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|
/*
* $XConsortium: Xdisplay.cxx,v 1.7 94/09/01 18:45:46 matt Exp $
*/
/*
* Copyright (c) 1987-91 Stanford University
* Copyright (c) 1991-93 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* X-dependent display operations
*/
#include <X11/Fresco/display.h>
#include <X11/Fresco/drawing.h>
#include <X11/Fresco/viewer.h>
#include <X11/Fresco/Impls/action.h>
#include <X11/Fresco/Impls/charstr.h>
#include <X11/Fresco/Impls/fresco-impl.h>
#include <X11/Fresco/Impls/styles.h>
#include <X11/Fresco/Impls/viewers.h>
#include <X11/Fresco/Impls/Xdisplay.h>
#include <X11/Fresco/Impls/Xdrawing.h>
#include <X11/Fresco/Impls/Xevent.h>
#include <X11/Fresco/Impls/Xscreen.h>
#include <X11/Fresco/Impls/Xwindow.h>
#include <X11/Fresco/Impls/Xlib.h>
#include <X11/Fresco/Impls/Xutil.h>
#include <X11/Fresco/OS/host.h>
#include <X11/Fresco/OS/list.h>
#include <X11/Fresco/OS/math.h>
#include <X11/Fresco/OS/memory.h>
#include <X11/Fresco/OS/table.h>
#include <X11/Fresco/OS/thread.h>
#include <X11/Xatom.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
/*
* AIX lacks prototypes for strcasecmp and strncasecmp, even though they
* are in the standard C library.
*/
#if defined(AIXV3)
extern "C" {
int strcasecmp(const char*, const char*);
int strncasecmp(const char*, const char*, int);
}
#endif /* AIXV3 */
/*
* Fresco operations to open an X display.
*/
DisplayRef FrescoImpl::open_display(CharStringRef name) {
CharStringBuffer buf(name);
DisplayRef d = nil;
XDisplay* dpy = XOpenDisplay(buf.string());
if (dpy != nil) {
d = new DisplayImpl(this, dpy);
}
return d;
}
DisplayRef FrescoImpl::open_default_display() {
DisplayRef d = nil;
CharString_var v = Fresco::get_string(style_, "display");
if (is_not_nil(v)) {
d = Display::_return_ref(open_display(v));
}
if (is_nil(d)) {
XDisplay* dpy = XOpenDisplay(nil);
if (dpy != nil) {
d = new DisplayImpl(this, dpy);
}
}
return d;
}
class CursorImpl : public Cursor {
public:
CursorImpl(Short x, Short y, Long pattern[16], Long mask[16]);
CursorImpl(RasterRef bitmap, RasterRef mask);
CursorImpl(FontRef f, Long pattern, Long mask);
CursorImpl(Long index);
~CursorImpl();
//+ Cursor::*
/* FrescoObject */
Long ref__(Long references);
Tag attach(FrescoObject_in observer);
void detach(Tag attach_tag);
void disconnect();
void notify_observers();
void update();
/* Cursor */
//+
private:
SharedFrescoObjectImpl object_;
};
CursorImpl::CursorImpl(
Short /* x */, Short /* y */, Long /* pattern */ [16], Long /* mask */ [16]
) {
/* not implemented */
}
CursorImpl::CursorImpl(RasterRef /* bitmap */, RasterRef /* mask */) {
/* not implemented */
}
CursorImpl::CursorImpl(FontRef /* f */, Long /* pattern */, Long /* mask */) {
/* not implemented */
}
CursorImpl::CursorImpl(Long /* index */) {
/* not implemented */
}
CursorImpl::~CursorImpl() { }
//+ CursorImpl(FrescoObject::=object_.)
Long CursorImpl::ref__(Long references) {
return object_.ref__(references);
}
Tag CursorImpl::attach(FrescoObject_in observer) {
return object_.attach(observer);
}
void CursorImpl::detach(Tag attach_tag) {
object_.detach(attach_tag);
}
void CursorImpl::disconnect() {
object_.disconnect();
}
void CursorImpl::notify_observers() {
object_.notify_observers();
}
void CursorImpl::update() {
object_.update();
}
//+
declarePtrList(DisplayImplDamage,Window)
implementPtrList(DisplayImplDamage,Window)
declarePtrList(DisplayImplFilters,DisplayImpl::FilterInfo)
implementPtrList(DisplayImplFilters,DisplayImpl::FilterInfo)
declareTable(DisplayImplWindowTable,XWindow,WindowRef)
implementTable(DisplayImplWindowTable,XWindow,WindowRef)
DisplayImpl::DisplayImpl(Fresco* f, XDisplay* xdisplay) {
ThreadKit_var t = f->thread_kit();
fresco_ = f;
lock_ = t->lock();
reading_ = false;
waiting_to_read_ = 0;
requesting_ = false;
waiting_to_request_ = 0;
wait_to_read_ = t->condition();
wait_to_request_ = t->condition();
running_ = false;
xdisplay_ = xdisplay;
int s = DefaultScreen(xdisplay);
xwindow_ = XCreateWindow(
xdisplay, DefaultRootWindow(xdisplay), 0, 0, 10, 10,
/* border width */ 0, /* depth */ 0, InputOnly,
DefaultVisual(xdisplay, s), 0, nil
);
init_style();
double dblclick = 0.250;
StyleValue_var a = style_->resolve(
Fresco::tmp_string_ref("dblclick_threshold")
);
if (is_not_nil(a)) {
a->read_real(dblclick);
}
pointer_double_click_threshold(dblclick);
nscreens_ = ScreenCount(xdisplay_);
screen_ = new ScreenImpl*[nscreens_];
for (long i = 0; i < nscreens_; i++) {
screen_[i] = new ScreenImpl(fresco_, this, i);
}
filters_ = new DisplayImplFilters;
filter_tag_ = 0;
wtable_ = new DisplayImplWindowTable(256);
redisplay_ = nil;
damage_pending_ = t->condition();
damaged_ = new DisplayImplDamage;
wm_protocols_ = None;
wm_delete_ = None;
if (style_->is_on(Fresco::tmp_string_ref("synchronous"))) {
XSynchronize(xdisplay_, True);
}
trace_events_ = style_->is_on(Fresco::tmp_string_ref("traceEvents"));
}
DisplayImpl::~DisplayImpl() {
if (xdisplay_ != nil) {
close();
}
Fresco::unref(style_);
for (long i = 0; i < nscreens_; i++) {
Fresco::unref(screen_[i]);
}
delete [] screen_;
for (ListItr(DisplayImplFilters) f(*filters_); f.more(); f.next()) {
FilterInfo* info = f.cur();
Fresco::unref(info->traversal);
delete info;
}
delete filters_;
delete wtable_;
delete damaged_;
}
//+ DisplayImpl(FrescoObject::=object_.)
