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|
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxglidew.c,v 1.1 2000/09/24 13:51:15 alanh Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
* terms stated above.
*
* Thank you for your contribution, David!
*
* Please make note of the above copyright/license statement. If you
* contributed code or bug fixes to this code under the previous (GNU
* Library) license and object to the new license, your code will be
* removed at your request. Please see the Mesa docs/COPYRIGHT file
* for more information.
*
* Additional Mesa/3Dfx driver developers:
* Daryll Strauss <daryll@precisioninsight.com>
* Keith Whitwell <keith@precisioninsight.com>
*
* See fxapi.h for more revision/author details.
*/
#include <stdlib.h>
#include <string.h>
#include "glide.h"
#include "fxdrv.h"
#include "fxglidew.h"
grStencilFunc_t grStencilFuncPtr = NULL;
grStencilMask_t grStencilMaskPtr = NULL;
grStencilOp_t grStencilOpPtr = NULL;
grBufferClearExt_t grBufferClearExtPtr = NULL;
grColorMaskExt_t grColorMaskExtPtr = NULL;
txImgQuantize_t txImgQuantizePtr = NULL;
txImgDeQuantize_t txImgDequantizeFXT1Ptr = NULL;
txErrorSetCallback_t txErrorSetCallbackPtr = NULL;
FxI32
FX_grGetInteger_NoLock(FxU32 pname)
{
switch (pname) {
case FX_FOG_TABLE_ENTRIES:
case FX_GLIDE_STATE_SIZE:
case FX_LFB_PIXEL_PIPE:
case FX_PENDING_BUFFERSWAPS:
case FX_TEXTURE_ALIGN:
case GR_STATS_PIXELS_DEPTHFUNC_FAIL:
case GR_STATS_PIXELS_IN:
case GR_STATS_PIXELS_OUT:
{
FxI32 result;
FxU32 grname = pname;
grGet(grname, 4, &result);
return result;
}
case FX_ZDEPTH_MAX:
{
FxI32 zvals[2];
grGet(GR_ZDEPTH_MIN_MAX, 8, zvals);
return zvals[0];
}
default:
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n");
}
}
return 0;
}
FxI32
FX_grGetInteger(fxMesaContext fxMesa, FxU32 pname)
{
int result;
BEGIN_BOARD_LOCK(fxMesa);
result = FX_grGetInteger_NoLock(pname);
END_BOARD_LOCK(fxMesa);
return result;
}
const char *
FX_grGetString(fxMesaContext fxMesa, FxU32 pname)
{
const char *s;
BEGIN_BOARD_LOCK(fxMesa);
s = grGetString(pname);
END_BOARD_LOCK(fxMesa);
return s;
}
/* Wrapper for grColorMask() and grColorMaskExt().
*/
void
FX_grColorMask(GLcontext *ctx, GLboolean r, GLboolean g,
GLboolean b, GLboolean a)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
BEGIN_BOARD_LOCK(fxMesa);
if (ctx->Visual->RedBits == 8) {
/* 32bpp mode */
ASSERT(grColorMaskExtPtr);
(*grColorMaskExtPtr)(r, g, b, a);
}
else {
/* 16 bpp mode */
/* we never have an alpha buffer */
grColorMask(r || g || b, GL_FALSE);
}
END_BOARD_LOCK(fxMesa);
}
/* As above, but pass the mask as an array
*/
void
FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
BEGIN_BOARD_LOCK(fxMesa);
if (ctx->Visual->RedBits == 8) {
/* 32bpp mode */
ASSERT(grColorMaskExtPtr);
(*grColorMaskExtPtr)(rgba[RCOMP], rgba[GCOMP],
rgba[BCOMP], rgba[ACOMP]);
}
else {
/* 16 bpp mode */
/* we never have an alpha buffer */
grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP], GL_FALSE);
}
END_BOARD_LOCK(fxMesa);
}
FxBool
FX_grLfbLock(fxMesaContext fxMesa, GrLock_t type, GrBuffer_t buffer,
