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/* $XConsortium: suVHLine.s,v 1.2 94/03/29 11:19:22 dpw Exp $ */
/*******************************************************************************
Copyright 1992, 1993 by Glenn G. Lai
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Glenn G. Lai not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
Glenn G. Lai DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
Glenn G. Lai
P.O. Box 4314
Austin, Tx 78765
(glenn@cs.utexas.edu)
8/21/92
7/10/93
*******************************************************************************/
#include "assyntax.h"
FILE("suVHLine.s")
AS_BEGIN
#include "vgaAsm.h"
/*
void SpeedUpHLine(dst, fill, len, screen);
void SpeedUpVLine(dst, fill, len, screen);
*/
#define dst REGOFF(8,EBP)
#define fill REGOFF(12,EBP)
#define len REGOFF(16,EBP)
#define screen REGOFF(20,EBP)
/****************************************/
SEG_DATA
copyright:
STRING("Copyright 1992, 7/10/1993 by Glenn G. Lai")
ALIGNDATA4
speedUpTop:
D_LONG 0
lMaskTable:
D_WORD 0x0f02
D_WORD 0x0802
D_WORD 0x0c02
D_WORD 0x0e02
rMaskTable:
D_WORD 0x0f02
D_WORD 0x0102
D_WORD 0x0302
D_WORD 0x0702
segment:
D_BYTE 0
/****************************************/
SEG_TEXT
ALIGNTEXT4
GLOBL GLNAME(SpeedUpVLine)
GLOBL GLNAME(SpeedUpVLine1)
GLNAME(SpeedUpVLine):
MOV_L (REGOFF(12,ESP), ECX)
OR_L (ECX, ECX)
JZ (return)
GLNAME(SpeedUpVLine1):
MOV_L (REGOFF(4,ESP), EAX)
CMP_L (VGABASE, EAX)
JC (pixmapV)
windowV:
CMP_L (CONST(1), ECX)
JNE (moreThanOnePoint)
MOV_L (EAX, ECX)
SHR_L (CONST(16), EAX)
MOV_L (CONST(0x3cd), EDX)
OUT1_B (DX)
AND_L (CONST(0xffff), ECX)
ADD_L (CONTENT(GLNAME(vgaWriteBottom)), ECX)
MOV_L (REGOFF(8,ESP), EAX)
MOV_B (AL, REGIND(ECX))
RET
/****************************************/
ALIGNTEXT4
moreThanOnePoint:
PUSH_L (EBP)
MOV_L (ESP, EBP)
PUSH_L (EDI)
PUSH_L (ESI)
PUSH_L (EBX)
MOV_L (screen, ESI)
MOV_L (ESI, EBX)
DEC_L (EBX)
ADD_L (CONTENT(GLNAME(vgaWriteTop)), EBX)
MOV_L (EBX, CONTENT(speedUpTop))
MOV_L (EAX, EDI)
SHR_L (CONST(16), EAX)
MOV_B (AL, CONTENT(segment))
AND_L (CONST(0xffff), EDI)
ADD_L (CONTENT(GLNAME(vgaWriteBottom)), EDI)
MOV_L (fill, EBX)
MOV_L (len, ECX)
wVLoop:
MOV_L (CONST(0x3cd), EDX)
OUT1_B (DX)
XOR_L (EDX, EDX)
MOV_L (CONTENT(speedUpTop), EAX)
SUB_L (EDI, EAX)
DIV_L (ESI)
CMP_L (ECX, EAX)
JC (wVLoop1)
MOV_L (ECX, EAX)
wVLoop1:
