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authorAdam Jackson <ajax@redhat.com>2016-04-05 15:53:02 -0400
committerAdam Jackson <ajax@redhat.com>2016-04-07 11:02:55 -0400
commit7d3ad6904fbde155a04a5803550c28f00a724911 (patch)
tree8fa0061ce686381b2af12024db0b15d6e543b85c /dri3
parent980fd34f4767e0c73b73b4bad092e972499a84d8 (diff)
damage: Make damageRegionProcessPending take a damage not a drawableperformance
In the case where there's no damage monitor on the drawable, we look that fact up twice: once before rendering to decide whether to compute damage, and again after to decide whether to append it. The layer below us is effectively not allowed to change whether there's a damage monitor for the drawable, but there's no way the compiler can know that. Instead, look it up once up front, and change the check macros and damageRegionProcessPending to refer to it. Signed-off-by: Adam Jackson <ajax@redhat.com>
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