diff options
Diffstat (limited to 'bsd/i810_drm.h')
-rw-r--r-- | bsd/i810_drm.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/bsd/i810_drm.h b/bsd/i810_drm.h new file mode 100644 index 00000000..f2114dd1 --- /dev/null +++ b/bsd/i810_drm.h @@ -0,0 +1,201 @@ +#ifndef _I810_DRM_H_ +#define _I810_DRM_H_ + +/* WARNING: These defines must be the same as what the Xserver uses. + * if you change them, you must change the defines in the Xserver. + */ + +#ifndef _I810_DEFINES_ +#define _I810_DEFINES_ + +#define I810_DMA_BUF_ORDER 12 +#define I810_DMA_BUF_SZ (1<<I810_DMA_BUF_ORDER) +#define I810_DMA_BUF_NR 256 +#define I810_NR_SAREA_CLIPRECTS 8 + +/* Each region is a minimum of 64k, and there are at most 64 of them. + */ +#define I810_NR_TEX_REGIONS 64 +#define I810_LOG_MIN_TEX_REGION_SIZE 16 +#endif + +#define I810_UPLOAD_TEX0IMAGE 0x1 /* handled clientside */ +#define I810_UPLOAD_TEX1IMAGE 0x2 /* handled clientside */ +#define I810_UPLOAD_CTX 0x4 +#define I810_UPLOAD_BUFFERS 0x8 +#define I810_UPLOAD_TEX0 0x10 +#define I810_UPLOAD_TEX1 0x20 +#define I810_UPLOAD_CLIPRECTS 0x40 + + +/* Indices into buf.Setup where various bits of state are mirrored per + * context and per buffer. These can be fired at the card as a unit, + * or in a piecewise fashion as required. + */ + +/* Destbuffer state + * - backbuffer linear offset and pitch -- invarient in the current dri + * - zbuffer linear offset and pitch -- also invarient + * - drawing origin in back and depth buffers. + * + * Keep the depth/back buffer state here to acommodate private buffers + * in the future. + */ +#define I810_DESTREG_DI0 0 /* CMD_OP_DESTBUFFER_INFO (2 dwords) */ +#define I810_DESTREG_DI1 1 +#define I810_DESTREG_DV0 2 /* GFX_OP_DESTBUFFER_VARS (2 dwords) */ +#define I810_DESTREG_DV1 3 +#define I810_DESTREG_DR0 4 /* GFX_OP_DRAWRECT_INFO (4 dwords) */ +#define I810_DESTREG_DR1 5 +#define I810_DESTREG_DR2 6 +#define I810_DESTREG_DR3 7 +#define I810_DESTREG_DR4 8 +#define I810_DEST_SETUP_SIZE 10 + +/* Context state + */ +#define I810_CTXREG_CF0 0 /* GFX_OP_COLOR_FACTOR */ +#define I810_CTXREG_CF1 1 +#define I810_CTXREG_ST0 2 /* GFX_OP_STIPPLE */ +#define I810_CTXREG_ST1 3 +#define I810_CTXREG_VF 4 /* GFX_OP_VERTEX_FMT */ +#define I810_CTXREG_MT 5 /* GFX_OP_MAP_TEXELS */ +#define I810_CTXREG_MC0 6 /* GFX_OP_MAP_COLOR_STAGES - stage 0 */ +#define I810_CTXREG_MC1 7 /* GFX_OP_MAP_COLOR_STAGES - stage 1 */ +#define I810_CTXREG_MC2 8 /* GFX_OP_MAP_COLOR_STAGES - stage 2 */ +#define I810_CTXREG_MA0 9 /* GFX_OP_MAP_ALPHA_STAGES - stage 0 */ +#define I810_CTXREG_MA1 10 /* GFX_OP_MAP_ALPHA_STAGES - stage 1 */ +#define I810_CTXREG_MA2 11 /* GFX_OP_MAP_ALPHA_STAGES - stage 2 */ +#define I810_CTXREG_SDM 12 /* GFX_OP_SRC_DEST_MONO */ +#define I810_CTXREG_FOG 13 /* GFX_OP_FOG_COLOR */ +#define I810_CTXREG_B1 14 /* GFX_OP_BOOL_1 */ +#define I810_CTXREG_B2 15 /* GFX_OP_BOOL_2 */ +#define I810_CTXREG_LCS 16 /* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */ +#define I810_CTXREG_PV 17 /* GFX_OP_PV_RULE -- Invarient! */ +#define I810_CTXREG_ZA 18 /* GFX_OP_ZBIAS_ALPHAFUNC */ +#define I810_CTXREG_AA 19 /* GFX_OP_ANTIALIAS */ +#define I810_CTX_SETUP_SIZE 20 + +/* Texture state (per tex unit) + */ +#define I810_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (4 dwords) */ +#define I810_TEXREG_MI1 1 +#define I810_TEXREG_MI2 2 +#define I810_TEXREG_MI3 3 +#define I810_TEXREG_MF 4 /* GFX_OP_MAP_FILTER */ +#define I810_TEXREG_MLC 5 /* GFX_OP_MAP_LOD_CTL */ +#define I810_TEXREG_MLL 