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/* Id: vb.c,v 1.3 1999/02/26 08:52:39 martin Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Log: vb.c,v $
* Revision 1.3 1999/02/26 08:52:39 martin
* Updated Mesa to the official version checked into the Mesa cvs archive
* Cleaned up the XMesa interface
* Fixed support for standalone Mesa
* Removed several unused files in the lib/GL/mesa/src subdirectory
* Moved glcore.h back to include/GL/internal/glcore.h
*
* Revision 3.6 1999/02/24 22:48:08 jens
* Added header file to get XMesa to compile standalone and inside XFree86
*
* Revision 3.5 1999/02/14 03:46:34 brianp
* new copyright
*
* Revision 3.4 1998/10/31 17:06:15 brianp
* variety of multi-texture changes
*
* Revision 3.3 1998/10/29 03:57:11 brianp
* misc clean-up of new vertex transformation code
*
* Revision 3.2 1998/10/29 02:28:13 brianp
* incorporated Keith Whitwell's transformation optimizations
*
* Revision 3.1 1998/02/20 04:53:07 brianp
* implemented GL_SGIS_multitexture
*
* Revision 3.0 1998/01/31 21:06:45 brianp
* initial rev
*
*/
/* $XFree86: xc/lib/GL/mesa/src/vb.c,v 1.3 1999/04/04 00:20:34 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "types.h"
#include "vb.h"
#endif
/*
* Allocate and initialize a vertex buffer.
*/
struct vertex_buffer *gl_alloc_vb(void)
{
struct vertex_buffer *vb;
vb = (struct vertex_buffer *) calloc(sizeof(struct vertex_buffer), 1);
if (vb) {
/* set non-zero fields */
GLuint i, j;
for (i=0;i<VB_SIZE;i++) {
vb->ClipMask[i] = 0;
vb->Obj[i][3] = 1.0F;
for (j=0;j<MAX_TEXTURE_UNITS;j++) {
vb->MultiTexCoord[j][i][2] = 0.0F;
vb->MultiTexCoord[j][i][3] = 1.0F;
}
}
vb->LastMaterial = 0;
vb->NextMaterial[0] = 0;
vb->MaterialMask[0] = 0;
vb->TexCoord = vb->MultiTexCoord[0];
vb->VertexSizeMask = VERTEX3_BIT;
vb->TexCoordSize = 2;
vb->MonoColor = GL_TRUE;
vb->MonoNormal = GL_TRUE;
vb->ClipOrMask = 0;
vb->ClipAndMask = CLIP_ALL_BITS;
/* Indirection for vertex array shortcuts */
vb->ObjPtr = (GLfloat *)vb->Obj;
vb->ObjCoordSize = 4;
vb->ObjStride = 4;
vb->NormalPtr = (GLfloat *)vb->Normal;
vb->NormalStride = 3;
}
return vb;
}
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