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|
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.10.2.1 2001/05/31 08:31:23 alanh Exp $ */
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#include "mm.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgaioctl.h"
#include "context.h"
#include "enums.h"
#include "simple_list.h"
#include "mem.h"
#include "texutil.h"
#define TEX_0 1
#define TEX_1 2
/*
* mgaDestroyTexObj
* Free all memory associated with a texture and NULL any pointers
* to it.
*/
void
mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t )
{
if ( !t ) return;
/* free the texture memory */
if (t->MemBlock) {
mmFreeMem( t->MemBlock );
t->MemBlock = 0;
if (t->age > mmesa->dirtyAge)
mmesa->dirtyAge = t->age;
}
/* free mesa's link */
if (t->tObj)
t->tObj->DriverData = NULL;
/* see if it was the driver's current object */
if (t->bound & TEX_0) mmesa->CurrentTexObj[0] = 0;
if (t->bound & TEX_1) mmesa->CurrentTexObj[1] = 0;
remove_from_list(t);
FREE( t );
}
/*
* mgaSetTexWrappings
*/
static void mgaSetTexWrapping( mgaTextureObjectPtr t,
GLenum sWrap,
GLenum tWrap )
{
GLuint val = 0;
if (sWrap != GL_REPEAT)
val |= TMC_clampu_enable;
if (tWrap != GL_REPEAT)
val |= TMC_clampv_enable;
t->setup.texctl &= ~(TMC_clampu_enable|TMC_clampv_enable);
t->setup.texctl |= val;
}
/*
* mgaSetTexFilter
*/
static void mgaSetTexFilter(mgaTextureObjectPtr t, GLenum minf, GLenum magf)
{
GLuint val = 0;
switch (minf) {
case GL_NEAREST: val = TF_minfilter_nrst; break;
case GL_LINEAR: val = TF_minfilter_bilin; break;
case GL_NEAREST_MIPMAP_NEAREST: val = TF_minfilter_mm1s; break;
case GL_LINEAR_MIPMAP_NEAREST: val = TF_minfilter_mm4s; break;
case GL_NEAREST_MIPMAP_LINEAR: val = TF_minfilter_mm2s; break;
case GL_LINEAR_MIPMAP_LINEAR: val = TF_minfilter_mm8s; break;
default: val = TF_minfilter_nrst; break;
}
switch (magf) {
case GL_NEAREST: val |= TF_magfilter_nrst; break;
case GL_LINEAR: val |= TF_magfilter_bilin; break;
default: val |= TF_magfilter_nrst; break;
}
/* See OpenGL 1.2 specification */
if (magf == GL_LINEAR && (minf == GL_NEAREST_MIPMAP_NEAREST ||
minf == GL_NEAREST_MIPMAP_LINEAR)) {
val |= (0x20 << TF_fthres_SHIFT); /* c = 0.5 */
} else {
val |= (0x10 << TF_fthres_SHIFT); /* c = 0 */
}
t->setup.texfilter &= (TF_minfilter_MASK |
TF_magfilter_MASK |
TF_fthres_MASK);
t->setup.texfilter |= val;
}
/*
* mgaSetTexBorderColor
*/
static void mgaSetTexBorderColor(mgaTextureObjectPtr t, GLubyte color[4])
{
t->setup.texbordercol = MGAPACKCOLOR8888(color[0],color[1],
color[2],color[3]);
}
static GLint mgaChooseTexFormat( mgaContextPtr mmesa,
struct gl_texture_image *texImage,
GLenum format, GLenum type )
{
const GLboolean do32bpt = mmesa->default32BitTextures;
const struct gl_texture_format *texFormat;
GLint ret;
if ( 0 )
fprintf( stderr, "internal=%s format=%s type=%s\n",
texImage->IntFormat == 3 ? "GL_RGB (3)" :
texImage->IntFormat == 4 ? "GL_RGBA (4)" :
gl_lookup_enum_by_nr( texImage->IntFormat ),
gl_lookup_enum_by_nr( format ),
gl_lookup_enum_by_nr( type ) );
#define SET_FORMAT( r, gl ) \
do { \
ret = (r); \
texFormat = &(gl); \
} while (0)
#define SET_FORMAT_32BPT( r32, gl32, r16, gl16 ) \
do { \
if ( do32bpt ) { \
ret = (r32); \
texFormat = &(gl32); \
} else { \
ret = (r16); \
texFormat = &(gl16); \
} \
} while (0)
switch ( texImage->IntFormat ) {
case GL_RGBA:
case 4:
if ( format == GL_BGRA ) {
if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
SET_FORMAT( TMC_tformat_tw32, _mesa_texformat_argb8888 );
break;
} else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
} else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
SET_FORMAT( TMC_tformat_tw15, _mesa_texformat_argb1555 );
break;
}
}
SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
case GL_RGB:
case 3:
if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
break;
}
SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
TMC_tformat_tw16, _mesa_texformat_rgb565 );
break;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
case GL_RGBA4:
case GL_RGBA2:
case GL_RGB5_A1:
SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
#if 0
case GL_RGB5_A1:
/* GH: Leave this until we use the new texture conversion code.
