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/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <stdio.h>
#include "types.h"
#include "enums.h"
#include "cva.h"
#include "vertices.h"
/* #include "mmath.h" */
#include "i810context.h"
#include "i810pipeline.h"
#include "i810tris.h"
#include "i810state.h"
#include "i810vb.h"
extern void i810DDResizeVB( struct vertex_buffer *VB, GLuint size );
extern void gl_fast_copy_vb( struct vertex_buffer *VB );
struct i810_fast_tab {
void (*build_vertices)( struct vertex_buffer *VB, GLuint do_cliptest );
void (*interp)( GLfloat t, GLfloat *O, const GLfloat *I, const GLfloat *J );
};
#define POINT(x) i810_draw_point(imesa, &ivert[x].v, psize)
#define LINE(x,y) i810_draw_line(imesa, &ivert[x].v, &ivert[y].v, lwidth)
#define TRI(x,y,z) i810_draw_triangle(imesa, &ivert[x].v, &ivert[y].v, &ivert[z].v)
/* Direct, and no clipping required. I haven't written the clip funcs
* yet, so this is only useful for the fast path.
*/
#define RENDER_POINTS( start, count ) \
do { \
GLuint e; \
for(e=start;e<=count;e++) \
POINT(elt[e]); \
} while (0)
#define RENDER_LINE( i1, i ) \
do { \
GLuint e1 = elt[i1], e = elt[i]; \
LINE( e1, e ); \
} while (0)
#define RENDER_TRI( i2, i1, i, pv, parity) \
do { \
{ GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
if (parity) {GLuint tmp = e2; e2 = e1; e1 = tmp;} \
TRI(e2, e1, e); \
}} while (0)
#define RENDER_QUAD( i3, i2, i1, i, pv) \
do { \
GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
TRI(e3, e2, e); \
TRI(e2, e1, e); \
} while (0)
#define LOCAL_VARS \
i810VertexPtr ivert = I810_DRIVER_DATA(VB)->verts; \
const GLuint *elt = VB->EltPtr->data; \
GLcontext *ctx = VB->ctx; \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
const GLfloat lwidth = ctx->Line.Width; \
const GLfloat psize = ctx->Point.Size; \
(void) lwidth; (void)psize; (void) ivert;
#define TAG(x) x##_i810_smooth_indirect
#include "render_tmp.h"
static void i810_render_elements_direct( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLenum prim = ctx->CVA.elt_mode;
GLuint nr = VB->EltPtr->count;
render_func func = render_tab_i810_smooth_indirect[prim];
GLuint p = 0;
if (imesa->new_state)
i810DDUpdateHwState( ctx );
BEGIN_CLIP_LOOP(imesa)
{
do {
func( VB, 0, nr, 0 );
} while (ctx->Driver.MultipassFunc &&
ctx->Driver.MultipassFunc( VB, ++p ));
}
END_CLIP_LOOP(imesa);
}
#define NEGATIVE(f) (f < 0)
#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
#define LINTERP( T, A, B ) ( (A) + (T) * ( (B) - (A) ) )
#define INTERP_RGBA(t, out, a, b) { \
int i; \
for (i = 0; i < 4; i++) { \
GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR(a[i]); \
GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR(b[i]); \
GLfloat fo = LINTERP(t, fa, fb); \
FLOAT_COLOR_TO_UBYTE_COLOR(out[i], fo); \
} \
}
#define CLIP(SGN,V,PLANE) \
if (mask & PLANE) { \
GLuint *indata = inlist[in]; \
GLuint *outdata = inlist[in ^= 1]; \
GLuint nr = n; \
GLfloat *J = verts[indata[nr-1]].f; \
GLfloat dpJ = (SGN J[V]) + J[3]; \
\
inlist[0] = vlist1; \
for (i = n = 0 ; i < nr ; i++) { \
GLuint elt_i = indata[i]; \
GLfloat *I = verts[elt_i].f; \
GLfloat dpI = (SGN I[V]) + I[3]; \
\
if (DIFFERENT_SIGNS(dpI, dpJ)) { \