Long DisplayImpl::ref__(Long references) {
return object_.ref__(references);
}
Tag DisplayImpl::attach(FrescoObject_in observer) {
return object_.attach(observer);
}
void DisplayImpl::detach(Tag attach_tag) {
object_.detach(attach_tag);
}
void DisplayImpl::disconnect() {
object_.disconnect();
}
void DisplayImpl::notify_observers() {
object_.notify_observers();
}
void DisplayImpl::update() {
object_.update();
}
//+
//+ DisplayImpl(Display::display_style)
Style_return DisplayImpl::display_style() {
return Style::_duplicate(style_);
}
//+ DisplayImpl(Display::drawing_kit)
DrawingKit_return DisplayImpl::drawing_kit() {
return new DrawingKitImpl(this);
}
//+ DisplayImpl(Display::number_of_screens)
Display::ScreenNumber DisplayImpl::number_of_screens() {
return nscreens_;
}
//+ DisplayImpl(Display::default_screen)
Screen_return DisplayImpl::default_screen() {
return Screen::_duplicate(screen_[DefaultScreen(xdisplay_)]);
}
//+ DisplayImpl(Display::display_screen)
Screen_return DisplayImpl::display_screen(Display::ScreenNumber n) {
return Screen::_duplicate(screen_[n]);
}
//+ DisplayImpl(Display::cursor_from_data)
Cursor_return DisplayImpl::cursor_from_data(Short x, Short y, Long pat[16], Long mask[16]) {
return new CursorImpl(x, y, pat, mask);
}
//+ DisplayImpl(Display::cursor_from_bitmap)
Cursor_return DisplayImpl::cursor_from_bitmap(Raster_in b, Raster_in mask) {
return new CursorImpl(b, mask);
}
//+ DisplayImpl(Display::cursor_from_font)
Cursor_return DisplayImpl::cursor_from_font(Font_in f, Long pat, Long mask) {
return new CursorImpl(f, pat, mask);
}
//+ DisplayImpl(Display::cursor_from_index)
Cursor_return DisplayImpl::cursor_from_index(Long n) {
return new CursorImpl(n);
}
/*
* Main event dispatching loop for the display.
*
* Unless the "single_threaded" attribute is set, we spawn
* a thread to handle redisplay asynchronously.
*/
declareActionCallback(DisplayImpl)
implementActionCallback(DisplayImpl)
//+ DisplayImpl(Display::run)
void DisplayImpl::run(Boolean b) {
if (!b) {
lock_->acquire();
running_ = false;
if (is_not_nil(redisplay_)) {
redisplay_->terminate();
}
lock_->release();
return;
}
running_ = true;
if (!style_->is_on(Fresco::tmp_string_ref("single_threaded"))) {
ThreadKit_var t = fresco_->thread_kit();
redisplay_ = t->thread(
new ActionCallback(DisplayImpl)(
this, &DisplayImpl::redisplay_thread
)
);
if (is_not_nil(redisplay_)) {
redisplay_->run();
}
}
EventImpl* event = new EventImpl(this);
while (prepare_to_read()) {
read_event(event);
after_read();
dispatch(event);
}
Fresco::unref(event);
}
//+ DisplayImpl(Display::running)
Boolean DisplayImpl::running() {
return running_;
}
//+ DisplayImpl(Display::add_filter)
Tag DisplayImpl::add_filter(GlyphTraversal_in t) {
lock_->acquire();
FilterInfo* info = new FilterInfo;
++filter_tag_;
info->tag = filter_tag_;
info->inverse.load(_tmp(t->current_transform()));
info->inverse.invert();
info->traversal = GlyphTraversal::_duplicate(t);
filters_->prepend(info);
lock_->release();
return info->tag;
}
/*
* Remove the frame on the event filter list associated with the
* given tag.
*/
//+ DisplayImpl(Display::remove_filter)
void DisplayImpl::remove_filter(Tag add_tag) {
lock_->acquire();
for (ListUpdater(DisplayImplFilters) i(*filters_); i.more(); i.next()) {
FilterInfo* info = i.cur();
if (info->tag == add_tag) {
Fresco::unref(info->traversal);
i.remove_cur();
delete info;
break;
}
}
lock_->release();
}
/*
* Note that a window needs to be repaired by putting it
* on the damage list. This operation must synchronize
* with the redisplay thread.
*
* If the event thread is reading input, then we
* immediately wake up the redisplay thread. Otherwise,
* we will effectively batch multiple repair operations by
* waiting until the next time around in the event loop
* to check for damage.
*/
//+ DisplayImpl(Display::need_repair)
void DisplayImpl::need_repair(Window_in w) {
lock_->acquire();
damaged_->append(Window::_duplicate(w));
if (reading_) {
damage_pending_->notify();
}
lock_->release();
}
//+ DisplayImpl(Display::repair)
void DisplayImpl::repair() {
lock_->acquire();
if (damaged_->count() != 0) {
notify_redisplay();
}
lock_->release();
}
//+ DisplayImpl(Display::flush)
void DisplayImpl::flush() {
XFlush(xdisplay_);
}
//+ DisplayImpl(Display::flush_and_wait)
void DisplayImpl::flush_and_wait() {
XSync(xdisplay_, 0);
}
//+ DisplayImpl(Display::ring_bell)
void DisplayImpl::ring_bell(Float pct_loudness) {
if (pct_loudness >= 0) {
long v = long(100.0 * pct_loudness + 0.5);
if (v > 100) {
v = 100;
}
XBell(xdisplay_, int(v));
}
}
//+ DisplayImpl(Display::close)
void DisplayImpl::close() {
run(false);
lock_->acquire();
XCloseDisplay(xdisplay_);
xdisplay_ = nil;
lock_->release();
}
XDisplay* DisplayImpl::xdisplay() { return xdisplay_; }
/*
* Initialize display style information by reading appropriate
* X resource files.
