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/**************************************************************
 *
 * Support for using the Quartz Window Manager cursor
 *
 **************************************************************/
/* $XFree86: xc/programs/Xserver/hw/darwin/bundle/quartzCursor.c,v 1.4 2001/05/09 07:16:19 torrey Exp $ */

#include "mi.h"
#include "scrnintstr.h"
#include "cursorstr.h"
#include "mipointrst.h"

#include "quartzCursor.h"

#undef AllocCursor
#define Cursor QD_Cursor
#define WindowPtr QD_WindowPtr
#include <ApplicationServices/ApplicationServices.h>

// Size of the QuickDraw cursor
#define CURSORWIDTH 16
#define CURSORHEIGHT 16

typedef struct {
    int                     qdCursorMode;
    int                     qdCursorVisible;
    int                     serverVisible;
    CursorPtr               latentCursor;
    QueryBestSizeProcPtr    QueryBestSize;
    miPointerSpriteFuncPtr  spriteFuncs;
} QuartzCursorScreenRec, *QuartzCursorScreenPtr;

static int darwinCursorScreenIndex = -1;
static unsigned long darwinCursorGeneration = 0;
static QD_Cursor gQDArrow; // QuickDraw arrow cursor

#define CURSOR_PRIV(pScreen) \
    ((QuartzCursorScreenPtr)pScreen->devPrivates[darwinCursorScreenIndex].ptr)
#define HIDE_QD_CURSOR(display, visible) \
    if (visible) { CGDisplayHideCursor(display); visible = FALSE; }
#define SHOW_QD_CURSOR(display, visible) \
    CGDisplayShowCursor(display); visible = TRUE;


/*
 * MakeQDCursor helpers: CTAB_ENTER, interleave
 */

// Add a color entry to a ctab
#define CTAB_ENTER(ctab, index, r, g, b) \
    ctab->ctTable[index].rgb.red = r; \
    ctab->ctTable[index].rgb.green = g; \
    ctab->ctTable[index].rgb.blue = b

// Make an unsigned short by interleaving the bits of bytes c1 and c2.
// High bit of c1 is first; low bit of c2 is last.
// Interleave is a built-in INTERCAL operator.
static unsigned short
interleave(
    unsigned char c1,
    unsigned char c2 ) 
{
    return
        ((c1 & 0x80) << 8) | ((c2 & 0x80) << 7) | 
        ((c1 & 0x40) << 7) | ((c2 & 0x40) << 6) | 
        ((c1 & 0x20) << 6) | ((c2 & 0x20) << 5) | 
        ((c1 & 0x10) << 5) | ((c2 & 0x10) << 4) | 
        ((c1 & 0x08) << 4) | ((c2 & 0x08) << 3) | 
        ((c1 & 0x04) << 3) | ((c2 & 0x04) << 2) | 
        ((c1 & 0x02) << 2) | ((c2 & 0x02) << 1) | 
        ((c1 & 0x01) << 1) | ((c2 & 0x01) << 0) ;
}

/*
 * MakeQDCursor
 * Make a QuickDraw color cursor from the given X11 cursor.
 * Warning: This code is nasty. Color cursors were meant to be read 
 * from resources; constructing the structures programmatically is messy.
 */
/*
    QuickDraw cursor representation: 
    Our color cursor is a 2 bit per pixel pixmap. 
    Each pixel's bits are (source<<1 | mask) from the original X cursor pixel.
    The cursor's color table maps the colors like this:
    (2-bit value | X result    | colortable | Mac result)
             00  | transparent | white      | transparent (white outside mask)
             01  | back color  | back color | back color
             10  | undefined   | black      | invert background (just for fun)
             11  | fore color  | fore color | fore color
*/
static CCrsrHandle
MakeQDCursor(
    CursorPtr pCursor ) 
{
    CCrsrHandle result;
    CCrsrPtr curs;
    int i, w, h;
    unsigned short rowMask;
    PixMap *pix;
    ColorTable *ctab;
    unsigned short *image;

    result = (CCrsrHandle) NewHandleClear(sizeof(CCrsr));
    if (!result) return NULL;
    HLock((Handle)result);
    curs = *result;