6 /* GFX_OP_MAP_LOD_LIMITS */ +#define I810_TEXREG_MCS 7 /* GFX_OP_MAP_COORD_SETS ??? */ +#define I810_TEX_SETUP_SIZE 8 + +#define I810_FRONT 0x1 +#define I810_BACK 0x2 +#define I810_DEPTH 0x4 + + +typedef struct _drm_i810_init { + enum { + I810_INIT_DMA = 0x01, + I810_CLEANUP_DMA = 0x02 + } func; +#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0) + int ring_map_idx; + int buffer_map_idx; +#else + unsigned int mmio_offset; + unsigned int buffers_offset; +#endif + int sarea_priv_offset; + unsigned int ring_start; + unsigned int ring_end; + unsigned int ring_size; + unsigned int front_offset; + unsigned int back_offset; + unsigned int depth_offset; + unsigned int overlay_offset; + unsigned int overlay_physical; + unsigned int w; + unsigned int h; + unsigned int pitch; + unsigned int pitch_bits; +} drm_i810_init_t; + +/* Warning: If you change the SAREA structure you must change the Xserver + * structure as well */ + +typedef struct _drm_i810_tex_region { + unsigned char next, prev; /* indices to form a circular LRU */ + unsigned char in_use; /* owned by a client, or free? */ + int age; /* tracked by clients to update local LRU's */ +} drm_i810_tex_region_t; + +typedef struct _drm_i810_sarea { + unsigned int ContextState[I810_CTX_SETUP_SIZE]; + unsigned int BufferState[I810_DEST_SETUP_SIZE]; + unsigned int TexState[2][I810_TEX_SETUP_SIZE]; + unsigned int dirty; + + unsigned int nbox; + drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS]; + + /* Maintain an LRU of contiguous regions of texture space. If + * you think you own a region of texture memory, and it has an + * age different to the one you set, then you are mistaken and + * it has been stolen by another client. If global texAge + * hasn't changed, there is no need to walk the list. + * + * These regions can be used as a proxy for the fine-grained + * texture information of other clients - by maintaining them + * in the same lru which is used to age their own textures, + * clients have an approximate lru for the whole of global + * texture space, and can make informed decisions as to which + * areas to kick out. There is no need to choose whether to + * kick out your own texture or someone else's - simply eject + * them all in LRU order. + */ + + drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1]; + /* Last elt is sentinal */ + int texAge; /* last time texture was uploaded */ + int last_enqueue; /* last time a buffer was enqueued */ + int last_dispatch; /* age of the most recently dispatched buffer */ + int last_quiescent; /* */ + int ctxOwner; /* last context to upload state */ + + int vertex_prim; + +} drm_i810_sarea_t; + +typedef struct _drm_i810_clear { + int clear_color; + int clear_depth; + int flags; +} drm_i810_clear_t; + + + +/* These may be placeholders if we have more cliprects than + * I810_NR_SAREA_CLIPRECTS. In that case, the client sets discard to + * false, indicating that the buffer will be dispatched again with a + * new set of cliprects. + */ +typedef struct _drm_i810_vertex { + int idx; /* buffer index */ + int used; /* nr bytes in use */ + int discard; /* client is finished with the buffer? */ +} drm_i810_vertex_t; + +typedef struct _drm_i810_copy_t { + int idx; /* buffer index */ + int used; /* nr bytes in use */ + void *address; /* Address to copy from */ +} drm_i810_copy_t; + +typedef struct drm_i810_dma { + void *virtual; + int request_idx; + int request_size; + int granted; +} drm_i810_dma_t; + +#endif /* _I810_DRM_H_ */ |