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/* $XFree86$ */
/**************************************************************************

Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
                                               Cedar Park, Texas. 
All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
 * Authors:
 *   Kevin E. Martin <kevin@precisioninsight.com>
 *
 */

#include "r128_init.h"
#include "r128_mesa.h"
#include "r128_tex.h"

static void r128DDTexEnv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
}

static void r128DDTexImage(GLcontext *ctx, GLenum target,
			   struct gl_texture_object *tObj, GLint level,
			   GLint internalFormat,
			   const struct gl_texture_image *image)
{
}

static void r128DDTexSubImage(GLcontext *ctx, GLenum target,
			      struct gl_texture_object *tObj, GLint level,
			      GLint xoffset, GLint yoffset,
			      GLsizei width, GLsizei height,
			      GLint internalFormat,
			      const struct gl_texture_image *image)
{
}

static void r128DDTexParameter(GLcontext *ctx, GLenum target,
			       struct gl_texture_object *tObj,
			       GLenum pname, const GLfloat *params)
{
}

static void r128DDBindTexture(GLcontext *ctx, GLenum target,
			      struct gl_texture_object *tObj)
{
}

static void r128DDDeleteTexture(GLcontext *ctx,
				struct gl_texture_object *tObj)
{
}

static GLboolean r128DDIsTextureResident(GLcontext *ctx, 
					 struct gl_texture_object *t)
{
    return GL_TRUE;
}

void r128DDInitTextureFuncs(GLcontext *ctx)
{
    ctx->Driver.TexEnv                  = r128DDTexEnv;
    ctx->Driver.TexImage                = r128DDTexImage;
    ctx->Driver.TexSubImage             = r128DDTexSubImage;
    ctx->Driver.TexParameter            = r128DDTexParameter;
    ctx->Driver.BindTexture             = r128DDBindTexture;
    ctx->Driver.DeleteTexture           = r128DDDeleteTexture;
    ctx->Driver.UpdateTexturePalette    = NULL;
    ctx->Driver.UseGlobalTexturePalette = NULL;
    ctx->Driver.ActiveTexture           = NULL;
    ctx->Driver.IsTextureResident       = r128DDIsTextureResident;
    ctx->Driver.PrioritizeTexture       = NULL;
}