*/
SET_FORMAT( TMC_tformat_tw15, _mesa_texformat_argb1555 );
break;
#endif
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
TMC_tformat_tw16, _mesa_texformat_rgb565 );
break;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
break;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
/* FIXME: This will report incorrect component sizes... */
SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
/* FIXME: This will report incorrect component sizes... */
SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
break;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
/* FIXME: This will report incorrect component sizes... */
SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
/* FIXME: This will report incorrect component sizes... */
SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
break;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
SET_FORMAT( TMC_tformat_tw8, _mesa_texformat_ci8 );
break;
default:
fprintf( stderr, "bad texture format in mgaChooseTexFormat() %d",
texImage->IntFormat );
return -1;
}
texImage->TexFormat = texFormat;
return ret;
}
/*
* mgaCreateTexObj
* Allocate space for and load the mesa images into the texture memory block.
* This will happen before drawing with a new texture, or drawing with a
* texture after it was swapped out or teximaged again.
*/
static void mgaCreateTexObj(mgaContextPtr mmesa,
struct gl_texture_object *tObj)
{
const GLint baseLevel = tObj->BaseLevel;
struct gl_texture_image *image = tObj->Image[baseLevel];
mgaTextureObjectPtr t;
int i, ofs;
int LastLevel;
int s, s2;
int tformat;
if (!image) return;
tObj->DriverData = t = CALLOC( sizeof( *t ) );
if (!t) {
fprintf(stderr, "mgaCreateTexObj: Failed to malloc mgaTextureObject\n" );
return;
}
/* FIXME: Use the real DD interface...
*/
tformat = mgaChooseTexFormat( mmesa, image, image->Format,
GL_UNSIGNED_BYTE );
t->texelBytes = image->TexFormat->TexelBytes;
/* We are going to upload all levels that are present, even if
* later levels wouldn't be used by the current filtering mode. This
* allows the filtering mode to change without forcing another upload
* of the images.