    // Initialize CCrsr
    curs->crsrType = 0x8001;     // 0x8000 = b&w, 0x8001 = color
    curs->crsrMap = (PixMapHandle) NewHandleClear(sizeof(PixMap));
    if (!curs->crsrMap) goto pixAllocFailed;
    HLock((Handle)curs->crsrMap);
    pix = *curs->crsrMap;
    curs->crsrData = NULL;       // raw cursor image data (set below)
    curs->crsrXData = NULL;      // QD's processed data
    curs->crsrXValid = 0;        // zero means QD must re-process cursor data
    curs->crsrXHandle = NULL;    // reserved
    memset(curs->crsr1Data, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w data
    memset(curs->crsrMask,  0, CURSORWIDTH*CURSORHEIGHT/8); // b&w & color mask
    curs->crsrHotSpot.h = min(CURSORWIDTH,  pCursor->bits->xhot); // hot spot
    curs->crsrHotSpot.v = min(CURSORHEIGHT, pCursor->bits->yhot); // hot spot
    curs->crsrXTable = 0;        // reserved
    curs->crsrID = GetCTSeed();  // unique ID from Color Manager 

    // Set the b&w data and mask
    w = min(pCursor->bits->width,  CURSORWIDTH);
    h = min(pCursor->bits->height, CURSORHEIGHT);
    rowMask = ~((1 << (CURSORWIDTH - w)) - 1);
    for (i = 0; i < h; i++) {
        curs->crsr1Data[i] = rowMask &
        ((pCursor->bits->source[i*4]<<8) | pCursor->bits->source[i*4+1]);
        curs->crsrMask[i] = rowMask &
        ((pCursor->bits->mask[i*4]<<8)   | pCursor->bits->mask[i*4+1]);
    }
    
    // Set the color data and mask
    // crsrMap: defines bit depth and size and colortable only
    pix->rowBytes = (CURSORWIDTH * 2 / 8) | 0x8000; // last bit on means PixMap
    SetRect(&pix->bounds, 0, 0, CURSORWIDTH, CURSORHEIGHT); // see TN 1020
    pix->pixelSize = 2;
    pix->cmpCount = 1;
    pix->cmpSize = 2;
    // pix->pmTable set below

    // crsrData is the pixel data. crsrMap's baseAddr is not used.
    curs->crsrData = NewHandleClear(CURSORWIDTH*CURSORHEIGHT * 2 / 8);
    if (!curs->crsrData) goto imageAllocFailed;
    HLock((Handle)curs->crsrData);
    image = (unsigned short *) *curs->crsrData;
    // Pixel data is just 1-bit data and mask interleaved (see above)
    for (i = 0; i < h; i++) {
        unsigned char s, m;
        s = pCursor->bits->source[i*4] & (rowMask >> 8);
        m = pCursor->bits->mask[i*4] & (rowMask >> 8);
        image[2*i] = interleave(s, m);
        s = pCursor->bits->source[i*4+1] & (rowMask & 0x00ff);
        m = pCursor->bits->mask[i*4+1] & (rowMask & 0x00ff);
        image[2*i+1] = interleave(s, m);
    }

    // Build the color table (entries described above)
    // NewPixMap allocates a color table handle.
    pix->pmTable = (CTabHandle) NewHandleClear(sizeof(ColorTable) + 3
                    * sizeof(ColorSpec));
    if (!pix->pmTable) goto ctabAllocFailed;
    HLock((Handle)pix->pmTable);
    ctab = *pix->pmTable;
    ctab->ctSeed = GetCTSeed();
    ctab->ctFlags = 0;
    ctab->ctSize = 3; // color count - 1
    CTAB_ENTER(ctab, 0, 0xffff, 0xffff, 0xffff);
    CTAB_ENTER(ctab, 1, pCursor->backRed, pCursor->backGreen,
               pCursor->backBlue);
    CTAB_ENTER(ctab, 2, 0x0000, 0x0000, 0x0000);
    CTAB_ENTER(ctab, 3, pCursor->foreRed, pCursor->foreGreen,
               pCursor->foreBlue);

    HUnlock((Handle)pix->pmTable); // ctab
    HUnlock((Handle)curs->crsrData); // image data
    HUnlock((Handle)curs->crsrMap); // pix
    HUnlock((Handle)result); // cursor

    return result;