SUB_L (EAX, ECX)
wvLoop2:
MOV_B (BL, REGIND(EDI))
ADD_L (ESI, EDI)
DEC_L (EAX)
JNZ (wvLoop2)
OR_L (ECX, ECX)
JZ (npDone)
SUB_L (CONST(0x10000), EDI)
MOV_B (CONTENT(segment), AL)
INC_B (AL)
MOV_B (AL, CONTENT(segment))
JMP (wVLoop)
/*****************************************/
ALIGNTEXT4
pixmapV:
PUSH_L (EDI)
PUSH_L (ESI)
MOV_L (REGOFF(16,ESP), EDX)
MOV_L (REGOFF(24,ESP), ESI)
MOV_L (ECX, EDI)
AND_L (CONST(3), EDI)
MOV_L (REGDIS(pixmapVTable,EDI,4), EDI)
SHR_L (CONST(2), ECX)
JZ (pixmapV4)
pixmapV5:
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
DEC_L (ECX)
JNZ (pixmapV5)
pixmapV4:
JMP (CODEPTR(EDI))
/*******************/
SEG_DATA
ALIGNDATA4
pixmapVTable:
D_LONG pixmapV0, pixmapV1, pixmapV2, pixmapV3
/*******************/
SEG_TEXT
ALIGNTEXT4
pixmapV3:
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
pixmapV2:
MOV_B (DL, REGIND(EAX))
ADD_L (ESI, EAX)
pixmapV1:
MOV_B (DL, REGIND(EAX))
pixmapV0:
POP_L (ESI)
POP_L (EDI)
RET
/*****************************************/
GLOBL GLNAME(SpeedUpHLine)
GLOBL GLNAME(SpeedUpHLine1)
ALIGNTEXT4
GLNAME(SpeedUpHLine):
MOV_L (REGOFF(12,ESP), ECX)
OR_L (ECX, ECX)
JZ (return)
GLNAME(SpeedUpHLine1):
MOV_L (REGOFF(4,ESP), EAX)
SUB_L (VGABASE, EAX)
JC (pixmapH)
windowH:
CMP_L (CONST(1), ECX)
JNE (windowH1)
MOV_L (EAX, ECX)
SHR_L (CONST(16), EAX)
MOV_W (CONST(0x3cd), DX)
OUT1_B (DX)
AND_L (CONST(0xffff), ECX)
ADD_L (CONTENT(GLNAME(vgaWriteBottom)), ECX)
MOV_L (REGOFF(8,ESP), EAX)
MOV_B (AL, REGIND(ECX))
RET
/****************/
ALIGNTEXT4
windowH1:
/* Change THRESHOLD at YOUR OWN RISK!!! */
#define THRESHOLD CONST(80)
CMP_L (THRESHOLD, ECX)
JNC (pMode)
windowH8:
PUSH_L (EDI)
MOV_L (EAX, EDI)
SHR_L (CONST(16), EAX)
MOV_B (AL, CONTENT(segment))
MOV_W (CONST(0x3cd), DX)
OUT1_B (DX)
AND_L (CONST(0xffff), EDI)
ADD_L (CONTENT(GLNAME(vgaWriteBottom)), EDI)
MOV_L (CONTENT(GLNAME(vgaWriteTop)), EAX)
SUB_L (EDI, EAX)
XOR_L (EDX, EDX)
CMP_L (ECX, EAX)
JNC (windowH7)
MOV_L (ECX, EDX)
MOV_L (EAX, ECX)
SUB_L (EAX, EDX)
windowH7:
MOV_L (REGOFF(12,ESP), EAX)
TEST_L (CONST(1), EDI)
JZ (windowH2)
STOS_B
DEC_L (ECX)
JZ (windowH5)
windowH2:
SHR_L (CONST(1), ECX)
JZ (windowH3)
REP
STOS_W
JNC (windowH4)
windowH3:
STOS_B
windowH4:
OR_L (EDX, EDX)
JNZ (windowH5)
POP_L (EDI)
RET
ALIGNTEXT4
windowH5:
MOV_L (EDX, ECX)
MOV_B (CONTENT(segment), AL)
INC_B (AL)
MOV_L (CONST(0x3cd), EDX)
