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author | Keith Whitwell <keithw@vmware.com> | 2010-01-11 11:03:44 +0000 |
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committer | Keith Whitwell <keithw@vmware.com> | 2010-01-11 11:03:44 +0000 |
commit | 609b043d442c99e48d5310244e648ea8a6cc2e8a (patch) | |
tree | 9ab608aa6b7060eb88d7671977b32b275ef54ae9 | |
parent | 2148fa86bcecc8a50c24a75a85a9f5c86b481e2a (diff) |
gallium: doc tweaks for bypass_vs_clip_and_viewportgallium-fb-dimensions
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index 4d8e1708e7..2ca9b64188 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -133,9 +133,13 @@ implementation-dependent, but will usually be Gourard for most hardware. bypass_vs_clip_and_viewport ^^^^^^^^^^^^^^^^^^^^^^^^^^^ -When set, this implies that vertices are pre-transformed for the viewport, and -will not be run through the vertex shader. Note that implementations may still -clip away vertices that are not visible. +When set, this implies that vertices are pre-transformed for the +viewport, and will not be run through the vertex shader. Note that +these vertices will fall outside the conventional unit-cube clip +space. Implementations are expected to discard pixels which fall +outside the viewport (XXX: how is the viewport defined in this case), +and may if desired choose to subject these vertices to clipping after +appropriate transformation to the clipping cube. flatshade_first ^^^^^^^^^^^^^^^ |