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Diffstat (limited to 'glx/single2.c')
-rw-r--r--glx/single2.c18
1 files changed, 7 insertions, 11 deletions
diff --git a/glx/single2.c b/glx/single2.c
index 9597d29fe..53b661d20 100644
--- a/glx/single2.c
+++ b/glx/single2.c
@@ -41,10 +41,6 @@
#include "glxext.h"
#include "indirect_dispatch.h"
#include "unpack.h"
-#include "glapitable.h"
-#include "glapi.h"
-#include "glthread.h"
-#include "dispatch.h"
int
__glXDisp_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
@@ -72,7 +68,7 @@ __glXDisp_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
}
cx->feedbackBufSize = size;
}
- CALL_FeedbackBuffer(GET_DISPATCH(), (size, type, cx->feedbackBuf));
+ glFeedbackBuffer(size, type, cx->feedbackBuf);
cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
@@ -100,7 +96,7 @@ __glXDisp_SelectBuffer(__GLXclientState * cl, GLbyte * pc)
}
cx->selectBufSize = size;
}
- CALL_SelectBuffer(GET_DISPATCH(), (size, cx->selectBuf));
+ glSelectBuffer(size, cx->selectBuf);
cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
@@ -123,10 +119,10 @@ __glXDisp_RenderMode(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
newMode = *(GLenum *) pc;
- retval = CALL_RenderMode(GET_DISPATCH(), (newMode));
+ retval = glRenderMode(newMode);
/* Check that render mode worked */
- CALL_GetIntegerv(GET_DISPATCH(), (GL_RENDER_MODE, &newModeCheck));
+ glGetIntegerv(GL_RENDER_MODE, &newModeCheck);
if (newModeCheck != newMode) {
/* Render mode change failed. Bail */
newMode = newModeCheck;
@@ -219,7 +215,7 @@ __glXDisp_Flush(__GLXclientState * cl, GLbyte * pc)
return error;
}
- CALL_Flush(GET_DISPATCH(), ());
+ glFlush();
cx->hasUnflushedCommands = GL_FALSE;
return Success;
}
@@ -237,7 +233,7 @@ __glXDisp_Finish(__GLXclientState * cl, GLbyte * pc)
}
/* Do a local glFinish */
- CALL_Finish(GET_DISPATCH(), ());
+ glFinish();
cx->hasUnflushedCommands = GL_FALSE;
/* Send empty reply packet to indicate finish is finished */
@@ -346,7 +342,7 @@ DoGetString(__GLXclientState * cl, GLbyte * pc, GLboolean need_swap)
pc += __GLX_SINGLE_HDR_SIZE;
name = *(GLenum *) (pc + 0);
- string = (const char *) CALL_GetString(GET_DISPATCH(), (name));
+ string = (const char *) glGetString(name);
client = cl->client;
if (string == NULL)