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authorEric Anholt <eric@anholt.net>2009-06-17 20:53:27 -0700
committerEric Anholt <eric@anholt.net>2009-06-17 21:01:48 -0700
commit6c3f6968911e0bb3256e91b070166d3da78a4775 (patch)
treeae2b32c7cd222e934edec36f942754560dd4de83
parent0f328c90dbc893e15005f2ab441d309c1c176245 (diff)
i965: Fix up texture layout for small things with wide pitches (tiled)
We were packing according to the pitch, while the hardware appears to base it on the base level width. With this and the previous commit, fbo-cubemap now matches untiled behavior.
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 5c5455813a..67d8d96947 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -69,7 +69,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
pack_y_pitch = ALIGN(mt->height0, align_h);
}
- pack_x_pitch = mt->pitch;
+ pack_x_pitch = width;
pack_x_nr = 1;
for (level = mt->first_level ; level <= mt->last_level ; level++) {