*/
void DisplayImpl::init_style() {
long priority = -5;
StyleImpl* s = new StyleImpl(fresco_);
style_ = s;
s->merge(_tmp(fresco_->fresco_style()));
load_path(X_LIBDIR, "/app-defaults/Fresco", priority);
CharString_var name = fresco_->class_name();
if (is_not_nil(name)) {
CharStringBuffer buf(name);
const char* p = buf.string();
load_path(X_LIBDIR, "/app-defaults/", p, priority);
const char* xres = getenv("XAPPLRESDIR");
if (xres == nil) {
xres = home();
}
load_path(xres, "/", p, priority);
}
const char* list = XResourceManagerString(xdisplay_);
if (list != nil) {
s->impl_.load_list(list, strlen(list), priority);
} else {
load_path(home(), "/.Xdefaults", priority);
}
const char* xenv = getenv("XENVIRONMENT");
if (xenv != nil) {
s->impl_.load_file(xenv, priority);
} else {
load_path(".Xdefaults-", Host::name(), priority);
}
}
void DisplayImpl::load_path(
const char* head, const char* tail, long priority
) {
char* buf = new char[strlen(head) + strlen(tail) + 1];
sprintf(buf, "%s%s", head, tail);
style_->impl_.load_file(buf, priority);
delete buf;
}
void DisplayImpl::load_path(
const char* head, const char* middle, const char* tail, long priority
) {
char* buf = new char[strlen(head) + strlen(middle) + strlen(tail) + 1];
sprintf(buf, "%s%s%s", head, middle, tail);
style_->impl_.load_file(buf, priority);
delete buf;
}
/*
* Return the pathname of the current home directory, as defined
* by the HOME environment variable.
*/
const char* DisplayImpl::home() {
const char* h = getenv("HOME");
if (h == nil) {
h = ".";
}
return h;
}
/*
* Before trying to read an event, we need to check to see if
* another thread is waiting to use the display. If so, we wait
* until they are done. Otherwise, we block until input is ready.
*
* If the display has been closed, then we don't try to read and
* return false. Otherwise, we return true.
*/
Boolean DisplayImpl::prepare_to_read() {
Boolean b = false;
lock_->acquire();
if (running_) {
b = true;
if (waiting_to_request_ > 0) {
--waiting_to_request_;
requesting_ = true;
wait_to_request_->notify();
while (requesting_) {
++waiting_to_read_;
wait_to_read_->wait(lock_);
}
}
if (QLength(xdisplay_) == 0 && damaged_->count() != 0) {
notify_redisplay();
}
reading_ = true;
}
lock_->release();
return b;
}
/*
* Read the next event. Compress a sequence of motion events into
* a single event. We compress here as opposed to dispatch
* to avoid needing to re-acquire the lock.
*/
void DisplayImpl::read_event(EventImpl* e) {
e->clear();
XEvent& xe = e->xevent_;
XEvent next;
for (;;) {
XNextEvent(xdisplay_, &xe);
if (xe.type != MotionNotify ||
XEventsQueued(xdisplay_, QueuedAfterReading) == 0
) {
break;
}
XPeekEvent(xdisplay_, &next);
if (next.type != MotionNotify ||
next.xmotion.window != xe.xmotion.window ||
next.xmotion.subwindow != xe.xmotion.subwindow
) {
break;
}
}
}
/*
* After reading an event, we should re-acquire the display lock and
* notify other threads that round-trip requests are now allowed.
*/
void DisplayImpl::after_read() {
lock_->acquire();
reading_ = false;
lock_->release();
}
/*
* Before performing a request that requires a reply, we must check
* to make sure that another thread is not reading an event.
*/
void DisplayImpl::prepare_to_request() {
while (reading_) {
XEvent xe;
xe.xclient.type = ClientMessage;
xe.xclient.display = xdisplay_;
xe.xclient.window = xwindow_;
xe.xclient.message_type = 0;
xe.xclient.format = 32;
XSendEvent(xdisplay_, xwindow_, False, 0, &xe);
XFlush(xdisplay_);
++waiting_to_request_;
wait_to_request_->wait(lock_);
}
}
void DisplayImpl::after_requesting() {
requesting_ = false;
if (waiting_to_read_ > 0) {
--waiting_to_read_;
wait_to_read_->notify();
}
}
/*
* Process the next event. We construct a Fresco event from
* the given X event. If the display has been grabbed, try delivering
* the event directly to the grabber. All events go to a grabber,
* even if the event is not associated with a known window.
* If there are no grabbers interested in the event and
* the destination window is valid, deliver the event to
* the window's main viewer.
*/
void DisplayImpl::dispatch(EventImpl* e) {
XEvent& xe = e->xevent_;
Boolean known = wtable_->find(e->window_, xe.xany.window);
if (trace_events_) {
if (known) {
printf("X event %d\n", xe.type);
} else if (xe.type != ClientMessage) {
printf("ignoring X event %d\n", xe.type);
}
fflush(stdout);
}
if (filtered(e) || !known) {
return;
}
WindowRef w = e->window_;
Boolean deliver = false;
switch (xe.type) {
case MapNotify:
w->map_notify();
break;
case UnmapNotify:
w->unmap_notify();
break;
case Expose:
expose(w, xe.xexpose);
break;
case ConfigureNotify:
configure(w, xe.xconfigure);
break;
case ClientMessage:
if (xe.xclient.message_type == wm_protocols_atom() &&
xe.xclient.data.l[0] == wm_delete_atom()
) {
_tmp(w->main_viewer())->close();
} else {
deliver = true;
}
break;
default:
deliver = true;
break;
}
if (deliver) {
w->handle_event(e);
}
}
/*
* Check to see if any filters will handle this event.
*/
Boolean DisplayImpl::filtered(EventImpl* e) {
Boolean b = false;
Coord x = e->pointer_x(), y = e->pointer_y();
Vertex ev;
for (ListItr(DisplayImplFilters) i(*filters_); i.more() && !b; i.next()) {
DisplayImpl::FilterInfo* info = i.cur();
GlyphTraversalRef t = info->traversal;
Viewer_var v = t->current_viewer();
if (is_not_nil(v)) {
Painter_var p = t->current_painter();
p->push_clipping();
ev.x = x; ev.y = y; ev.z = 0;
info->inverse.transform_vertex(ev);
p->clip_rect(ev.x, ev.y, ev.x, ev.y);
b = v->handle(t, e);
p->pop_clipping();
}
}
return b;
}
/*
* Pass an expose event to a window, first translating from
* pixels to world coordinates.
