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authorIan Romanick <idr@us.ibm.com>2008-07-02 06:25:03 -0700
committerIan Romanick <idr@us.ibm.com>2008-07-02 06:25:03 -0700
commitb84a27fd9fdcb579437cfa38f10cb12cf55dc7c3 (patch)
treeaf0fbccb577673a81b2ade44be4fda0b8c18f22b /glx/indirect_dispatch.h
parent703a9645f3d547144ea62dd81c41f5356a5f87d8 (diff)
VBO: Regenerate files based on recent changes to gl_API.xml
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
Diffstat (limited to 'glx/indirect_dispatch.h')
-rw-r--r--glx/indirect_dispatch.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/glx/indirect_dispatch.h b/glx/indirect_dispatch.h
index e81c382f0..014e417c9 100644
--- a/glx/indirect_dispatch.h
+++ b/glx/indirect_dispatch.h
@@ -251,8 +251,6 @@ extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GL
extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
@@ -423,6 +421,8 @@ extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);