*/
LastLevel = MGA_TEX_MAXLEVELS-1;
ofs = 0;
for ( i = 0 ; i <= LastLevel ; i++ ) {
if ( !tObj->Image[i] ) {
LastLevel = i - 1;
break;
}
t->offsets[i] = ofs;
t->dirty_images |= (1<<i);
ofs += ((MAX2( tObj->Image[i]->Width, 8 ) *
MAX2( tObj->Image[i]->Height, 8 ) *
t->texelBytes) + 31) & ~31;
}
t->totalSize = ofs;
t->lastLevel = LastLevel;
t->tObj = tObj;
t->ctx = mmesa;
t->age = 0;
t->bound = 0;
t->MemBlock = 0;
insert_at_tail(&(mmesa->SwappedOut), t);
/* setup hardware register values */
t->setup.texctl = TMC_takey_1 | TMC_tamask_0 | tformat;
if (image->WidthLog2 >= 3)
t->setup.texctl |= ((image->WidthLog2 - 3) << TMC_tpitch_SHIFT);
else
t->setup.texctl |= (TMC_tpitchlin_enable |
(image->Width << TMC_tpitchext_SHIFT));
t->setup.texctl2 = TMC_ckstransdis_enable;
if ( mmesa->glCtx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR )
t->setup.texctl2 |= TMC_specen_enable;
t->setup.texfilter = (TF_minfilter_nrst |
TF_magfilter_nrst |
TF_filteralpha_enable |
(0x10 << TF_fthres_SHIFT) |
(LastLevel << TF_mapnb_SHIFT));
/* warp texture registers */
ofs = MGA_IS_G200(mmesa) ? 28 : 11;
s = image->Width;
s2 = image->WidthLog2;
t->setup.texwidth = (MGA_FIELD(TW_twmask, s - 1) |
MGA_FIELD(TW_rfw, (10 - s2 - 8) & 63 ) |
MGA_FIELD(TW_tw, (s2 + ofs ) | 0x40 ));
s = image->Height;
s2 = image->HeightLog2;
t->setup.texheight = (MGA_FIELD(TH_thmask, s - 1) |
MGA_FIELD(TH_rfh, (10 - s2 - 8) & 63 ) |
MGA_FIELD(TH_th, (s2 + ofs ) | 0x40 ));
/* set all the register values for filtering, border, etc */
mgaSetTexWrapping( t, tObj->WrapS, tObj->WrapT );
mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
mgaSetTexBorderColor( t, tObj->BorderColor );
}
static void mgaUpdateTextureEnvG200( GLcontext *ctx )
{
struct gl_texture_object *tObj = ctx->Texture.Unit[0].Current;
mgaTextureObjectPtr t;
if (!tObj || !tObj->DriverData)
return;
t = (mgaTextureObjectPtr)tObj->DriverData;
t->setup.texctl2 &= ~TMC_decalblend_enable;
switch (ctx->Texture.Unit[0].EnvMode) {
case GL_REPLACE:
t->setup.texctl &= ~TMC_tmodulate_enable;
break;
case GL_MODULATE:
t->setup.texctl |= TMC_tmodulate_enable;
break;
case GL_DECAL:
t->setup.texctl &= ~TMC_tmodulate_enable;
t->setup.texctl2 |= TMC_decalblend_enable;
break;
case GL_BLEND:
t->ctx->Fallback |= MGA_FALLBACK_TEXTURE;
break;
default:
break;
}
}
static void mgaUpdateTextureEnvG400( GLcontext *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit);
GLuint source = mmesa->tmu_source[unit];
struct gl_texture_object *tObj = ctx->Texture.Unit[source].Current;
GLenum format;
if ( tObj != ctx->Texture.Unit[source].CurrentD[2] ||
!tObj ||
!tObj->Complete ||
((ctx->Enabled>>(source*4))&TEXTURE0_ANY) != TEXTURE0_2D )
return;
format = tObj->Image[tObj->BaseLevel]->Format;
switch (ctx->Texture.Unit[source].EnvMode) {
case GL_REPLACE:
if (format == GL_RGB || format == GL_LUMINANCE) {
*reg = (TD0_color_sel_arg1 |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_arg2 );
}
else if (format == GL_ALPHA) {
*reg = (TD0_color_sel_arg2 |
TD0_color_arg2_diffuse |
TD0_alpha_sel_arg1 );
}
else {
*reg = (TD0_color_sel_arg1 |
TD0_alpha_sel_arg1 );
}
break;
case GL_MODULATE:
if (unit == 0) {
*reg = ( TD0_color_arg2_diffuse |
TD0_color_sel_mulout |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_mulout);
}
else {
*reg = ( TD0_color_arg2_prevstage |
TD0_color_alpha_prevstage |
TD0_color_sel_mulout |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_mulout);
}
break;
case GL_DECAL:
if (format == GL_RGB) {
if (unit == 0) {
*reg = (TD0_color_sel_arg1 |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_arg2 );
}
else {
*reg = (TD0_color_sel_arg1 |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_arg2 );
}
}
else if ( format == GL_RGBA ) {
#if 0
if (unit == 0) {
/* this doesn't work */
*reg = (TD0_color_arg2_diffuse |
TD0_color_alpha_currtex |
TD0_color_alpha2inv_enable |
TD0_color_arg2mul_alpha2 |
TD0_color_arg1mul_alpha1 |
TD0_color_blend_enable |
TD0_color_arg1add_mulout |
TD0_color_arg2add_mulout |
TD0_color_add_add |
TD0_color_sel_mul |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_arg2 );
}
else {
*reg = (TD0_color_arg2_prevstage |
