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|
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_regs.h,v 1.4 2001/02/07 13:26:17 alanh Exp $ */
/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Kevin E. Martin <kevin@precisioninsight.com>
*
*/
#ifndef _GAMMA_REGS_H_
#define _GAMMA_REGS_H_
#include "gamma_client.h"
/**************** MX FLAGS ****************/
/* FBReadMode */
#define FBReadSrcDisable 0x00000000
#define FBReadSrcEnable 0x00000200
#define FBReadDstDisable 0x00000000
#define FBReadDstEnable 0x00000400
#define FBDataTypeDefault 0x00000000
#define FBDataTypeColor 0x00008000
#define FBWindowOriginTop 0x00000000
#define FBWindowOriginBot 0x00010000
#define FBScanLineInt1 0x00000000
#define FBScanLineInt2 0x00800000
#define FBScanLineInt4 0x01000000
#define FBScanLineInt8 0x01800000
#define FBSrcAddrConst 0x00000000
#define FBSrcAddrIndex 0x10000000
#define FBSrcAddrCoord 0x20000000
/* LBReadMode */
#define LBPartialProdMask 0x000001ff
#define LBReadSrcDisable 0x00000000
#define LBReadSrcEnable 0x00000200
#define LBReadDstDisable 0x00000000
#define LBReadDstEnable 0x00000400
#define LBDataTypeDefault 0x00000000
#define LBDataTypeStencil 0x00010000
#define LBDataTypeDepth 0x00020000
#define LBWindowOriginTop 0x00000000
#define LBWindowOriginBot 0x00040000
#define LBScanLineInt1 0x00000000
#define LBScanLineInt2 0x00100000
#define LBScanLineInt4 0x00200000
#define LBScanLineInt8 0x00300000
/* ColorDDAMode */
#define ColorDDADisable 0x00000000
#define ColorDDAEnable 0x00000001
#define ColorDDAFlat 0x00000000
#define ColorDDAGouraud 0x00000002
#define ColorDDAShadingMask 0x00000002
/* AlphaTestMode */
#define AlphaTestModeDisable 0x00000000
#define AlphaTestModeEnable 0x00000001
#define AT_Never 0x00000000
#define AT_Less 0x00000002
#define AT_Equal 0x00000004
#define AT_LessEqual 0x00000006
#define AT_Greater 0x00000008
#define AT_NotEqual 0x0000000a
#define AT_GreaterEqual 0x0000000c
#define AT_Always 0x0000000e
#define AT_CompareMask 0x0000000e
#define AT_RefValueMask 0x00000ff0
/* AlphaBlendMode */
#define AlphaBlendModeDisable 0x00000000
#define AlphaBlendModeEnable 0x00000001
#define AB_Src_Zero 0x00000000
#define AB_Src_One 0x00000002
#define AB_Src_DstColor 0x00000004
#define AB_Src_OneMinusDstColor 0x00000006
#define AB_Src_SrcAlpha 0x00000008
#define AB_Src_OneMinusSrcAlpha 0x0000000a
#define AB_Src_DstAlpha 0x0000000c
#define AB_Src_OneMinusDstAlpha 0x0000000e
#define AB_Src_SrcAlphaSaturate 0x00000010
#define AB_SrcBlendMask 0x0000001e
#define AB_Dst_Zero 0x00000000
#define AB_Dst_One 0x00000020
#define AB_Dst_SrcColor 0x00000040
#define AB_Dst_OneMinusSrcColor 0x00000060
#define AB_Dst_SrcAlpha 0x00000080
#define AB_Dst_OneMinusSrcAlpha 0x000000a0
#define AB_Dst_DstAlpha 0x000000c0
#define AB_Dst_OneMinusDstAlpha 0x000000e0
#define AB_DstBlendMask 0x000000e0
#define AB_ColorFmt_8888 0x00000000
#define AB_ColorFmt_5555 0x00000100
#define AB_ColorFmt_4444 0x00000200
#define AB_ColorFmt_4444Front 0x00000300
#define AB_ColorFmt_4444Back 0x00000400
#define AB_ColorFmt_332Front 0x00000500
#define AB_ColorFmt_332Back 0x00000600
#define AB_ColorFmt_121Front 0x00000700
#define AB_ColorFmt_121Back 0x00000800
#define AB_ColorFmt_555Back 0x00000d00
#define AB_ColorFmt_CI8 0x00000e00
#define AB_ColorFmt_CI4 0x00000f00
#define AB_AlphaBufferPresent 0x00000000
#define AB_NoAlphaBufferPresent 0x00001000
#define AB_ColorOrder_BGR 0x00000000
#define AB_ColorOrder_RGB 0x00002000
#define AB_OpenGLType 0x00000000
#define AB_QuickDraw3DType 0x00004000
#define AB_AlphaDst_FBData 0x00000000
#define AB_AlphaDst_FBSourceData 0x00008000
#define AB_ColorConversionScale 0x00000000
#define AB_ColorConversionShift 0x00010000
#define AB_AlphaConversionScale 0x00000000
#define AB_AlphaConversionShift 0x00020000
/* DepthMode */
#define DepthModeDisable 0x00000000
#define DepthModeEnable 0x00000001
#define DM_WriteMask 0x00000002
#define DM_SourceFragment 0x00000000
#define DM_SourceLBData 0x00000004
#define DM_SourceDepthRegister 0x00000008
#define DM_SourceLBSourceData 0x0000000c
#define DM_SourceMask 0x0000000c
#define DM_Never 0x00000000
#define DM_Less 0x00000010
