1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/*
* Intel i810 DRI driver for Mesa 3.5
*
* Copyright (C) 1999-2000 Keith Whitwell All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL KEITH WHITWELL BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Keith Whitwell <keith@tungstengraphics.com>
* Adapted for use on the I830:
* Jeff Hartmann <jhartmann@2d3d.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_render.c,v 1.1 2002/09/09 19:18:48 dawes Exp $ */
/*
* Render unclipped vertex buffers by emitting vertices directly to
* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mem.h"
#include "mtypes.h"
#include "mmath.h"
#include "tnl/t_context.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_context.h"
#include "i830_tris.h"
#include "i830_state.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
/*
* Render unclipped vertex buffers by emitting vertices directly to
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
* be adjusted for points on the I830/I845G
*/
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
#define HAVE_TRI_STRIPS 1
#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */
#define HAVE_TRI_FANS 1
#define HAVE_POLYGONS 1
#define HAVE_QUADS 0
#define HAVE_QUAD_STRIPS 0
#define HAVE_ELTS 0
static GLuint hw_prim[GL_POLYGON+1] = {
PRIM3D_POINTLIST,
PRIM3D_LINELIST,
0,
PRIM3D_LINESTRIP,
PRIM3D_TRILIST,
PRIM3D_TRISTRIP,
PRIM3D_TRIFAN,
0,
0,
PRIM3D_POLY
};
static const GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
};
/* Fallback to normal rendering.
*/
static void VERT_FALLBACK( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start,
count, flags );
I830_CONTEXT(ctx)->SetupNewInputs = VERT_CLIP;
}
#define LOCAL_VARS i830ContextPtr imesa = I830_CONTEXT(ctx)
#define INIT( prim ) do { \
I830_STATECHANGE(imesa, 0); \
i830RasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] ); \
} while (0)
#define NEW_PRIMITIVE() I830_STATECHANGE( imesa, 0 )
#define NEW_BUFFER() I830_FIREVERTICES( imesa )
#define GET_CURRENT_VB_MAX_VERTS() \
(((int)imesa->vertex_high - (int)imesa->vertex_low) / (imesa->vertex_size*4))
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
(I830_DMA_BUF_SZ-4) / (imesa->vertex_size * 4)
#define EMIT_VERTS( ctx, j, nr ) \
i830_emit_contiguous_verts(ctx, j, (j)+(nr))
#define TAG(x) i830_##x
#include "tnl_dd/t_dd_dmatmp.h"
/**********************************************************************/
/* Render pipeline stage */
/**********************************************************************/
static GLboolean i830_run_render( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i, length, flags = 0;
/* Don't handle clipping or indexed vertices.
*/
if (VB->ClipOrMask || imesa->RenderIndex != 0 || VB->Elts) {
return GL_TRUE;
}
imesa->SetupNewInputs = VERT_CLIP;
tnl->Driver.Render.Start( ctx );
for (i = VB->FirstPrimitive ; !(flags & PRIM_LAST) ; i += length) {
flags = VB->Primitive[i];
length= VB->PrimitiveLength[i];
if (length)
i830_render_tab_verts[flags & PRIM_MODE_MASK]( ctx, i, i + length,
flags );
}
tnl->Driver.Render.Finish( ctx );
return GL_FALSE; /* finished the pipe */
}
static void i830_check_render( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
GLuint inputs = VERT_CLIP|VERT_RGBA;
if (ctx->RenderMode == GL_RENDER) {
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_SPEC_RGB;
if (ctx->Texture.Unit[0]._ReallyEnabled)
inputs |= VERT_TEX(0);
if (ctx->Texture.Unit[1]._ReallyEnabled)
inputs |= VERT_TEX(1);
if (ctx->Fog.Enabled)
inputs |= VERT_FOG_COORD;
}
stage->inputs = inputs;
}
static void dtr( struct gl_pipeline_stage *stage )
{
(void)stage;
}
const struct gl_pipeline_stage _i830_render_stage =
{
"i830 render",
(_DD_NEW_SEPARATE_SPECULAR |
_NEW_TEXTURE|
_NEW_FOG|
_NEW_RENDERMODE), /* re-check (new inputs) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
dtr, /* destructor */
i830_check_render, /* check - initially set to alloc data */
i830_run_render /* run */
};
|