\
GLfloat *O = verts[next_vert].f; \
GLfloat t, *in, *out; \
\
if (NEGATIVE(dpI)) { \
t = dpI / (dpI - dpJ); \
in = I; \
out = J; \
} \
else \
{ \
t = dpJ / (dpJ - dpI); \
in = J; \
out = I; \
} \
\
interp(t, O, in, out); \
\
clipmask[next_vert] = 0; \
outdata[n++] = next_vert++; \
} \
\
clipmask[elt_i] |= PLANE; /* don't set up */ \
\
if (!NEGATIVE(dpI)) { \
outdata[n++] = elt_i; \
clipmask[elt_i] &= ~PLANE; /* set up after all */ \
} \
\
J = I; \
dpJ = dpI; \
} \
\
if (n < 3) return; \
}
#define LINE_CLIP(x,y,z,w,PLANE) \
if (mask & PLANE) { \
GLfloat dpI = DOT4V(I,x,y,z,w); \
GLfloat dpJ = DOT4V(J,x,y,z,w); \
\
if (DIFFERENT_SIGNS(dpI, dpJ)) { \
GLfloat *O = verts[next_vert].f; \
GLfloat t = dpI / (dpI - dpJ); \
\
interp(t, O, I, J); \
\
clipmask[next_vert] = 0; \
\
if (NEGATIVE(dpI)) { \
clipmask[elts[0]] |= PLANE; \
I = O; elts[0] = next_vert++; \
} else { \
clipmask[elts[1]] |= PLANE; \
J = O; elts[1] = next_vert++; \
} \
} \
else if (NEGATIVE(dpI)) \
return; \
}
static __inline void i810_tri_clip( GLuint **p_elts,
i810Vertex *verts,
GLubyte *clipmask,
GLuint *p_next_vert,
GLubyte mask,
i810_interp_func interp )
{
GLuint *elts = *p_elts;
GLuint next_vert = *p_next_vert;
GLuint vlist1[VB_MAX_CLIPPED_VERTS];
GLuint vlist2[VB_MAX_CLIPPED_VERTS];
GLuint *inlist[2];
GLuint *out;
GLuint in = 0;
GLuint n = 3;
GLuint i;
inlist[0] = elts;
inlist[1] = vlist2;
CLIP(-,0,CLIP_RIGHT_BIT);
CLIP(+,0,CLIP_LEFT_BIT);
CLIP(-,1,CLIP_TOP_BIT);
CLIP(+,1,CLIP_BOTTOM_BIT);
CLIP(-,2,CLIP_FAR_BIT);
CLIP(+,2,CLIP_NEAR_BIT);
/* Convert the planar polygon to a list of triangles.
*/
out = inlist[in];
for (i = 2 ; i < n ; i++) {
elts[0] = out[0];
elts[1] = out[i-1];
elts[2] = out[i];
elts += 3;
}
*p_next_vert = next_vert;
*p_elts = elts;
}
static __inline void i810_line_clip( GLuint **p_elts,
i810Vertex *verts,
GLubyte *clipmask,
GLuint *p_next_vert,
GLubyte mask,
i810_interp_func interp )
{
GLuint *elts = *p_elts;
GLfloat *I = verts[elts[0]].f;
GLfloat *J = verts[elts[1]].f;
GLuint next_vert = *p_next_vert;
LINE_CLIP(1,0,0,-1,CLIP_LEFT_BIT);
LINE_CLIP(-1,0,0,1,CLIP_RIGHT_BIT);
LINE_CLIP(0,1,0,-1,CLIP_TOP_BIT);
LINE_CLIP(0,-1,0,1,CLIP_BOTTOM_BIT);
LINE_CLIP(0,0,1,-1,CLIP_FAR_BIT);
LINE_CLIP(0,0,-1,1,CLIP_NEAR_BIT);
*p_next_vert = next_vert;
*p_elts += 2;
}
#define CLIP_POINT( e ) \
if (mask[e]) \
*out++ = e
#define CLIP_LINE( e1, e0 ) \
do { \
GLubyte ormask = mask[e0] | mask[e1]; \
out[0] = e1; \
out[1] = e0; \
out+=2; \
if (ormask) { \
out-=2; \
if (!(mask[e0] & mask[e1])) { \
i810_line_clip( &out, verts, mask, &next_vert, ormask, interp); \
} \
} \
} while (0)
#define CLIP_TRIANGLE( e2, e1, e0 ) \
do { \
GLubyte ormask; \
out[0] = e2; \
out[1] = e1; \
out[2] = e0; \
out += 3; \
ormask = mask[e2] | mask[e1] | mask[e0]; \
if (ormask) { \
out -= 3; \
if ( !(mask[e2] & mask[e1] & mask[e0])) { \
i810_tri_clip( &out, verts, mask, &next_vert, ormask, interp ); \
} \
} \
} while (0)
/* Build a table of functions to clip each primitive type. These
* produce a list of elements in the appropriate 'reduced' primitive,
* ie (points, lines, triangles) containing all the clipped and
* unclipped primitives from the original list.