    // "What we have here is a failure to allocate"
ctabAllocFailed:
    HUnlock((Handle)curs->crsrData);
    DisposeHandle((Handle)curs->crsrData);
imageAllocFailed:
    HUnlock((Handle)curs->crsrMap);
    DisposeHandle((Handle)curs->crsrMap);
pixAllocFailed:
    HUnlock((Handle)result);
    DisposeHandle((Handle)result);
    return NULL;
}


/*
===========================================================================

 Pointer sprite functions

===========================================================================
*/

/*
 * QuartzRealizeCursor
 * Convert the X cursor representation to QuickDraw format if possible.
 */
Bool
QuartzRealizeCursor(
    ScreenPtr pScreen,
    CursorPtr pCursor )
{
    CCrsrHandle qdCursor;
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    if(!pCursor || !pCursor->bits)
        return FALSE;

    // if the cursor is too big we use a software cursor
    if ((pCursor->bits->height > CURSORHEIGHT) ||
        (pCursor->bits->width > CURSORWIDTH))
        return (*ScreenPriv->spriteFuncs->RealizeCursor)(pScreen, pCursor);

    // make new cursor image
    qdCursor = MakeQDCursor(pCursor); 
    if (!qdCursor) return FALSE;

    // save the result
    pCursor->devPriv[pScreen->myNum] = (pointer) qdCursor;

    return TRUE;
}


/*
 * QuartzUnrealizeCursor
 * Free the storage space associated with a realized cursor.
 */
Bool
QuartzUnrealizeCursor(
    ScreenPtr pScreen,
    CursorPtr pCursor )
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    if ((pCursor->bits->height > CURSORHEIGHT) ||
        (pCursor->bits->width > CURSORWIDTH)) {
        return (*ScreenPriv->spriteFuncs->UnrealizeCursor)(pScreen, pCursor);
    } else {
        DisposeCCursor((CCrsrHandle) pCursor->devPriv[pScreen->myNum]);
        return TRUE;
    }
}


/*
 * QuartzSetCursor
 * Set the cursor sprite and position.
 * Use QuickDraw cursor if possible.
 */
static void
QuartzSetCursor(
    ScreenPtr       pScreen,
    CursorPtr       pCursor,
    int             x,
    int             y)
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    ScreenPriv->latentCursor = pCursor;

    // Don't touch Mac OS cursor if X is hidden!
    if (! ScreenPriv->serverVisible)
        return;

    if (!pCursor) {
        // Remove the cursor completely.
        HIDE_QD_CURSOR(kCGDirectMainDisplay, ScreenPriv->qdCursorVisible);
        if (! ScreenPriv->qdCursorMode)
            (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
    }
    else if ((pCursor->bits->height <= CURSORHEIGHT) &&
             (pCursor->bits->width <= CURSORWIDTH))
    {
        // Cursor is small enough to use QuickDraw directly.
        CCrsrHandle curs;

        if (! ScreenPriv->qdCursorMode)    // remove the X cursor
            (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
        ScreenPriv->qdCursorMode = TRUE;

        curs = (CCrsrHandle) pCursor->devPriv[pScreen->myNum];
        SetCCursor(curs);
        SHOW_QD_CURSOR(kCGDirectMainDisplay, ScreenPriv->qdCursorVisible);
    }
    else {
        // Cursor is too big for QuickDraw. Use X software cursor.
        HIDE_QD_CURSOR(kCGDirectMainDisplay, ScreenPriv->qdCursorVisible);
        ScreenPriv->qdCursorMode = FALSE;
        (*ScreenPriv->spriteFuncs->SetCursor)(pScreen, pCursor, x, y);
    }
}


/*
 * QuartzMoveCursor
 * Move the cursor. This is a noop for QuickDraw.
 */
static void
QuartzMoveCursor(
    ScreenPtr   pScreen,
    int         x,
    int         y)
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    // only the X cursor needs to be explicitly moved
    if (!ScreenPriv->qdCursorMode)
        (*ScreenPriv->spriteFuncs->MoveCursor)(pScreen, x, y);
}


static miPointerSpriteFuncRec quartzSpriteFuncsRec = {
    QuartzRealizeCursor,
    QuartzUnrealizeCursor,
    QuartzSetCursor,
    QuartzMoveCursor
};