*/
void DisplayImpl::expose(WindowRef w, const XExposeEvent& xe) {
Screen_var s = w->window_screen();
Window::Placement p;
w->get_configuration(false, p);
Coord left = s->to_coord(xe.x);
Coord top = s->to_coord(s->to_pixels(p.height) - xe.y);
Coord h = s->to_coord(xe.height);
w->redraw(left, top - h, s->to_coord(xe.width), h);
}
/*
* Pass a configure notify event to a window, translating
* the size information to world coordinates. The (x,y) position
* is ignored because it is usually relative to a frame
* generated by the window manager, and therefore is of little value.
* Instead, we query the screen-relative positioned when needed
* or deduce it from an input event.
*/
void DisplayImpl::configure(WindowRef w, const XConfigureEvent& xe) {
Screen_var s = w->window_screen();
w->configure_notify(s->to_coord(xe.width), s->to_coord(xe.height));
}
/*
* Main thread for controlling redraw. This function
* just loops, blocking when there is no damage to repair.
*
* The synchronization looks wrong because it acquires the lock and
* never releases it explicitly. However, the lock will be released
* whenever redisplay is waiting for more damage. We assume that
* Display::close will terminate the redisplay thread while blocked
* waiting for damage, so the releasing the lock will not be a concern.
*/
void DisplayImpl::redisplay_thread() {
lock_->acquire();
for (;;) {
while (damaged_->count() == 0) {
damage_pending_->wait(lock_);
}
prepare_to_request();
do_repairs();
XFlush(xdisplay_);
after_requesting();
}
}
/*
* Repair all the windows on the damage list.
*/
void DisplayImpl::do_repairs() {
WindowRef w;
for (ListItr(DisplayImplDamage) i(*damaged_); i.more(); i.next()) {
w = i.cur();
w->repair();
Fresco::unref(w);
}
damaged_->remove_all();
}
/*
* Notify the redisplay thread that any damaged windows should now
* be repaired, or, in the single threaded case, go ahead and
* do the repairs.
*/
void DisplayImpl::notify_redisplay() {
if (is_not_nil(redisplay_)) {
damage_pending_->notify();
} else {
do_repairs();
}
}
/*
* Return the X server atom for WM_PROTOCOLS. The atom is cached
* under the assumption that it will not change while the display is open.
*/
Atom DisplayImpl::wm_protocols_atom() {
if (wm_protocols_ == None) {
wm_protocols_ = XInternAtom(xdisplay_, "WM_PROTOCOLS", False);
}
return wm_protocols_;
}
/*
* Return the X server atom for WM_DELETE_WINDOW. The atom is cached
* under the assumption that it will not change while the display is open.
*/
Atom DisplayImpl::wm_delete_atom() {
if (wm_delete_ == None) {
wm_delete_ = XInternAtom(xdisplay_, "WM_DELETE_WINDOW", False);
}
return wm_delete_;
}
/*
* Associate the given X window id with the given window object.
*/
void DisplayImpl::bind(XWindow xid, WindowRef w) {
lock_->acquire();
wtable_->insert(xid, w);
lock_->release();
}
/*
* Disassociate the given X window id with the given window object.
* At the same time, we might as well destroy the window. This can
* only be done for top-level windows. Subwindows should not be
* destroyed here, as they implicitly will be destroyed when their
* top-level window is unbound.
*/
void DisplayImpl::unbind(XWindow xid) {
lock_->acquire();
wtable_->remove(xid);
XDestroyWindow(xdisplay_, xid);
lock_->release();
}
//+ DisplayImpl(Display::auto_repeat=b)
void DisplayImpl::auto_repeat(Boolean b) {
XDisplay* dpy = xdisplay_;
if (b) {
XAutoRepeatOn(dpy);
} else {
XAutoRepeatOff(dpy);
}
}
//+ DisplayImpl(Display::auto_repeat?)
Boolean DisplayImpl::auto_repeat() {
XKeyboardState k;
XGetKeyboardControl(xdisplay_, &k);
return k.global_auto_repeat == AutoRepeatModeOn;
}
//+ DisplayImpl(Display::key_click_volume=v)
void DisplayImpl::key_click_volume(Float v) {
XKeyboardControl k;
k.key_click_percent = int(100.0 * v + 0.5);
XChangeKeyboardControl(xdisplay_, KBKeyClickPercent, &k);
}
//+ DisplayImpl(Display::key_click_volume?)
Float DisplayImpl::key_click_volume() {
XKeyboardState k;
XGetKeyboardControl(xdisplay_, &k);
return float(k.key_click_percent) * 0.01;
}
//+ DisplayImpl(Display::pointer_acceleration=a)
void DisplayImpl::pointer_acceleration(Float a) {
XChangePointerControl(
xdisplay_, True, False, int(100.0 * a + 0.5), 100, 0
);
}
//+ DisplayImpl(Display::pointer_acceleration?)
Float DisplayImpl::pointer_acceleration() {
int a1, a2, t;
XGetPointerControl(xdisplay_, &a1, &a2, &t);
return float(a1) / float(a2);
}
//+ DisplayImpl(Display::pointer_threshold=t)
void DisplayImpl::pointer_threshold(Long t) {
XChangePointerControl(xdisplay_, False, True, 0, 0, int(t));
}
//+ DisplayImpl(Display::pointer_threshold?)
Long DisplayImpl::pointer_threshold() {
int a1, a2, t;
XGetPointerControl(xdisplay_, &a1, &a2, &t);
return long(t);
}
//+ DisplayImpl(Display::pointer_double_click_threshold=t)
void DisplayImpl::pointer_double_click_threshold(Float t) {
double_click_ = t;
double_click_msec_ = Long(1000 * t + 0.5);
}
//+ DisplayImpl(Display::pointer_double_click_threshold?)
Float DisplayImpl::pointer_double_click_threshold() {
return double_click_;
}
/*
* We assume that the display parameter will outlive
* the event object, and no reference is held by the parameter.
* So we don't need to unref it at all.
*/
EventImpl::EventImpl(DisplayImpl* d) {
display_ = d;
xevent_.type = LASTEvent;
x_ = 0;
y_ = 0;
clear();
}
EventImpl::~EventImpl() { }
//+ EventImpl(FrescoObject::=object_.)