*/
#define LOCAL_VARS \
i810ContextPtr imesa = I810_CONTEXT( VB->ctx ); \
GLuint *elt = VB->EltPtr->data; \
i810Vertex *verts = I810_DRIVER_DATA(VB)->verts; \
GLuint next_vert = I810_DRIVER_DATA(VB)->last_vert; \
GLuint *out = I810_DRIVER_DATA(VB)->clipped_elements.data; \
GLubyte *mask = VB->ClipMask; \
i810_interp_func interp = imesa->interp; \
(void) interp; (void) verts;
#define POSTFIX \
I810_DRIVER_DATA(VB)->clipped_elements.count = \
out - I810_DRIVER_DATA(VB)->clipped_elements.data; \
I810_DRIVER_DATA(VB)->last_vert = next_vert;
#define INIT(x)
#define RENDER_POINTS(start, count) \
do { \
GLuint i; \
for (i = start ; i < count ; i++ ) \
CLIP_POINT( elt[i] ); \
} while (0)
#define RENDER_LINE(i1, i0) \
CLIP_LINE(elt[i1], elt[i0])
#define RENDER_TRI(i2, i1, i0, pv, parity) \
do { \
GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
if (parity) e2 = elt[i1], e1 = elt[i2]; \
CLIP_TRIANGLE( e2, e1, e0 ); \
} while (0)
#define RENDER_QUAD(i3, i2, i1, i0, pv ) \
CLIP_TRIANGLE(elt[i3], elt[i2], elt[i0]); \
CLIP_TRIANGLE(elt[i2], elt[i1], elt[i0])
#define TAG(x) i810_clip_##x##_elt
#include "render_tmp.h"
static void i810_project_vertices( struct vertex_buffer *VB )
{
i810VertexBufferPtr i810VB = I810_DRIVER_DATA(VB);
GLcontext *ctx = VB->ctx;
GLmatrix *mat = &ctx->Viewport.WindowMap;
GLfloat m[16];
m[MAT_SX] = mat->m[MAT_SX];
m[MAT_TX] = mat->m[MAT_TX] - .5;
m[MAT_SY] = (- mat->m[MAT_SY]);
m[MAT_TY] = (- mat->m[MAT_TY]) + I810_CONTEXT(ctx)->driDrawable->h - .5;
m[MAT_SZ] = mat->m[MAT_SZ] * (1.0 / 0x10000);
m[MAT_TZ] = mat->m[MAT_TZ] * (1.0 / 0x10000);
gl_project_v16( i810VB->verts[VB->CopyStart].f,
i810VB->verts[i810VB->last_vert].f,
m,
16 * 4 );
}
static void i810_project_clipped_vertices( struct vertex_buffer *VB )
{
i810VertexBufferPtr i810VB = I810_DRIVER_DATA(VB);
GLcontext *ctx = VB->ctx;
GLmatrix *mat = &ctx->Viewport.WindowMap;
GLfloat m[16];
m[MAT_SX] = mat->m[MAT_SX];
m[MAT_TX] = mat->m[MAT_TX] - .5;
m[MAT_SY] = (- mat->m[MAT_SY]);
m[MAT_TY] = (- mat->m[MAT_TY]) + I810_CONTEXT(ctx)->driDrawable->h - .5;
m[MAT_SZ] = mat->m[MAT_SZ] * (1.0 / 0x10000);
m[MAT_TZ] = mat->m[MAT_TZ] * (1.0 / 0x10000);
gl_project_clipped_v16( i810VB->verts[VB->CopyStart].f,
i810VB->verts[i810VB->last_vert].f,
m,
16 * 4,
VB->ClipMask + VB->CopyStart );
}
/* Pack rgba and/or texture into the remaining half of a 32 byte vertex.