OUT1_B (DX)
MOV_L (REGOFF(12,ESP), EAX)
SUB_L (CONST(0x10000), EDI)
SHR_L (CONST(1), ECX)
JZ (windowH6)
REP
STOS_W
JNC (windowH9)
windowH6:
STOS_B
windowH9:
POP_L (EDI)
RET
/****************************/
ALIGNTEXT4
pixmapH:
ADD_L (VGABASE, EAX)
CMP_L (CONST(7), ECX)
JC (pixmapH0)
PUSH_L (EDI)
MOV_L (EAX, EDI)
MOV_L (REGOFF(12,ESP), EAX)
TEST_L (CONST(1), EDI)
JZ (pixmapH1)
STOS_B
DEC_L (ECX)
pixmapH1:
TEST_L (CONST(2), EDI)
JZ (pixmapH2)
STOS_W
SUB_L (CONST(2), ECX)
pixmapH2:
MOV_L (ECX, EDX)
SHR_L (CONST(2), ECX)
REP
STOS_L
TEST_L (CONST(2), EDX)
JZ (pixmapH4)
STOS_W
pixmapH4:
TEST_L (CONST(1), EDX)
JZ (pixmapH5)
MOV_B (AL, REGIND(EDI))
pixmapH5:
POP_L (EDI)
RET
/****************/
ALIGNTEXT4
pixmapH0:
MOV_L (REGOFF(8,ESP), EDX)
pixmapH01:
MOV_B (DL, REGIND(EAX))
INC_L (EAX)
DEC_L (ECX)
JNZ (pixmapH01)
RET
/****************************/
ALIGNTEXT4
pMode:
MOV_L (EAX, EDX)
AND_L (CONST(0x3ffff), EDX)
SUB_L (CONST(0x40000), EDX)
NEG_L (EDX)
CMP_L (ECX, EDX)
JC (windowH8)
PUSH_L (EBP)
MOV_L (ESP,EBP)
PUSH_L (EDI)
PUSH_L (ESI)
PUSH_L (EBX)
/***************************/
MOV_W (CONST(0x3c4), DX)
MOV_W (CONST(0x0604), AX )
OUT1_W (DX)
MOV_W (CONST(0x3ce), DX)
MOV_W (CONST(0x0001), AX)
OUT1_W (DX)
MOV_W (CONST(0x0003), AX)
OUT1_W (DX)
MOV_W (CONST(0x4005), AX)
OUT1_W (DX)
MOV_W (CONST(0xff08), AX)
OUT1_W (DX)
/***************************/
MOV_L (fill, EBX)
MOV_L (dst, EDI)
MOV_L (EDI, EAX)
SHR_L (CONST(18), EAX)
DEC_W (DX)
OUT1_B (DX)
MOV_W (CONST(0x3c4), DX)
AND_L (CONST(0x3ffff), EDI)
MOV_L (EDI, EAX)
SHR_L (CONST(2), EDI)
ADD_L (CONTENT(GLNAME(vgaWriteBottom)), EDI)
MOV_L (EAX, ESI)
ADD_L (CONST(3), ESI)
AND_L (CONST(0xfffffffc), ESI)
SUB_L (EAX, ESI)
JZ (pMode1)
MOV_W (REGDIS(lMaskTable,ESI,2), AX)
OUT1_W (DX)
SUB_L (ESI, ECX)
MOV_B (BL, REGIND(EDI))
INC_L (EDI)
pMode1:
MOV_W (CONST(0x0f02), AX)
OUT1_W (DX)
MOV_L (EBX, EAX)
MOV_L (ECX, ESI)
AND_L (CONST(3), ESI)
SHR_L (CONST(2), ECX)
TEST_L (CONST(1), EDI)
JZ (pMode2)
STOS_B
DEC_L (ECX)
pMode2:
SHR_L (CONST(1), ECX)
REP
STOS_W
JNC (pMode3)
STOS_B
pMode3:
SHL_L (CONST(1), ESI)
JZ (pMode4)
MOV_W (rMaskTable(ESI), AX)
OUT1_W (DX)
MOV_B (BL, REGIND(EDI))
MOV_W (CONST(0x0f02), AX)
OUT1_W (DX)
pMode4:
MOV_W (CONST(0x0c04), AX)
OUT1_W (DX)
npDone:
POP_L (EBX)
POP_L (ESI)
POP_L (EDI)
LEAVE
return:
RET
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