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/* WARNING: If you change any of these defines, make sure to change
* the kernel include file as well (mga_drm.h)
*/
#ifndef _XF86DRI_MGA_H_
#define _XF86DRI_MGA_H_
#ifndef _MGA_DEFINES_
#define _MGA_DEFINES_
#define MGA_F 0x1 /* fog */
#define MGA_A 0x2 /* alpha */
#define MGA_S 0x4 /* specular */
#define MGA_T2 0x8 /* multitexture */
#define MGA_WARP_TGZ 0
#define MGA_WARP_TGZF (MGA_F)
#define MGA_WARP_TGZA (MGA_A)
#define MGA_WARP_TGZAF (MGA_F|MGA_A)
#define MGA_WARP_TGZS (MGA_S)
#define MGA_WARP_TGZSF (MGA_S|MGA_F)
#define MGA_WARP_TGZSA (MGA_S|MGA_A)
#define MGA_WARP_TGZSAF (MGA_S|MGA_F|MGA_A)
#define MGA_WARP_T2GZ (MGA_T2)
#define MGA_WARP_T2GZF (MGA_T2|MGA_F)
#define MGA_WARP_T2GZA (MGA_T2|MGA_A)
#define MGA_WARP_T2GZAF (MGA_T2|MGA_A|MGA_F)
#define MGA_WARP_T2GZS (MGA_T2|MGA_S)
#define MGA_WARP_T2GZSF (MGA_T2|MGA_S|MGA_F)
#define MGA_WARP_T2GZSA (MGA_T2|MGA_S|MGA_A)
#define MGA_WARP_T2GZSAF (MGA_T2|MGA_S|MGA_F|MGA_A)
#define MGA_MAX_G400_PIPES 16
#define MGA_MAX_G200_PIPES 8 /* no multitex */
#define MGA_MAX_WARP_PIPES MGA_MAX_G400_PIPES
#define MGA_CARD_TYPE_G200 1
#define MGA_CARD_TYPE_G400 2
#define MGA_FRONT 0x1
#define MGA_BACK 0x2
#define MGA_DEPTH 0x4
/* 3d state excluding texture units:
*/
#define MGA_CTXREG_DSTORG 0 /* validated */
#define MGA_CTXREG_MACCESS 1
#define MGA_CTXREG_PLNWT 2
#define MGA_CTXREG_DWGCTL 3
#define MGA_CTXREG_ALPHACTRL 4
#define MGA_CTXREG_FOGCOLOR 5
#define MGA_CTXREG_WFLAG 6
#define MGA_CTXREG_TDUAL0 7
#define MGA_CTXREG_TDUAL1 8
#define MGA_CTXREG_FCOL 9
#define MGA_CTX_SETUP_SIZE 10
/* 2d state
*/
#define MGA_2DREG_PITCH 0
#define MGA_2D_SETUP_SIZE 1
/* Each texture unit has a state:
*/
#define MGA_TEXREG_CTL 0
#define MGA_TEXREG_CTL2 1
#define MGA_TEXREG_FILTER 2
#define MGA_TEXREG_BORDERCOL 3
#define MGA_TEXREG_ORG 4 /* validated */
#define MGA_TEXREG_ORG1 5
#define MGA_TEXREG_ORG2 6
#define MGA_TEXREG_ORG3 7
#define MGA_TEXREG_ORG4 8
#define MGA_TEXREG_WIDTH 9
#define MGA_TEXREG_HEIGHT 10
#define MGA_TEX_SETUP_SIZE 11
/* What needs to be changed for the current vertex dma buffer?
*/
#define MGA_UPLOAD_CTX 0x1
#define MGA_UPLOAD_TEX0 0x2
#define MGA_UPLOAD_TEX1 0x4
#define MGA_UPLOAD_PIPE 0x8
#define MGA_UPLOAD_TEX0IMAGE 0x10
#define MGA_UPLOAD_TEX1IMAGE 0x20
#define MGA_UPLOAD_2D 0x40
#define MGA_WAIT_AGE 0x80 /* handled client-side */
#define MGA_UPLOAD_CLIPRECTS 0x100 /* handled client-side */
#define MGA_DMA_FLUSH 0x200 /* set when someone gets the lock
quiescent */
/* 32 buffers of 64k each, total 1 meg.
*/
#define MGA_DMA_BUF_ORDER 16
#define MGA_DMA_BUF_SZ (1<<MGA_DMA_BUF_ORDER)
#define MGA_DMA_BUF_NR 31
/* Keep these small for testing.
*/
#define MGA_NR_SAREA_CLIPRECTS 8
/* 2 heaps (1 for card, 1 for agp), each divided into upto 128
* regions, subject to a minimum region size of (1<<16) == 64k.
*
* Clients may subdivide regions internally, but when sharing between
* clients, the region size is the minimum granularity.
*/
#define MGA_CARD_HEAP 0
#define MGA_AGP_HEAP 1
#define MGA_NR_TEX_HEAPS 2
#define MGA_NR_TEX_REGIONS 16
#define MGA_LOG_MIN_TEX_REGION_SIZE 16
#endif
typedef struct _drmMgaWarpIndex {
int installed;
unsigned long phys_addr;
int size;
} drmMgaWarpIndex;
typedef struct _drmMgaInit {
int reserved_map_agpstart;
int reserved_map_idx;
int buffer_map_idx;
int sarea_priv_offset;
int primary_size;
int warp_ucode_size;
unsigned int frontOffset;
unsigned int backOffset;
unsigned int depthOffset;
unsigned int textureOffset;
unsigned int textureSize;
unsigned int agpTextureSize;
unsigned int agpTextureOffset;
unsigned int cpp;
unsigned int stride;
int sgram;
int chipset;
drmMgaWarpIndex WarpIndex[MGA_MAX_WARP_PIPES];
unsigned int mAccess;
} drmMgaInit;
Bool drmMgaCleanupDma(int driSubFD);
Bool drmMgaLockUpdate(int driSubFD, drmLockFlags flags);
Bool drmMgaInitDma(int driSubFD, drmMgaInit *info);
#endif
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