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/* Id: winpos.h,v 1.2 1999/02/26 08:52:40 martin Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Log: winpos.h,v $
* Revision 1.2 1999/02/26 08:52:40 martin
* Updated Mesa to the official version checked into the Mesa cvs archive
* Cleaned up the XMesa interface
* Fixed support for standalone Mesa
* Removed several unused files in the lib/GL/mesa/src subdirectory
* Moved glcore.h back to include/GL/internal/glcore.h
*
* Revision 3.1 1999/02/14 03:46:34 brianp
* new copyright
*
* Revision 3.0 1998/01/31 21:07:51 brianp
* initial rev
*
*/
#ifndef WINPOS_H
#define WINPOS_H
#include "types.h"
#ifndef GL_MESA_window_pos
extern void glWindowPos2iMESA( GLint x, GLint y );
extern void glWindowPos2fMESA( GLfloat x, GLfloat y );
extern void glWindowPos2dMESA( GLdouble x, GLdouble y );
extern void glWindowPos2ivMESA( const GLint *p );
extern void glWindowPos2fvMESA( const GLfloat *p );
extern void glWindowPos2dvMESA( const GLdouble *p );
extern void glWindowPos3iMESA( GLint x, GLint y, GLint z );
extern void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
extern void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
extern void glWindowPos3ivMESA( const GLint *p );
extern void glWindowPos3fvMESA( const GLfloat *p );
extern void glWindowPos3dvMESA( const GLdouble *p );
extern void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
extern void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glWindowPos4ivMESA( const GLint *p );
extern void glWindowPos4fvMESA( const GLfloat *p );
extern void glWindowPos4dvMESA( const GLdouble *p );
#endif
extern void gl_WindowPos4fMESA( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
#endif
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