TD0_color_alpha_currtex |
TD0_color_alpha2inv_enable |
TD0_color_arg2mul_alpha2 |
TD0_color_arg1mul_alpha1 |
TD0_color_add_add |
TD0_color_sel_add |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_arg2 );
}
#else
/* s/w fallback, pretty sure we can't do in h/w */
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: GL_DECAL RGBA texture, unit=%d\n",
unit );
#endif
}
else {
if (unit == 0) {
*reg = ( TD0_color_arg2_diffuse |
TD0_color_sel_arg2 |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_arg2);
}
else {
*reg = ( TD0_color_arg2_prevstage |
TD0_color_sel_arg2 |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_arg2);
}
}
break;
case GL_ADD:
if (unit == 0) {
if (format == GL_INTENSITY)
*reg = ( TD0_color_arg2_diffuse |
TD0_color_add_add |
TD0_color_sel_addout |
TD0_alpha_arg2_diffuse |
TD0_alpha_add_enable |
TD0_alpha_sel_addout);
else if (format == GL_ALPHA)
*reg = ( TD0_color_arg2_diffuse |
TD0_color_sel_mulout |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_mulout);
else
*reg = ( TD0_color_arg2_diffuse |
TD0_color_add_add |
TD0_color_sel_addout |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_mulout);
}
else {
if (format == GL_INTENSITY) {
*reg = ( TD0_color_arg2_prevstage |
TD0_color_add_add |
TD0_color_sel_addout |
TD0_alpha_arg2_prevstage |
TD0_alpha_add_enable |
TD0_alpha_sel_addout);
}
else if (format == GL_ALPHA) {
*reg = ( TD0_color_arg2_prevstage |
TD0_color_sel_mulout |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_mulout);
}
else {
*reg = ( TD0_color_arg2_prevstage |
TD0_color_alpha_prevstage |
TD0_color_add_add |
TD0_color_sel_addout |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_mulout);
}
}
break;
case GL_BLEND:
if (format == GL_ALPHA) {
*reg = ( TD0_color_arg2_diffuse |
TD0_color_sel_mulout |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_mulout);
}
else {
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: GL_BLEND envcolor=0x%08x\n",
mmesa->envcolor );
/* Do singletexture GL_BLEND with 'all ones' env-color
* by using both texture units. Multitexture gl_blend
* is a fallback.
*/
if (unit == 0) {
/* Part 1: R1 = Rf ( 1 - Rt )
* A1 = Af At
*/
*reg = ( TD0_color_arg2_diffuse |
TD0_color_arg1_inv_enable |
TD0_color_sel_mulout |
TD0_alpha_arg2_diffuse |
TD0_alpha_sel_arg1);
} else {
/* Part 2: R2 = R1 + Rt
* A2 = A1
*/
*reg = ( TD0_color_arg2_prevstage |
TD0_color_add_add |
TD0_color_sel_addout |
TD0_alpha_arg2_prevstage |
TD0_alpha_sel_arg2);
}
}
break;
default:
break;
}
}
static void mgaUpdateTextureObject( GLcontext *ctx, int unit )
{
mgaTextureObjectPtr t;
struct gl_texture_object *tObj;
GLuint enabled;
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
GLuint source = mmesa->tmu_source[unit];
enabled = (ctx->Texture.ReallyEnabled>>(source*4))&TEXTURE0_ANY;
tObj = ctx->Texture.Unit[source].Current;
if (enabled != TEXTURE0_2D) {
if (enabled) {
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: tex enable != 2D\n" );
}
return;
}
if ( !tObj || tObj != ctx->Texture.Unit[source].CurrentD[2] ) {
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: tObj != 2D texture\n" );
return;
}
if (tObj->Image[tObj->BaseLevel]->Border > 0) {
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: texture border\n" );
return;
}
/* if (!tObj) tObj = ctx->Texture.Unit[0].Current; */
/* if (!tObj) return; */
if ( !tObj->DriverData ) {
mgaCreateTexObj( mmesa, tObj );
if ( !tObj->DriverData ) {
mmesa->Fallback |= MGA_FALLBACK_TEXTURE;
if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
fprintf( stderr, "FALLBACK: could not create texture object\n" );
return;
}
}
t = (mgaTextureObjectPtr)tObj->DriverData;
if (t->dirty_images)
mmesa->dirty |= (MGA_UPLOAD_TEX0IMAGE << unit);
mmesa->CurrentTexObj[unit] = t;
t->bound |= unit+1;
/* if (t->MemBlock) */
/* mgaUpdateTexLRU( mmesa, t ); */
t->setup.texctl2 &= ~TMC_dualtex_enable;
if (mmesa->multitex)
t->setup.texctl2 |= TMC_dualtex_enable;
t->setup.texctl2 &= ~TMC_specen_enable;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
t->setup.texctl2 |= TMC_specen_enable;
}
/* The G400 is now programmed quite differently wrt texture environment.
