diff options
author | Eric Anholt <eric@anholt.net> | 2009-06-17 20:53:27 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-17 21:01:48 -0700 |
commit | 6c3f6968911e0bb3256e91b070166d3da78a4775 (patch) | |
tree | ae2b32c7cd222e934edec36f942754560dd4de83 | |
parent | 0f328c90dbc893e15005f2ab441d309c1c176245 (diff) |
i965: Fix up texture layout for small things with wide pitches (tiled)
We were packing according to the pitch, while the hardware appears to base
it on the base level width.
With this and the previous commit, fbo-cubemap now matches untiled behavior.
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tex_layout.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 5c5455813a..67d8d96947 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -69,7 +69,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel, pack_y_pitch = ALIGN(mt->height0, align_h); } - pack_x_pitch = mt->pitch; + pack_x_pitch = width; pack_x_nr = 1; for (level = mt->first_level ; level <= mt->last_level ; level++) { |