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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-14 20:43:22 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-14 20:43:22 +0000 |
commit | 8de924dbb0447579fa455c94a1e410c69e5ce4b5 (patch) | |
tree | 97ed1bf38c2850a49b877ce7c01699812bba017b | |
parent | 6917201ede05935c27e7db9fa1c6cded126a2bc6 (diff) |
fixed glDeleteTextures bug
-rw-r--r-- | docs/VERSIONS | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 60588fa098..099ff6a1ca 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1290,3 +1290,4 @@ Mesa Version History before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented + - repeated calls to glDeleteTexture(t) could lead to a crash |