Long EventImpl::ref__(Long references) {
return object_.ref__(references);
}
Tag EventImpl::attach(FrescoObject_in observer) {
return object_.attach(observer);
}
void EventImpl::detach(Tag attach_tag) {
object_.detach(attach_tag);
}
void EventImpl::disconnect() {
object_.disconnect();
}
void EventImpl::notify_observers() {
object_.notify_observers();
}
void EventImpl::update() {
object_.update();
}
//+
//+ EventImpl(Event::type)
Event::TypeId EventImpl::type() {
Event::TypeId t = Event::other;
switch (xevent_.type) {
case MotionNotify:
t = Event::motion;
break;
case EnterNotify:
t = Event::enter;
break;
case LeaveNotify:
t = Event::leave;
break;
case ButtonPress:
t = Event::down;
break;
case ButtonRelease:
t = Event::up;
break;
case KeyPress:
t = Event::key_press;
break;
case KeyRelease:
t = Event::key_release;
break;
case FocusIn:
t = Event::focus_in;
break;
case FocusOut:
t = Event::focus_out;
break;
}
return t;
}
//+ EventImpl(Event::time)
Event::TimeStamp EventImpl::time() {
Event::TimeStamp t = CurrentTime;
switch (xevent_.type) {
case MotionNotify:
case EnterNotify:
case LeaveNotify:
t = xevent_.xmotion.time;
break;
case ButtonPress:
case ButtonRelease:
t = xevent_.xbutton.time;
break;
case KeyPress:
t = xevent_.xkey.time;
break;
}
return t;
}
//+ EventImpl(Event::double_click)
Boolean EventImpl::double_click(Event::TimeStamp previous) {
return time() - previous < display_->double_click_threshold_msec();
}
//+ EventImpl(Event::positional)
Boolean EventImpl::positional() {
Boolean b = false;
switch (xevent_.type) {
case MotionNotify:
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
b = true;
break;
}
return b;
}
//+ EventImpl(Event::pointer_x)
Coord EventImpl::pointer_x() {
locate();
return x_;
}
//+ EventImpl(Event::pointer_y)
Coord EventImpl::pointer_y() {
locate();
return y_;
}
//+ EventImpl(Event::pointer_button)
Event::ButtonIndex EventImpl::pointer_button() {
Event::ButtonIndex b = 0;
switch (xevent_.type) {
case ButtonPress:
case ButtonRelease:
switch (xevent_.xbutton.button) {
case Button1:
b = 1;
break;
case Button2:
b = 2;
break;
case Button3:
b = 3;
break;
}
}
return b;
}
//+ EventImpl(Event::button_is_down)
Boolean EventImpl::button_is_down(Event::ButtonIndex b) {
unsigned int mask = keymask();
if (mask == 0) {
return false;
}
unsigned int key = 0;
if (b > 0 && b < 6) {
key = Button1Mask << (unsigned int)(b - 1);
}
return (key & mask) != 0;
}
//+ EventImpl(Event::modifier_is_down)
Boolean EventImpl::modifier_is_down(Event::Modifier m) {
unsigned int mask = keymask();
if (mask == 0) {
return false;
}
unsigned int key = 0;
switch (m) {
case Event::control:
key = ControlMask;
break;
case Event::shift:
key = ShiftMask;
break;
case Event::capslock:
key = LockMask;
break;
case Event::meta:
key = Mod1Mask;
break;
}
return (key & mask) != 0;
}
//+ EventImpl(Event::key)
Event::KeySym EventImpl::key() {
Event::KeySym k = NoSymbol;
if (xevent_.type == KeyPress) {
k = XLookupKeysym(&xevent_.xkey, 0);
}
return k;
}
/*
* Return the character code for a given event
* (presumably a key press). We should convert
* the key code into the appropriate CharCode,
* but right now we just assume the X string
* contains the code.
*/
//+ EventImpl(Event::character)
CharCode EventImpl::character() {
CharCode c = 0;
if (xevent_.type == KeyPress) {
char buf[4];
unsigned int n = XLookupString(
&xevent_.xkey, buf, sizeof(buf), nil, nil
);
for (unsigned int i = 0; i < n; i++) {
c = (c << 8) | (((unsigned)buf[i]) & 0xff);
}
/*
* Hack for 8-bit character sets.
*/
if (n == 1 && modifier_is_down(Event::meta)) {
buf[0] |= 200;
}
}
return c;
}
//+ EventImpl(Event::unread)
void EventImpl::unread() {
XPutBackEvent(display_->xdisplay(), &xevent_);
}
void EventImpl::clear() {
location_valid_ = false;
}
#define get_locations(field) \
x = xevent_.field.x; y = xevent_.field.y; \
root_x = xevent_.field.x_root; root_y = xevent_.field.y_root
void EventImpl::locate() {
if (!location_valid_ && is_not_nil(window_)) {
Boolean position = true;
PixelCoord x, y, root_x = 0, root_y = 0;
switch (xevent_.type) {
case MotionNotify:
get_locations(xmotion);
break;
case ButtonPress:
case ButtonRelease:
get_locations(xbutton);
break;
case KeyPress:
get_locations(xkey);
break;
case EnterNotify:
case LeaveNotify:
get_locations(xcrossing);
break;
case ClientMessage:
/* should handle drag & drop here */
position = false;
break;
default:
position = false;
break;
}
if (position) {
Screen_var s = window_->window_screen();
Window::Placement p;
window_->get_configuration(false, p);
x_ = s->to_coord(x);
y_ = s->to_coord(s->to_pixels(p.height) - y);
root_x_ = s->to_coord(root_x);
root_y_ = s->to_coord(s->to_pixels(s->height()) - root_y);
location_valid_ = true;
window_->move_notify(root_x_ - x_, root_y_ - y_);
}
}
}
unsigned int EventImpl::keymask() {
unsigned int mask = 0;
XEvent& xe = xevent_;
switch (xe.type) {
case MotionNotify:
mask = xe.xmotion.state;
break;
case ButtonPress:
case ButtonRelease:
mask = xe.xbutton.state;
break;
case KeyPress:
mask = xe.xkey.state;
break;
case EnterNotify:
case LeaveNotify:
mask = xe.xcrossing.state;
break;
}
return mask;
}
declarePtrList(ScreenVisualList,ScreenImpl::VisualInfo)
implementPtrList(ScreenVisualList,ScreenImpl::VisualInfo)
inline unsigned long key_to_hash(const ScreenImpl::RGBTableEntry& k) {
return (k.red >> 7) ^ (k.green >> 7) ^ (k.blue >> 7);
}
static Boolean key_equal(
const ScreenImpl::RGBTableEntry& rgb1,
const ScreenImpl::RGBTableEntry& rgb2
) {
return (
rgb1.red == rgb2.red && rgb1.green == rgb2.green &&
rgb1.blue == rgb2.blue
);
}
declareTable(RGBTable,ScreenImpl::RGBTableEntry,XColor)
implementTable(RGBTable,ScreenImpl::RGBTableEntry,XColor)
/*
* To avoid a circularity, a screen does not hold a reference
* to its display. We could be safer by observing the display,
* but for now we just assume that the display will live
* at least as long as the screen.
