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/* $XFree86: xc/programs/Xserver/GL/glx/renderpix.c,v 1.4 1999/07/18 08:34:24 dawes Exp $ */
/*
** The contents of this file are subject to the GLX Public License Version 1.0
** (the "License"). You may not use this file except in compliance with the
** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
** or at http://www.sgi.com/software/opensource/glx/license.html.
**
** Software distributed under the License is distributed on an "AS IS"
** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
** language governing rights and limitations under the License.
**
** The Original Software is GLX version 1.2 source code, released February,
** 1999. The developer of the Original Software is Silicon Graphics, Inc.
** Those portions of the Subject Software created by Silicon Graphics, Inc.
** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
**
** $SGI$
*/
#define NEED_REPLIES
#include "glxserver.h"
#include "unpack.h"
#include "g_disptab.h"
void __glXDisp_PolygonStipple(GLbyte *pc)
{
__GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glPolygonStipple((GLubyte *)(hdr+1));
}
void __glXDisp_Bitmap(GLbyte *pc)
{
__GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glBitmap((GLsizei) hdr->width,
(GLsizei) hdr->height,
(GLfloat) hdr->xorig,
(GLfloat) hdr->yorig,
(GLfloat) hdr->xmove,
(GLfloat) hdr->ymove,
(GLubyte *)(hdr+1));
}
void __glXDisp_TexImage1D(GLbyte *pc)
{
__GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glTexImage1D(hdr->target,
(GLint) hdr->level,
(GLint) hdr->components,
(GLsizei) hdr->width,
(GLint) hdr->border,
hdr->format,
hdr->type,
(GLvoid *)(hdr+1));
}
void __glXDisp_TexImage2D(GLbyte *pc)
{
__GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glTexImage2D(hdr->target,
(GLint) hdr->level,
(GLint) hdr->components,
(GLsizei) hdr->width,
(GLsizei) hdr->height,
(GLint) hdr->border,
hdr->format,
hdr->type,
(GLvoid *)(hdr+1));
}
void __glXDisp_DrawPixels(GLbyte *pc)
{
__GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glDrawPixels((GLsizei) hdr->width,
(GLsizei) hdr->height,
hdr->format,
hdr->type,
(GLvoid *)(hdr+1));
}
void __glXDisp_TexSubImage1D(GLbyte *pc)
{
__GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glTexSubImage1D(hdr->target,
(GLint) hdr->level,
(GLint) hdr->xoffset,
(GLsizei) hdr->width,
hdr->format,
hdr->type,
(GLvoid *)(hdr+1));
}
void __glXDisp_TexSubImage2D(GLbyte *pc)
{
__GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
glTexSubImage2D(hdr->target,
(GLint) hdr->level,
(GLint) hdr->xoffset,
(GLint) hdr->yoffset,
(GLsizei) hdr->width,
(GLsizei) hdr->height,
hdr->format,
hdr->type,
(GLvoid *)(hdr+1));
}
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