state->language_version == 110) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_110_frag, - functions_for_110_frag, - Elements(functions_for_110_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 0, + prototypes_for_110_frag, + functions_for_110_frag, + Elements(functions_for_110_frag)); } if (state->target == vertex_shader && state->language_version == 110) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_110_vert, - functions_for_110_vert, - Elements(functions_for_110_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 1, + prototypes_for_110_vert, + functions_for_110_vert, + Elements(functions_for_110_vert)); } if (state->target == fragment_shader && state->language_version == 120) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_120_frag, - functions_for_120_frag, - Elements(functions_for_120_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 2, + prototypes_for_120_frag, + functions_for_120_frag, + Elements(functions_for_120_frag)); } if (state->target == vertex_shader && state->language_version == 120) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_120_vert, - functions_for_120_vert, - Elements(functions_for_120_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 3, + prototypes_for_120_vert, + functions_for_120_vert, + Elements(functions_for_120_vert)); } if (state->target == fragment_shader && state->language_version == 130) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_130_frag, - functions_for_130_frag, - Elements(functions_for_130_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 4, + prototypes_for_130_frag, + functions_for_130_frag, + Elements(functions_for_130_frag)); } if (state->target == vertex_shader && state->language_version == 130) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_130_vert, - functions_for_130_vert, - Elements(functions_for_130_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 5, + prototypes_for_130_vert, + functions_for_130_vert, + Elements(functions_for_130_vert)); } if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_ARB_texture_rectangle_frag, - functions_for_ARB_texture_rectangle_frag, - Elements(functions_for_ARB_texture_rectangle_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 6, + prototypes_for_ARB_texture_rectangle_frag, + functions_for_ARB_texture_rectangle_frag, + Elements(functions_for_ARB_texture_rectangle_frag)); } if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_ARB_texture_rectangle_vert, - functions_for_ARB_texture_rectangle_vert, - Elements(functions_for_ARB_texture_rectangle_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 7, + prototypes_for_ARB_texture_rectangle_vert, + functions_for_ARB_texture_rectangle_vert, + Elements(functions_for_ARB_texture_rectangle_vert)); } if (state->target == fragment_shader && state->EXT_texture_array_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_EXT_texture_array_frag, - functions_for_EXT_texture_array_frag, - Elements(functions_for_EXT_texture_array_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 8, + prototypes_for_EXT_texture_array_frag, + functions_for_EXT_texture_array_frag, + Elements(functions_for_EXT_texture_array_frag)); } if (state->target == vertex_shader && state->EXT_texture_array_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_EXT_texture_array_vert, - functions_for_EXT_texture_array_vert, - Elements(functions_for_EXT_texture_array_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 9, + prototypes_for_EXT_texture_array_vert, + functions_for_EXT_texture_array_vert, + Elements(functions_for_EXT_texture_array_vert)); } } diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index ab5b3777cb..5accc1b120 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -1,5 +1,5 @@ #!/usr/bin/python -# -*- coding: UTF-8 -*- +# -*- coding: utf-8 -*- import re from glob import glob @@ -168,27 +168,54 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne write_function_definitions() write_profiles() + profiles = get_profile_list() + + print 'static gl_shader *builtin_profiles[%d];' % len(profiles) + print """ void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { - talloc_free(builtin_mem_ctx); - builtin_mem_ctx = NULL; + talloc_free(builtin_mem_ctx); + builtin_mem_ctx = NULL; +} + +static void +_mesa_read_profile(struct _mesa_glsl_parse_state *state, + exec_list *instructions, + int profile_index, + const char *prototypes, + const char **functions, + int count) +{ + gl_shader *sh = builtin_profiles[profile_index]; + + if (sh == NULL) { + sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); + talloc_steal(builtin_mem_ctx, sh); + builtin_profiles[profile_index] = sh; + } + + import_prototypes(sh->ir, instructions, state->symbols, state); + state->builtins_to_link[state->num_builtins_to_link] = sh; + state->num_builtins_to_link++; } void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - if (builtin_mem_ctx == NULL) + if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); + memset(&builtin_profiles, 0, sizeof(builtin_profiles)); + } state->num_builtins_to_link = 0; """ - profiles = get_profile_list() + i=0 for (filename, profile) in profiles: if profile.endswith('_vert'): check = 'state->target == vertex_shader && ' @@ -202,21 +229,12 @@ _mesa_glsl_initialize_functions(exec_list *instructions, check += 'state->' + version + '_enable' print ' if (' + check + ') {' - print ' static gl_shader *sh = NULL;' - print ' if (sh == NULL) {' - print ' sh = read_builtins(GL_VERTEX_SHADER,' - print ' prototypes_for_' + profile + ',' - print ' functions_for_' + profile + ',' - print ' Elements(functions_for_' + profile, - print '));' - print ' talloc_steal(builtin_mem_ctx, sh);' - print ' }' - print - print ' import_prototypes(sh->ir, instructions, state->symbols,' - print ' state);' - print ' state->builtins_to_link[state->num_builtins_to_link] = sh;' - print ' state->num_builtins_to_link++;' + print ' _mesa_read_profile(state, instructions, %d,' % i + print ' prototypes_for_' + profile + ',' + print ' functions_for_' + profile + ',' + print ' Elements(functions_for_' + profile + '));' print ' }' print + i = i + 1 print '}' |