*/
ScreenImpl::ScreenImpl(Fresco* f, DisplayImpl* d, long n) {
fresco_ = f;
display_ = d;
number_ = n;
XDisplay* dpy = d->xdisplay();
root_ = RootWindow(dpy, n);
visuals_ = new ScreenVisualList;
default_visual_ = nil;
ScreenImpl::VisualInfo* info = find_visual(_tmp(d->display_style()));
if (info == nil) {
info = new ScreenImpl::VisualInfo;
info->visual = nil;
init_visual(*info);
visuals_->append(info);
default_visual_ = info;
}
pwidth_ = DisplayWidth(dpy, n);
pheight_ = DisplayHeight(dpy, n);
double mm_to_points = 72.0 / 25.4;
width_ = Coord(mm_to_points * double(DisplayWidthMM(dpy, n)));
height_ = Coord(mm_to_points * double(DisplayHeightMM(dpy, n)));
set_dpi();
points_ = 1 / pixels_;
}
ScreenImpl::~ScreenImpl() {
for (ListItr(ScreenVisualList) i(*visuals_); i.more(); i.next()) {
ScreenImpl::VisualInfo* info = i.cur();
delete info->rgb_table;
delete [] info->local_map;
delete info;
}
delete visuals_;
}
//+ ScreenImpl(FrescoObject::=object_.)
Long ScreenImpl::ref__(Long references) {
return object_.ref__(references);
}
Tag ScreenImpl::attach(FrescoObject_in observer) {
return object_.attach(observer);
}
void ScreenImpl::detach(Tag attach_tag) {
object_.detach(attach_tag);
}
void ScreenImpl::disconnect() {
object_.disconnect();
}
void ScreenImpl::notify_observers() {
object_.notify_observers();
}
void ScreenImpl::update() {
object_.update();
}
//+
//+ ScreenImpl(Screen::dpi=c)
void ScreenImpl::dpi(Coord c) {
if (!Math::equal(c, float(0), float(1e-4))) {
pixels_ = 72.0 / c;
points_ = 1 / pixels_;
}
}
//+ ScreenImpl(Screen::dpi?)
Coord ScreenImpl::dpi() {
return 72.0 / pixels_;
}
//+ ScreenImpl(Screen::screen_display)
Display_return ScreenImpl::screen_display() {
return Display::_duplicate(display_);
}
//+ ScreenImpl(Screen::width)
Coord ScreenImpl::width() {
return width_;
}
//+ ScreenImpl(Screen::height)
Coord ScreenImpl::height() {
return height_;
}
//+ ScreenImpl(Screen::to_pixels)
PixelCoord ScreenImpl::to_pixels(Coord c) {
return PixelCoord( c * points_ + ((c > 0) ? 0.5 : -0.5) );
}
//+ ScreenImpl(Screen::to_coord)
Coord ScreenImpl::to_coord(PixelCoord p) {
return Coord(p) * pixels_;
}
//+ ScreenImpl(Screen::to_pixels_coord)
Coord ScreenImpl::to_pixels_coord(Coord c) {
return to_coord(to_pixels(c));
}
//+ ScreenImpl(Screen::move_pointer)
void ScreenImpl::move_pointer(Coord x, Coord y) {
XWarpPointer(
display_->xdisplay(), None, root_, 0, 0, 0, 0,
int(to_pixels(x)), int(pheight_ - to_pixels(y))
);
}
//+ ScreenImpl(Screen::application)
Window_return ScreenImpl::application(Viewer_in v) {
return new ApplicationWindow(display_, this, v);
}
//+ ScreenImpl(Screen::top_level)
Window_return ScreenImpl::top_level(Viewer_in v, Window_in group_leader) {
return new TopLevelWindow(display_, this, v, group_leader);
}
//+ ScreenImpl(Screen::transient)
Window_return ScreenImpl::transient(Viewer_in v, Window_in transient_for) {
return new TransientWindow(display_, this, v, transient_for);
}
//+ ScreenImpl(Screen::popup)
Window_return ScreenImpl::popup(Viewer_in v) {
return new PopupWindow(display_, this, v);
}
//+ ScreenImpl(Screen::icon)
Window_return ScreenImpl::icon(Viewer_in v) {
return new IconWindow(display_, this, v);
}
XWindow ScreenImpl::root_window() { return root_; }
ScreenImpl::VisualInfo* ScreenImpl::default_visual() {
return default_visual_;
}
ScreenImpl::VisualInfo* ScreenImpl::find_visual(StyleRef s) {
ScreenImpl::VisualInfo* info = lookup_overlay(s);
if (info != nil) {
return info;
}
XVisualInfo xinfo;
if (!lookup_visual_id(s, xinfo) && !lookup_visual(s, xinfo)) {
return default_visual_;
}
for (ListItr(ScreenVisualList) i(*visuals_); i.more(); i.next()) {
if (i.cur()->visual == xinfo.visual) {
return i.cur();
}
}
info = new ScreenImpl::VisualInfo;
info->depth = xinfo.depth;
info->visual = xinfo.visual;
init_visual(*info);
visuals_->append(info);
return info;
}
ScreenImpl::VisualInfo* ScreenImpl::lookup_overlay(StyleRef s) {
ScreenImpl::VisualInfo* info = nil;
StyleValue_var a = s->resolve(Fresco::tmp_string_ref("overlay"));
if (is_not_nil(a)) {
Long layer;
if (find_layer(a, layer)) {
for (ListItr(ScreenVisualList) i(*visuals_); i.more(); i.next()) {
ScreenImpl::OverlayInfo& ov = i.cur()->overlay;
if (ov.id != 0x0 && (layer == 0 || layer == ov.layer)) {
info = i.cur();
break;
}
}
if (info == nil) {
XVisualInfo xinfo;
ScreenImpl::OverlayInfo overlay;
if (find_overlay(layer, xinfo, overlay)) {
info = new ScreenImpl::VisualInfo;
info->display = display_->xdisplay();
info->screen = number_;
info->depth = xinfo.depth;
info->visual = xinfo.visual;
info->overlay = overlay;
}
}
}
}
return info;
}
/*
* Determine if an attribute defines a valid overlay layer.