/*
===========================================================================

 Pointer screen functions

===========================================================================
*/

/*
 * QuartzCursorOffScreen
 */
static Bool QuartzCursorOffScreen(ScreenPtr *pScreen, int *x, int *y)
{
    return FALSE;
}


/*
 * QuartzCrossScreen
 */
static void QuartzCrossScreen(ScreenPtr pScreen, Bool entering)
{
    return;
}


/*
 * QuartzWarpCursor
 *  Change the cursor position without generating an event or motion history
 */
static void
QuartzWarpCursor(
    ScreenPtr               pScreen,
    int                     x,
    int                     y)
{
    CGDisplayErr            cgErr;
    CGPoint                 cgPoint;
    int                     neverMoved = TRUE;

    if (neverMoved) {
        // Don't move the cursor the first time. This is the jump-to-center 
        // initialization, and it's annoying because we may still be in MacOS.
        neverMoved = FALSE;
        return;
    }

    if (CURSOR_PRIV(pScreen)->serverVisible) {
        cgPoint = CGPointMake(x, y);
        cgErr = CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgPoint);
        if (cgErr != CGDisplayNoErr) {
            ErrorF("Could not set cursor position with error code 0x%x.\n",
                    cgErr);
        }
    }

    miPointerWarpCursor(pScreen, x, y);
}


static miPointerScreenFuncRec quartzScreenFuncsRec = {
    QuartzCursorOffScreen,
    QuartzCrossScreen,
    QuartzWarpCursor,
};

/*
===========================================================================

 Other screen functions

===========================================================================
*/

/*
 * QuartzCursorQueryBestSize
 * Handle queries for best cursor size
 */
static void
QuartzCursorQueryBestSize(
   int              class, 
   unsigned short   *width,
   unsigned short   *height,
   ScreenPtr        pScreen)
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    if (class == CursorShape) {
        *width = CURSORWIDTH;
        *height = CURSORHEIGHT;
    } else {
        (*ScreenPriv->QueryBestSize)(class, width, height, pScreen);
    }
}


/*
 * QuartzInitCursor
 * Initialize cursor support
 */
Bool 
QuartzInitCursor(
    ScreenPtr   pScreen )
{
    QuartzCursorScreenPtr   ScreenPriv;
    miPointerScreenPtr      PointPriv;

    // initialize software cursor handling (always needed as backup)
    if (!miDCInitialize(pScreen, &quartzScreenFuncsRec)) {
        return FALSE;
    }

    // allocate private storage for this screen's QuickDraw cursor info
    if (darwinCursorGeneration != serverGeneration) {
        if ((darwinCursorScreenIndex = AllocateScreenPrivateIndex()) < 0)
            return FALSE;
        darwinCursorGeneration = serverGeneration;
    }

    ScreenPriv = xcalloc( 1, sizeof(QuartzCursorScreenRec) );
    if (!ScreenPriv) return FALSE;

    CURSOR_PRIV(pScreen) = ScreenPriv;

    // override some screen procedures
    ScreenPriv->QueryBestSize = pScreen->QueryBestSize;
    pScreen->QueryBestSize = QuartzCursorQueryBestSize;

    // initialize QuickDraw cursor handling
    GetQDGlobalsArrow(&gQDArrow);
    PointPriv = (miPointerScreenPtr)
                    pScreen->devPrivates[miPointerScreenIndex].ptr;

    ScreenPriv->spriteFuncs = PointPriv->spriteFuncs;
    PointPriv->spriteFuncs = &quartzSpriteFuncsRec; 

    ScreenPriv->qdCursorMode = TRUE;
    ScreenPriv->qdCursorVisible = TRUE;
    ScreenPriv->latentCursor = NULL;
    ScreenPriv->serverVisible = FALSE; 
    return TRUE;
}


// X server is hiding. Restore the Aqua cursor.
void QuartzSuspendXCursor(
    ScreenPtr pScreen )
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    SetCursor(&gQDArrow);
    SHOW_QD_CURSOR(kCGDirectMainDisplay, ScreenPriv->qdCursorVisible);

    ScreenPriv->serverVisible = FALSE;
}


// X server is showing. Restore the X cursor.
void QuartzResumeXCursor(
    ScreenPtr pScreen,
    int x,
    int y )
{
    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);

    ScreenPriv->serverVisible = TRUE;

    QuartzSetCursor(pScreen, ScreenPriv->latentCursor, x, y);
}