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#include "types.h"
#include "i810dd.h"
#include "i810lib.h"
#include "i810dma.h"
#include "i810log.h"
#include "i810span.h"
#include "i810ioctl.h"
#define DBG 0
#define LOCAL_VARS \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i810ScreenPrivate *i810Screen = imesa->i810Screen; \
GLuint pitch = i810Screen->backPitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(imesa->drawMap + \
dPriv->x * 2 + \
dPriv->y * pitch); \
char *read_buf = (char *)(imesa->readMap + \
dPriv->x * 2 + \
dPriv->y * pitch); \
GLushort p = I810_CONTEXT( ctx )->MonoColor; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i810ScreenPrivate *i810Screen = imesa->i810Screen; \
GLuint pitch = i810Screen->backPitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(i810Screen->depth.map + \
dPriv->x * 2 + \
dPriv->y * pitch)
#define INIT_MONO_PIXEL(p)
#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
_y >= miny && _y < maxy)
#define CLIPSPAN(_x,_y,_n,_x1,_n1,_i) \
if (_y < miny || _y >= maxy) _n1 = 0, _x1 = x; \
else { \
_n1 = _n; \
_x1 = _x; \
if (_x1 < minx) _i += (minx - _x1), _x1 = minx; \
if (_x1 + _n1 >= maxx) n1 -= (_x1 + n1 - maxx) + 1; \
}
#define Y_FLIP(_y) (height - _y - 1)
#define HW_LOCK() \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
LOCK_HARDWARE_QUIESCENT(imesa);
#define HW_CLIPLOOP() \
do { \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
int _nc = dPriv->numClipRects; \
while (_nc--) { \
int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
#define HW_ENDCLIPLOOP() \
} \
} while (0)
#define HW_UNLOCK() \
UNLOCK_HARDWARE(imesa);
/* 16 bit, 565 rgb color spanline and pixel functions
*/
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
rgba[0] = (p >> 8) & 0xf8; \
rgba[1] = (p >> 3) & 0xfc; \
rgba[2] = (p << 3) & 0xf8; \
rgba[3] = 0; /* or 255? */ \
} while(0)
#define TAG(x) i810##x##_565
#include "spantmp.h"
/* 15 bit, 555 rgb color spanline and pixel functions
*/
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \
((g & 0xf8) << 3) | \
((b & 0xf8) >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
rgba[0] = (p >> 7) & 0xf8; \
rgba[1] = (p >> 3) & 0xf8; \
rgba[2] = (p << 3) & 0xf8; \
rgba[3] = 0; /* or 255? */ \
} while(0)
#define TAG(x) i810##x##_555
#include "spantmp.h"
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLdepth *)(buf + _x*2 + _y*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLdepth *)(buf + _x*2 + _y*pitch);
/* d = 0xffff; */
#define TAG(x) i810##x##_16
#include "depthtmp.h"
void i810DDInitSpanFuncs( GLcontext *ctx )
{
if (1) {
ctx->Driver.WriteRGBASpan = i810WriteRGBASpan_565;
ctx->Driver.WriteRGBSpan = i810WriteRGBSpan_565;
ctx->Driver.WriteMonoRGBASpan = i810WriteMonoRGBASpan_565;
ctx->Driver.WriteRGBAPixels = i810WriteRGBAPixels_565;
ctx->Driver.WriteMonoRGBAPixels = i810WriteMonoRGBAPixels_565;
ctx->Driver.ReadRGBASpan = i810ReadRGBASpan_565;
ctx->Driver.ReadRGBAPixels = i810ReadRGBAPixels_565;
} else {
ctx->Driver.WriteRGBASpan = i810WriteRGBASpan_555;
ctx->Driver.WriteRGBSpan = i810WriteRGBSpan_555;
ctx->Driver.WriteMonoRGBASpan = i810WriteMonoRGBASpan_555;
ctx->Driver.WriteRGBAPixels = i810WriteRGBAPixels_555;
ctx->Driver.WriteMonoRGBAPixels = i810WriteMonoRGBAPixels_555;
ctx->Driver.ReadRGBASpan = i810ReadRGBASpan_555;
ctx->Driver.ReadRGBAPixels = i810ReadRGBAPixels_555;
}
ctx->Driver.ReadDepthSpan = i810ReadDepthSpan_16;
ctx->Driver.WriteDepthSpan = i810WriteDepthSpan_16;
ctx->Driver.ReadDepthPixels = i810ReadDepthPixels_16;
ctx->Driver.WriteDepthPixels = i810WriteDepthPixels_16;
ctx->Driver.WriteCI8Span =NULL;
ctx->Driver.WriteCI32Span =NULL;
ctx->Driver.WriteMonoCISpan =NULL;
ctx->Driver.WriteCI32Pixels =NULL;
ctx->Driver.WriteMonoCIPixels =NULL;
ctx->Driver.ReadCI32Span =NULL;
ctx->Driver.ReadCI32Pixels =NULL;
}
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