* If the value is an integer, then use it. If it is a string
* that is defined to be true or yes, then return true and set
* the layer to zero. Otherwise, return false.
*/
Boolean ScreenImpl::find_layer(StyleValueRef a, Long& layer) {
Boolean b = false;
if (a->read_integer(layer)) {
b = true;
} else {
CharString_var v;
if (a->read_string(v._out())) {
CharStringBuffer buf(v);
const char* p = buf.string();
if (strcasecmp("true", p) == 0 || strcasecmp("yes", p) == 0) {
layer = 0;
b = true;
}
}
}
return b;
}
/*
* Look for an overlay visual. There is no X standard way to do this,
* so we rely on the convention that the SERVER_OVERLAY_VISUALS property
* on the root window contains a list of overlay visuals. Each visual
* has 4 pieces of information: the visual id, the type of transparency,
* the pixel or mask for transparency, and the overlay layer. Layers
* are numbered from top-to-bottom.
*/
Boolean ScreenImpl::find_overlay(
long layer, XVisualInfo& xinfo, ScreenImpl::OverlayInfo& overlay
) {
Boolean b = false;
XDisplay* dpy = display_->xdisplay();
Atom actual_type;
int actual_format;
unsigned long nitems, bytes_after;
ScreenImpl::OverlayInfo* overlay_visuals = nil;
if (
XGetWindowProperty(
dpy, root_,
XInternAtom(dpy, "SERVER_OVERLAY_VISUALS", False),
/* offset */ 0L, /* length */ (long)1000000, /* delete */ False,
AnyPropertyType, &actual_type, &actual_format, &nitems,
&bytes_after, (unsigned char**)&overlay_visuals
) == Success &&
actual_type != None && actual_format == 32 && nitems >= 4
) {
unsigned long noverlays = nitems >> 2;
for (unsigned long i = 0; i < noverlays; i++) {
if (layer == 0 || overlay_visuals[i].layer == layer) {
/*
* Alas, we must query the visual info to find out
* the depth of the overlay.
*/
xinfo.visualid = overlay_visuals[i].id;
find_visual_by_info(xinfo, VisualIDMask);
overlay = overlay_visuals[i];
b = true;
break;
}
}
}
if (overlay_visuals != nil) {
XFree((char*)overlay_visuals);
}
return b;
}
/*
* Check if a style defines a "visual_id" attribute with a value
* that matches a known X visual id.
*/
Boolean ScreenImpl::lookup_visual_id(StyleRef s, XVisualInfo& xinfo) {
Boolean b = false;
StyleValue_var a = s->resolve(Fresco::tmp_string_ref("visual_id"));
if (a != nil) {
Long id;
if (a->read_integer(id)) {
xinfo.visualid = id;
b = find_visual_by_info(xinfo, VisualIDMask);
}
}
return b;
}
/*
* Check if a style defines a "visual" attribute with a name
* that matches a known X visual.
*/
Boolean ScreenImpl::lookup_visual(StyleRef s, XVisualInfo& xinfo) {
Boolean b = false;
CharString_var v = Fresco::get_tmp_string(s, "visual");
if (is_not_nil(v)) {
b = find_visual_by_class_name(v, xinfo);
}
return b;
}
/*
* Lookup a visual by class name.
*/
struct VisualTable {
char* class_name;
int class_tag;
};
static VisualTable visual_classes[] = {
{ "TrueColor", TrueColor },
{ "PseudoColor", PseudoColor },
{ "StaticGray", StaticGray },
{ "GrayScale", GrayScale },
{ "StaticColor", StaticColor },
{ "DirectColor", DirectColor },
{ nil, -1 }
};
Boolean ScreenImpl::find_visual_by_class_name(
CharStringRef name, XVisualInfo& xinfo
) {
Boolean b = false;
CharStringBuffer buf(name);
for (VisualTable* v = &visual_classes[0]; v->class_name != nil; v++) {
if (buf == v->class_name) {
xinfo.c_class = v->class_tag;
if (find_visual_by_info(xinfo, VisualClassMask)) {
b = true;
break;
}
}
}
return b;
}
/*
* Look for a visual matching the given xinfo.
*/
Boolean ScreenImpl::find_visual_by_info(XVisualInfo& xinfo, long mask) {
Boolean b = false;
xinfo.screen = int(number_);
int nvisuals = 0;
XVisualInfo* visuals = XGetVisualInfo(
display_->xdisplay(), VisualScreenMask | mask, &xinfo, &nvisuals
);
if (visuals != nil) {
if (nvisuals > 0) {
xinfo.depth = visuals[0].depth;
xinfo.visual = visuals[0].visual;
b = true;
}
XFree((char*)visuals);
}
return b;
}
/*
* Initialize visual information.
*/
void ScreenImpl::init_visual(ScreenImpl::VisualInfo& info) {
XDisplay* dpy = display_->xdisplay();
info.display = dpy;
info.screen = number_;
if (info.visual == nil) {
info.depth = DefaultDepth(dpy, number_);
info.visual = DefaultVisual(dpy, number_);
info.cmap = DefaultColormap(dpy, number_);
} else {
info.cmap = XCreateColormap(dpy, root_, info.visual, AllocNone);
}
init_color_tables(info);
}
/*
* Set up appropriate color mapping tables for the visual.
* For TrueColor, we don't need an rgb->pixel table because we can
* compute the pixel value directly.
*
* The table sizes are 512 = 2 (hash tables work best half full) times
* 256 (most non-TrueColor systems are 8-bit).