*/
void mgaUpdateTextureState( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mmesa->Fallback &= ~MGA_FALLBACK_TEXTURE;
if (mmesa->CurrentTexObj[0]) {
mmesa->CurrentTexObj[0]->bound = 0;
mmesa->CurrentTexObj[0] = 0;
}
if (mmesa->CurrentTexObj[1]) {
mmesa->CurrentTexObj[1]->bound = 0;
mmesa->CurrentTexObj[1] = 0;
}
if (MGA_IS_G400(mmesa)) {
mgaUpdateTextureObject( ctx, 0 );
mgaUpdateTextureEnvG400( ctx, 0 );
mmesa->setup.tdualstage1 = mmesa->setup.tdualstage0;
if (mmesa->multitex || 1) {
mgaUpdateTextureObject( ctx, 1 );
mgaUpdateTextureEnvG400( ctx, 1 );
}
/* else */
/* mmesa->Setup[MGA_CTXREG_TDUAL1] = ( TD0_color_arg2_prevstage | */
/* TD0_color_sel_arg2 | */
/* TD0_alpha_arg2_prevstage | */
/* TD0_alpha_sel_arg2); */
mmesa->dirty |= MGA_UPLOAD_TEX1;
} else {
mgaUpdateTextureObject( ctx, 0 );
mgaUpdateTextureEnvG200( ctx );
}
mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_TEX0;
mmesa->setup.dwgctl &= DC_opcod_MASK;
mmesa->setup.dwgctl |= (ctx->Texture.ReallyEnabled
? DC_opcod_texture_trap
: DC_opcod_trap);
}
static void mgaDDTexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
if (pname == GL_TEXTURE_ENV_MODE) {
/* force the texture state to be updated */
FLUSH_BATCH( MGA_CONTEXT(ctx) );
MGA_CONTEXT(ctx)->new_state |= (MGA_NEW_TEXTURE |
MGA_NEW_ALPHA);
}
else if (pname == GL_TEXTURE_ENV_COLOR)
{
struct gl_texture_unit *texUnit =
&ctx->Texture.Unit[ctx->Texture.CurrentUnit];
GLfloat *fc = texUnit->EnvColor;
GLubyte c[4];
GLuint col;
COPY_4V(c, fc);
col = mgaPackColor( mmesa->mgaScreen->cpp, c[0], c[1], c[2], c[3] );
mmesa->envcolor = (c[3]<<24) | (c[0]<<16) | (c[1]<<8) | (c[2]);
if (mmesa->setup.fcol != col) {
FLUSH_BATCH(mmesa);
mmesa->setup.fcol = col;
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
mmesa->blend_flags &= ~MGA_BLEND_ENV_COLOR;
/* Actually just require all four components to be
* equal. This permits a single-pass GL_BLEND.
*
* More complex multitexture/multipass fallbacks
* for blend can be done later.