GrLfbWriteMode_t writeMode, GrOriginLocation_t origin,
FxBool pixelPipeline, GrLfbInfo_t * info)
{
FxBool result;
BEGIN_BOARD_LOCK(fxMesa);
result = grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info);
END_BOARD_LOCK(fxMesa);
return result;
}
FxU32
FX_grTexTextureMemRequired(fxMesaContext fxMesa, FxU32 evenOdd, GrTexInfo * info)
{
FxU32 result;
BEGIN_BOARD_LOCK(fxMesa);
result = grTexTextureMemRequired(evenOdd, info);
END_BOARD_LOCK(fxMesa);
return result;
}
FxU32
FX_grTexMinAddress(fxMesaContext fxMesa, GrChipID_t tmu)
{
FxU32 result;
BEGIN_BOARD_LOCK(fxMesa);
result = grTexMinAddress(tmu);
END_BOARD_LOCK(fxMesa);
return result;
}
extern FxU32
FX_grTexMaxAddress(fxMesaContext fxMesa, GrChipID_t tmu)
{
FxU32 result;
BEGIN_BOARD_LOCK(fxMesa);
result = grTexMaxAddress(tmu);
END_BOARD_LOCK(fxMesa);
return result;
}
#if defined(FX_GLIDE3)
void
FX_grGammaCorrectionValue(float val)
{
(void) val;
/* ToDo */
}
int
FX_getFogTableSize(fxMesaContext fxMesa)
{
int result;
BEGIN_BOARD_LOCK(fxMesa);
grGet(GR_FOG_TABLE_ENTRIES, sizeof(int), (void *) &result);
END_BOARD_LOCK(fxMesa);
return result;
}
int
FX_getGrStateSize(fxMesaContext fxMesa)
{
int result;
BEGIN_BOARD_LOCK(fxMesa);
grGet(GR_GLIDE_STATE_SIZE, sizeof(int), (void *) &result);
END_BOARD_LOCK(fxMesa);
return result;
}
void
FX_grGlideGetVersion(fxMesaContext fxMesa, char *buf)
{
BEGIN_BOARD_LOCK(fxMesa);
strcpy(buf, grGetString(GR_VERSION));
END_BOARD_LOCK(fxMesa);
}
void
FX_grSstPerfStats(GrSstPerfStats_t * st)
{
FxI32 n;
grGet(GR_STATS_PIXELS_IN, 4, &n);
st->pixelsIn = n;
grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n);
st->chromaFail = n;
grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n);
st->zFuncFail = n;
grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n);
st->aFuncFail = n;
grGet(GR_STATS_PIXELS_OUT, 4, &n);
st->pixelsOut = n;
}
void
FX_grAADrawLine(fxMesaContext fxMesa, GrVertex * a, GrVertex * b)
{
/* ToDo */
BEGIN_CLIP_LOOP(fxMesa);
grDrawLine(a, b);
END_CLIP_LOOP(fxMesa);
}
void
FX_grAADrawPoint(fxMesaContext fxMesa, GrVertex * a)
{
BEGIN_CLIP_LOOP(fxMesa);
grDrawPoint(a);
END_CLIP_LOOP(fxMesa);
}
void
FX_grDrawPolygonVertexList(fxMesaContext fxMesa, int n, GrVertex * verts)
{
BEGIN_CLIP_LOOP(fxMesa);
grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex));
END_CLIP_LOOP(fxMesa);
}
#if FX_USE_PARGB
void
FX_setupGrVertexLayout(void)
{
BEGIN_BOARD_LOCK(fxMesa);
grReset(GR_VERTEX_PARAMETER);
grCoordinateSpace(GR_WINDOW_COORDS);
grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2,
GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2,
GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
GR_PARAM_DISABLE);
grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
END_BOARD_LOCK(fxMesa);
}
#else /* FX_USE_PARGB */
void
FX_setupGrVertexLayout(fxMesaContext fxMesa)
{
BEGIN_BOARD_LOCK(fxMesa);
grReset(GR_VERTEX_PARAMETER);
grCoordinateSpace(GR_WINDOW_COORDS);
grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2,
GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
GR_PARAM_DISABLE);
grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
END_BOARD_LOCK(fxMesa);
}
#endif
void
FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask)
{
switch (hintType) {
case GR_HINT_STWHINT:
{
if (hintMask & GR_STWHINT_W_DIFF_TMU0)
grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
GR_PARAM_ENABLE);
else
grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
GR_PARAM_DISABLE);
if (hintMask & GR_STWHINT_ST_DIFF_TMU1)
grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
GR_PARAM_ENABLE);
else
grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
if (hintMask & GR_STWHINT_W_DIFF_TMU1)
grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
GR_PARAM_ENABLE);
else
grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
GR_PARAM_DISABLE);
}
}
}
void
FX_grHints(fxMesaContext fxMesa, GrHint_t hintType, FxU32 hintMask)
{
BEGIN_BOARD_LOCK(fxMesa);
FX_grHints_NoLock(hintType, hintMask);
END_BOARD_LOCK(fxMesa);
}
int
FX_grSstQueryHardware(fxMesaContext fxMesa, GrHwConfiguration * config)
{
int i, j;
int numFB;
BEGIN_BOARD_LOCK(fxMesa);
grGet(GR_NUM_BOARDS, 4, (void *) &(config->num_sst));
if (config->num_sst == 0)
return 0;
for (i = 0; i < config->num_sst; i++) {
config->SSTs[i].type = GR_SSTTYPE_VOODOO;
grSstSelect(i);
grGet(GR_MEMORY_FB, 4,
(void *) &(config->SSTs[i].sstBoard.VoodooConfig.fbRam));
config->SSTs[i].sstBoard.VoodooConfig.fbRam /= 1024 * 1024;
grGet(GR_NUM_TMU, 4,
(void *) &(config->SSTs[i].sstBoard.VoodooConfig.nTexelfx));
grGet(GR_NUM_FB, 4, (void *) &numFB);
if (numFB > 1)
config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXTRUE;
else
config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXFALSE;
for (j = 0; j < config->SSTs[i].sstBoard.VoodooConfig.nTexelfx; j++) {
grGet(GR_MEMORY_TMU, 4,
(void *) &(config->SSTs[i].sstBoard.
VoodooConfig.tmuConfig[j].tmuRam));
config->SSTs[i].sstBoard.VoodooConfig.
tmuConfig[j].tmuRam /= 1024 * 1024;
}
}
END_BOARD_LOCK(fxMesa);
return 1;
}
#else
int
FX_grSstScreenWidth()
{
int i;
BEGIN_BOARD_LOCK(fxMesa);
i = grSstScreenWidth();
END_BOARD_LOCK(fxMesa);
return i;
}
int
FX_grSstScreenHeight()
{
int i;
BEGIN_BOARD_LOCK(fxMesa);
i = grSstScreenHeight();
END_BOARD_LOCK(fxMesa);
return i;
}
int
FX_grSstQueryHardware(GrHwConfiguration * c)
{
int i;
BEGIN_BOARD_LOCK(fxMesa);
i = grSstQueryHardware(c);
END_BOARD_LOCK(fxMesa);
return i;
}
#endif /* FX_GLIDE3 */
/* It appears to me that this function is needed either way. */
FX_GrContext_t
FX_grSstWinOpen(fxMesaContext fxMesa,
FxU32 hWnd,
GrScreenResolution_t screen_resolution,
GrScreenRefresh_t refresh_rate,
GrColorFormat_t color_format,
GrOriginLocation_t origin_location,
int nColBuffers, int nAuxBuffers)
{
FX_GrContext_t i;
BEGIN_BOARD_LOCK(fxMesa);
i = grSstWinOpen(hWnd,
screen_resolution,
refresh_rate,
color_format, origin_location, nColBuffers, nAuxBuffers);
/*
fprintf(stderr,
"grSstWinOpen( win %d res %d ref %d fmt %d\n"
" org %d ncol %d naux %d )\n"
" ==> %d\n",
hWnd,
screen_resolution,
refresh_rate,
color_format,
origin_location,
nColBuffers,
nAuxBuffers,
i);
*/
END_BOARD_LOCK(fxMesa);
return i;
}
|