*/
#define CLIP_UBYTE_COLOR 4
#define CLIP_UBYTE_B 0
#define CLIP_UBYTE_G 1
#define CLIP_UBYTE_R 2
#define CLIP_UBYTE_A 3
#define CLIP_S0 6
#define CLIP_T0 7
#define CLIP_S1 8
#define CLIP_T1 9
#define TYPE (0)
#define TAG(x) x
#include "i810fasttmp.h"
#define TYPE (I810_RGBA_BIT)
#define TAG(x) x##_RGBA
#include "i810fasttmp.h"
#define TYPE (I810_TEX0_BIT)
#define TAG(x) x##_TEX0
#include "i810fasttmp.h"
#define TYPE (I810_RGBA_BIT|I810_TEX0_BIT)
#define TAG(x) x##_RGBA_TEX0
#include "i810fasttmp.h"
#define TYPE (I810_RGBA_BIT|I810_TEX0_BIT|I810_TEX1_BIT)
#define TAG(x) x##_RGBA_TEX0_TEX1
#include "i810fasttmp.h"
/* This one *could* get away with sneaking TEX1 into the color and
* specular slots, thus fitting inside a cache line. Would be even
* better to switch to a smaller vertex.
*/
#define TYPE (I810_TEX0_BIT|I810_TEX1_BIT)
#define TAG(x) x##_TEX0_TEX1
#include "i810fasttmp.h"
/* Very sparsely popluated array - fix the indices.
*/
static struct i810_fast_tab i810FastTab[0x80];
void i810DDFastPathInit( void )
{
i810_clip_render_init_elt();
render_init_i810_smooth_indirect();
i810_init_fastpath( &i810FastTab[0] );
i810_init_fastpath_RGBA( &i810FastTab[I810_RGBA_BIT] );
i810_init_fastpath_TEX0( &i810FastTab[I810_TEX0_BIT] );
i810_init_fastpath_RGBA_TEX0( &i810FastTab[I810_RGBA_BIT|I810_TEX0_BIT] );
i810_init_fastpath_TEX0_TEX1( &i810FastTab[I810_TEX0_BIT|I810_TEX1_BIT] );
i810_init_fastpath_RGBA_TEX0_TEX1( &i810FastTab[I810_RGBA_BIT|I810_TEX0_BIT|
I810_TEX1_BIT] );
}
#define VALID_SETUP (I810_RGBA_BIT|I810_TEX0_BIT|I810_TEX1_BIT)
void i810DDFastPath( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
GLenum prim = ctx->CVA.elt_mode;
i810ContextPtr imesa = I810_CONTEXT( ctx );
struct i810_fast_tab *tab = &i810FastTab[imesa->setupindex & VALID_SETUP];
GLuint do_cliptest = 1;
gl_prepare_arrays_cva( VB ); /* still need this */
/* Reserve enough space for the pathological case.
*/
if (VB->EltPtr->count * 12 > I810_DRIVER_DATA(VB)->size) {
i810DDResizeVB( VB, VB->EltPtr->count * 12 );
do_cliptest = 1;
}
tab->build_vertices( VB, do_cliptest ); /* object->clip space */
if (imesa->new_state)
i810DDUpdateHwState( ctx );
if (VB->ClipOrMask) {
if (!VB->ClipAndMask) {
render_func *clip = i810_clip_render_tab_elt;
imesa->interp = tab->interp;
clip[prim]( VB, 0, VB->EltPtr->count, 0 ); /* build new elts */
ctx->CVA.elt_mode = gl_reduce_prim[prim];
VB->EltPtr = &(I810_DRIVER_DATA(VB)->clipped_elements);
i810_project_clipped_vertices( VB ); /* clip->device space */
i810_render_elements_direct( VB ); /* render using new list */
}
} else {
i810_project_vertices( VB ); /* clip->device space */
i810_render_elements_direct( VB ); /* render using orig list */
}
/* This indicates that there is no cached data to reuse.
*/
VB->pipeline->data_valid = 0;
VB->pipeline->new_state = 0;
}
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