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cairo-gl-device.c
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2013-01-25
gl: Fix typos in multisampling detection
Henry Song
1
-3
/
+3
2013-01-15
gl/msaa: Check for more extensions before using MSAA
Martin Robinson
1
-16
/
+17
2013-01-03
gl: Support the GL_IMG_texture_npot extension
Chuanbo Weng
1
-1
/
+2
2012-12-17
Revert "gl/msaa: Share the depth/stencil buffer among all surfaces"
Martin Robinson
1
-84
/
+34
2012-12-10
gl: Add BGRA download support for GLES2
Martin Robinson
1
-0
/
+18
2012-12-08
gl/msaa: Share the depth/stencil buffer among all surfaces
Martin Robinson
1
-34
/
+84
2012-12-05
gl/msaa: Use GL_IMG_multisampled_render_to_texture when available
Chuanbo Weng
1
-0
/
+8
2012-12-05
gl/msaa: Also setmsaa_active to true for non-texture surfaces
Henry Song
1
-0
/
+1
2012-10-11
gl: gles2 only supports GL_DEPTH24_STENCIL8_OES
Henry Song
1
-1
/
+1
2012-08-22
gl: Add a non-thread-aware mode for GL devices
Martin Robinson
1
-0
/
+13
2012-07-11
gl: Add the compile fix that I forgot to add to the previous commit
Chris Wilson
1
-1
/
+1
2012-07-11
gl: Destroy glyph cache surface during finish
Henry Song
1
-3
/
+3
2012-05-24
gl: Use core GL_STENCIL8_DEPTH24 for gl_flavor=desktop
Chris Wilson
1
-1
/
+1
2012-05-23
gl: Simplify switching between primitive types
Martin Robinson
1
-0
/
+1
2012-05-21
gl: Replace vbo with static allocation and immediate arrays
Chris Wilson
1
-6
/
+3
2012-05-17
gl/msaa: Wait to clip until compositing begins
Martin Robinson
1
-0
/
+1
2012-05-17
gl/msaa: Support for non-texture surfaces
Martin Robinson
1
-0
/
+8
2012-05-17
gl/msaa: Support the OpenGLES EXT multisampling extension
Henry (Yu) Song
1
-39
/
+126
2012-05-17
gl/msaa: Use unsigned short to build the index array
Henry (Yu) Song
1
-1
/
+1
2012-05-17
gl/msaa: Add ARB multisampling support
Henry (Yu) Song
1
-34
/
+202
2012-05-12
gl: Provide a shader implementation of repeat wrap modes
Alexandros Frantzis
1
-7
/
+9
2012-03-07
gl/msaa: Do not attach a depth-stencil attachment to the default framebuffer
Martin Robinson
1
-0
/
+3
2011-12-15
gl: Disable the msaa compositor by default (for release testing)
Chris Wilson
1
-2
/
+12
2011-12-07
gl: Defer stencil allocation until use
Chris Wilson
1
-18
/
+37
2011-10-13
gl/msaa: Add clipping support
Martin Robinson
1
-1
/
+26
2011-10-13
gl/msaa: Implement basic solid color fill
Martin Robinson
1
-1
/
+6
2011-09-12
Introduce a new compositor architecture
Chris Wilson
1
-8
/
+12
2011-05-10
gl: Add fallback path for GLES2 implementations not supporting GL_OES_mapbuffer
Alexandros Frantzis
1
-0
/
+14
2011-05-10
gl: Fix build issues for GLES2
Alexandros Frantzis
1
-0
/
+4
2011-05-10
gl: Require the GL_OES_texture_npot extension for GLES2
Alexandros Frantzis
1
-6
/
+14
2011-05-10
gl: Use GL_MAX_TEXTURE_IMAGE_UNITS to query the maximum texture units
Alexandros Frantzis
1
-1
/
+1
2011-05-10
gl: Remove unnecessary call to glDisableClientState()
Alexandros Frantzis
1
-2
/
+0
2011-05-10
gl: Use conventional texture upload for GLES2
Alexandros Frantzis
1
-1
/
+2
2011-05-10
gl: Require the GL_EXT_texture_format_BGRA8888 extension for GLES2
Alexandros Frantzis
1
-1
/
+6
2011-05-10
gl: Store the GL flavor (Desktop or ES) in the device struct
Alexandros Frantzis
1
-0
/
+1
2011-02-13
gl: Don't reset the FBO draw/readbuffers every time we bind the FBO.
Eric Anholt
1
-2
/
+2
2011-02-10
gl: Use a custom shader uniform for the ModelViewProjection matrix
Alexandros Frantzis
1
-7
/
+44
2011-01-31
gl: Remove fixed-function related code paths
Alexandros Frantzis
1
-6
/
+0
2011-01-18
gl: Ensure that gl surface resizes are properly applied
Andrea Canciani
1
-1
/
+2
2010-12-15
gl: Replace GLEW by using the facilities provided by cairo-gl-info
Alexandros Frantzis
1
-34
/
+18
2010-12-15
gl: Use the dispatch table for calling ARB/EXT functions
Alexandros Frantzis
1
-25
/
+27
2010-06-18
gl: Refactor status handling in _cairo_gl_context_release()
Benjamin Otte
1
-1
/
+1
2010-06-12
gl: start returning the failure status aftern an invalid GL op.
Chris Wilson
1
-7
/
+19
2010-06-07
gl: Add a gradient texture cache
Benjamin Otte
1
-1
/
+11
2010-06-07
gl: rework _cairo_gl_set_operator()
Benjamin Otte
1
-0
/
+3
2010-06-07
gl: Do not reset the current target on release
Benjamin Otte
1
-1
/
+1
2010-06-07
gl: Introduce a temporary texture unit
Benjamin Otte
1
-0
/
+17
2010-06-07
gl: Only allocate a framebuffer if we need one
Benjamin Otte
1
-0
/
+26
2010-06-07
gl: Flush properly in set_destination
Benjamin Otte
1
-16
/
+17
2010-06-07
gl: Don't reset vertex size
Benjamin Otte
1
-0
/
+1
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