*/
void ScreenImpl::init_color_tables(ScreenImpl::VisualInfo& info) {
info.local_map = nil;
info.local_map_size = 0;
Visual* v = info.visual;
switch (v->c_class) {
case TrueColor:
info.rgb_table= nil;
set_shift(v->red_mask, info.red, info.red_shift);
set_shift(v->green_mask, info.green, info.green_shift);
set_shift(v->blue_mask, info.blue, info.blue_shift);
break;
default:
info.rgb_table = new RGBTable(512);
if (v->c_class == PseudoColor && v->map_entries < 16) {
XColor xc;
xc.red = 0; xc.green = 0; xc.blue = 0;
find_color(info, xc);
xc.red = 0xffff; xc.green = 0xffff; xc.blue = 0xffff;
find_color(info, xc);
}
break;
}
}
void ScreenImpl::set_shift(
unsigned long mask, unsigned long& v, unsigned long& shift
) {
shift = 0;
v = mask;
while ((v & 0x1) == 0) {
shift += 1;
v >>= 1;
}
}
/*
* Compute a reasonable pixel for xor'ing. Note that this should be done
* after the visual is selected to handle the DirectColor case correctly.
*/
unsigned int ScreenImpl::MSB(unsigned long i) {
return (i ^ (i >> 1)) & i;
}
unsigned long ScreenImpl::xor(
const ScreenImpl::VisualInfo& info, StyleRef s
) {
unsigned long p;
StyleValue_var a = s->resolve(Fresco::tmp_string_ref("xor_pixel"));
if (is_not_nil(a)) {
Long n;
p = a->read_integer(n) ? n : 1;
} else if (info.visual->c_class == DirectColor) {
Visual* v = info.visual;
p = MSB(v->red_mask) | MSB(v->green_mask) | MSB(v->blue_mask);
} else {
XDisplay* dpy = display_->xdisplay();
p = BlackPixel(dpy, number_) ^ WhitePixel(dpy, number_);
}
return p;
}
inline unsigned long ScreenImpl::rescale(
unsigned long value, unsigned long in_scale, unsigned long out_scale
) {
return (value * out_scale + in_scale/2) / in_scale;
}
/*
* Find the X color information for a specified rgb.
* For a TrueColor visual, this is easy (computed directly from rgb values).
* Otherwise, we have to do an XAllocColor if we haven't seen the rgb
* combination before. If XAllocColor fails, then we read the colormap and
* try to find the best match. Note this may cause havoc if the colormap
* entries are read/write.
*/
void ScreenImpl::find_color(ScreenImpl::VisualInfo& info, XColor& xc) {
unsigned long r, g, b;
unsigned short mask = (
((1 << info.visual->bits_per_rgb) - 1) <<
(16 - info.visual->bits_per_rgb)
);
ScreenImpl::RGBTableEntry rgb;
switch (info.visual->c_class) {
case TrueColor:
r = rescale(xc.red, 0xffff, info.red);
g = rescale(xc.green, 0xffff, info.green);
b = rescale(xc.blue, 0xffff, info.blue);
xc.pixel = (
(r << info.red_shift) | (g << info.green_shift) |
(b << info.blue_shift)
);
xc.red = (unsigned short)rescale(r, info.red, 0xffff);
xc.green = (unsigned short)rescale(g, info.green, 0xffff);
xc.blue = (unsigned short)rescale(b, info.blue, 0xffff);
break;
default:
if (info.visual->c_class == StaticGray ||
info.visual->c_class == GrayScale
) {
unsigned short intensity;
if (xc.red == xc.green && xc.red == xc.blue) {
intensity = xc.red;
} else {
intensity = (unsigned short)(
0.30 * xc.red + 0.59 * xc.green + 0.11 * xc.blue
);
}
rgb.red = intensity;
rgb.green = intensity;
rgb.blue = intensity;
} else {
rgb.red = xc.red;
rgb.green = xc.green;
rgb.blue = xc.blue;
}
rgb.red &= mask;
rgb.green &= mask;
rgb.blue &= mask;
if (!info.rgb_table->find(xc, rgb)) {
if (info.local_map_size == 0) {
if (!XAllocColor(display_->xdisplay(), info.cmap, &xc)) {
load_map(info);
}
}
if (info.local_map_size != 0) {
search_map(info, rgb, xc);
}
info.rgb_table->insert(rgb, xc);
}
}
}
/*
* Load our own copy of the color map for doing color searching.
*/
void ScreenImpl::load_map(ScreenImpl::VisualInfo& info) {
info.local_map_size = Math::min(info.visual->map_entries, 256);
info.local_map = new XColor[info.local_map_size];
for (unsigned long p = 0; p < info.local_map_size; p++) {
info.local_map[p].pixel = p;
}
XQueryColors(
display_->xdisplay(), info.cmap,
info.local_map, int(info.local_map_size)
);
}
/*
* Search the map looking for the best match for a given rgb.
*/
void ScreenImpl::search_map(
ScreenImpl::VisualInfo& info, ScreenImpl::RGBTableEntry& rgb, XColor& xc
) {
unsigned long best = 0;
double best_match = 0.0;
Boolean matched = false;
for (unsigned long p = 0; p < info.local_map_size; p++) {
const ScreenImpl::OverlayInfo& ov = info.overlay;
if (ov.id == 0x0 || ov.transparent != p) {
double d = distance(
rgb.red, rgb.green, rgb.blue, info.local_map[p]
);
if (!matched || d < best_match) {
best = p;
best_match = d;
matched = true;
}
}
}
xc = info.local_map[best];
}
/*
* Compute the "distance" between two colors, where "closer"
* should mean "looks similar to."
*/
double ScreenImpl::distance(
unsigned short r, unsigned short g, unsigned short b, const XColor& xc
) {
double scale = 1.0 / double(0x10000);
double rr = (double(r) - double(xc.red)) * scale;
double gg = (double(g) - double(xc.green)) * scale;
double bb = (double(b) - double(xc.blue)) * scale;
return rr*rr + gg*gg + bb*bb;
}
/*
* Compute size of a pixel in printer points. If the "dpi" attribute
* is specified, then we use it as dots per inch and convert to points.
* Otherwise we use font metrics, not the (alleged) screen size,
* because applications really care about how things measure
* with respect to text. The default assumes that fonts are designed
* for 75 dots/inch and printer points are 72.0 pts/inch.
*/
void ScreenImpl::set_dpi() {
Boolean use_default = true;
StyleValue_var a = _tmp(display_->display_style())->resolve(
Fresco::tmp_string_ref("dpi")
);
if (is_not_nil(a)) {
Coord c;
if (a->read_coord(c) && !Math::equal(c, float(0), float(1e-2))) {
pixels_ = 72.0 / c;
use_default = false;
}
}
if (use_default) {
pixels_ = width_ / Coord(pwidth_);
}
}
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