*/
if (mmesa->envcolor != 0x0 && mmesa->envcolor != 0xffffffff)
mmesa->blend_flags |= MGA_BLEND_ENV_COLOR;
}
}
}
static void mgaDDTexImage( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaTextureObjectPtr t;
GLint tformat;
/* hack: cast-away const */
struct gl_texture_image *img = (struct gl_texture_image *) image;
/* just free the mga texture if it exists, it will be recreated at
mgaUpdateTextureState time. */
t = (mgaTextureObjectPtr) tObj->DriverData;
if ( t ) {
if (t->bound) FLUSH_BATCH(mmesa);
/* if this is the current object, it will force an update */
mgaDestroyTexObj( mmesa, t );
mmesa->new_state |= MGA_NEW_TEXTURE;
}
tformat = mgaChooseTexFormat( mmesa, img, img->Format,
GL_UNSIGNED_BYTE );
if (0)
fprintf(stderr, "mgaDDTexImage tObj %p, level %d, image %p\n",
tObj, level, image);
}
static void mgaDDTexSubImage( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaTextureObjectPtr t;
t = (mgaTextureObjectPtr) tObj->DriverData;
/* just free the mga texture if it exists, it will be recreated at
mgaUpdateTextureState time. */
t = (mgaTextureObjectPtr) tObj->DriverData;
if ( t ) {
if (t->bound) FLUSH_BATCH(mmesa);
/* if this is the current object, it will force an update */
mgaDestroyTexObj( mmesa, t );
mmesa->new_state |= MGA_NEW_TEXTURE;
}
#if 0
/* the texture currently exists, so directly update it */
mgaUploadSubImage( t, level, xoffset, yoffset, width, height );
#endif
}
/*
* mgaTexParameter
* This just changes variables and flags for a state update, which
* will happen at the next mgaUpdateTextureState
*/
static void
mgaDDTexParameter( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaTextureObjectPtr t;
t = (mgaTextureObjectPtr) tObj->DriverData;
/* if we don't have a hardware texture, it will be automatically
created with current state before it is used, so we don't have
to do anything now */
if ( !t || !t->bound || target != GL_TEXTURE_2D ) {
return;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
FLUSH_BATCH(mmesa);
mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
FLUSH_BATCH(mmesa);
mgaSetTexWrapping(t,tObj->WrapS,tObj->WrapT);
break;
case GL_TEXTURE_BORDER_COLOR:
FLUSH_BATCH(mmesa);
mgaSetTexBorderColor(t,tObj->BorderColor);
break;
default:
return;
}
mmesa->new_state |= MGA_NEW_TEXTURE;
}
static void
mgaDDBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
int unit = ctx->Texture.CurrentUnit;
FLUSH_BATCH(mmesa);
if (mmesa->CurrentTexObj[unit]) {
mmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
mmesa->CurrentTexObj[unit] = 0;
}
/* force the texture state to be updated
*/
MGA_CONTEXT(ctx)->new_state |= MGA_NEW_TEXTURE;
}
static void
mgaDDDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaTextureObjectPtr t = (mgaTextureObjectPtr)tObj->DriverData;
if ( t ) {
if (t->bound) {
FLUSH_BATCH(mmesa);
if (t->bound & TEX_0) mmesa->CurrentTexObj[0] = 0;
if (t->bound & TEX_1) mmesa->CurrentTexObj[1] = 0;
mmesa->new_state |= MGA_NEW_TEXTURE;
}
mgaDestroyTexObj( mmesa, t );
mmesa->new_state |= MGA_NEW_TEXTURE;
}
}
static GLboolean
mgaDDIsTextureResident( GLcontext *ctx, struct gl_texture_object *t )
{
mgaTextureObjectPtr mt = (mgaTextureObjectPtr)t->DriverData;
return mt && mt->MemBlock;
}
void
mgaDDInitTextureFuncs( GLcontext *ctx )
{
ctx->Driver.TexEnv = mgaDDTexEnv;
ctx->Driver.TexImage = mgaDDTexImage;
ctx->Driver.TexSubImage = mgaDDTexSubImage;
ctx->Driver.BindTexture = mgaDDBindTexture;
ctx->Driver.DeleteTexture = mgaDDDeleteTexture;
ctx->Driver.TexParameter = mgaDDTexParameter;
ctx->Driver.UpdateTexturePalette = 0;
ctx->Driver.IsTextureResident = mgaDDIsTextureResident;
}
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