#define DM_Equal 0x00000020
#define DM_LessEqual 0x00000030
#define DM_Greater 0x00000040
#define DM_NotEqual 0x00000050
#define DM_GreaterEqual 0x00000060
#define DM_Always 0x00000070
#define DM_CompareMask 0x00000070
/* FBWriteMode */
#define FBWriteModeDisable 0x00000000
#define FBWriteModeEnable 0x00000001
#define FBW_UploadColorData 0x00000008
/* FogMode */
#define FogModeDisable 0x00000000
#define FogModeEnable 0x00000001
/* LBWriteMode */
#define LBWriteModeDisable 0x00000000
#define LBWriteModeEnable 0x00000001
#define LBW_UploadNone 0x00000000
#define LBW_UploadDepth 0x00000002
#define LBW_UploadStencil 0x00000004
/* StencilMode */
#define StencilDisable 0x00000000
#define StencilEnable 0x00000001
/* RouterMode */
#define R_Order_TextureDepth 0x00000000
#define R_Order_DepthTexture 0x00000001
/* ScissorMode */
#define UserScissorDisable 0x00000000
#define UserScissorEnable 0x00000001
#define ScreenScissorDisable 0x00000000
#define ScreenScissorEnable 0x00000002
/* DitherMode */
#define DitherModeDisable 0x00000000
#define DitherModeEnable 0x00000001
#define DM_DitherDisable 0x00000000
#define DM_DitherEnable 0x00000002
#define DM_ColorFmt_8888 0x00000000
#define DM_ColorFmt_5555 0x00000004
#define DM_ColorFmt_4444 0x00000008
#define DM_ColorFmt_4444Front 0x0000000c
#define DM_ColorFmt_4444Back 0x00000010
#define DM_ColorFmt_332Front 0x00000014
#define DM_ColorFmt_332Back 0x00000018
#define DM_ColorFmt_121Front 0x0000001c
#define DM_ColorFmt_121Back 0x00000020
#define DM_ColorFmt_555Back 0x00000024
#define DM_ColorFmt_CI8 0x00000028
#define DM_ColorFmt_CI4 0x0000002c
#define DM_XOffsetMask 0x000000c0
#define DM_YOffsetMask 0x00000300
#define DM_ColorOrder_BGR 0x00000000
#define DM_ColorOrder_RGB 0x00000400
#define DM_AlphaDitherDefault 0x00000000
#define DM_AlphaDitherNone 0x00004000
#define DM_Truncate 0x00000000
#define DM_Round 0x00008000
/* RasterizerMode */
#define RM_MirrorBitMask 0x00000001
#define RM_InvertBitMask 0x00000002
#define RM_FractionAdjNo 0x00000000
#define RM_FractionAdjZero 0x00000004
#define RM_FractionAdjHalf 0x00000008
#define RM_FractionAdjNearHalf 0x0000000c
#define RM_BiasCoordZero 0x00000000
#define RM_BiasCoordHalf 0x00000010
#define RM_BiasCoordNearHalf 0x00000020
#define RM_BitMaskByteSwap_ABCD 0x00000000
#define RM_BitMaskByteSwap_BADC 0x00000080
#define RM_BitMaskByteSwap_CDAB 0x00000100
#define RM_BitMaskByteSwap_DCBA 0x00000180
#define RM_BitMaskPacked 0x00000000
#define RM_BitMaskEveryScanline 0x00000200
#define RM_BitMaskOffsetMask 0x00007c00
#define RM_HostDataByteSwap_ABCD 0x00000000
#define RM_HostDataByteSwap_BADC 0x00008000
#define RM_HostDataByteSwap_CDAB 0x00010000
#define RM_HostDataByteSwap_DCBA 0x00018000
#define RM_SingleGLINT 0x00000000
#define RM_MultiGLINT 0x00020000
#define RM_YLimitsEnable 0x00040000
/* Window */
#define WindowDisable 0x00000000
#define WindowEnable 0x00000001
#define W_AlwaysPass 0x00000000
#define W_NeverPass 0x00000002
#define W_PassIfEqual 0x00000004
#define W_PassIfNotEqual 0x00000006
#define W_CompareMask 0x00000006
#define W_ForceLBUpdate 0x00000008
#define W_LBUpdateFromSource 0x00000000
#define W_LBUpdateFromRegisters 0x00000010
#define W_GIDMask 0x000001e0
#define W_FrameCountMask 0x0001fe00
#define W_StencilFCP 0x00020000
#define W_DepthFCP 0x00040000
#define W_OverrideWriteFiltering 0x00080000
/* TextureAddressMode */
#define TextureAddressModeDisable 0x00000000
#define TextureAddressModeEnable 0x00000001
#define TAM_SWrap_Clamp 0x00000000
#define TAM_SWrap_Repeat 0x00000002
#define TAM_SWrap_Mirror 0x00000004
#define TAM_SWrap_Mask 0x00000006
#define TAM_TWrap_Clamp 0x00000000
#define TAM_TWrap_Repeat 0x00000008
#define TAM_TWrap_Mirror 0x00000010
#define TAM_TWrap_Mask 0x00000018
#define TAM_Operation_2D 0x00000000
#define TAM_Operation_3D 0x00000020
#define TAM_InhibitDDAInit 0x00000040
#define TAM_LODDisable 0x00000000
#define TAM_LODEnable 0x00000080
#define TAM_DY_Disable 0x00000000
#define TAM_DY_Enable 0x00000100
#define TAM_WidthMask 0x00001e00
#define TAM_HeightMask 0x0001e000
#define TAM_TexMapType_1D 0x00000000
#define TAM_TexMapType_2D 0x00020000
#define TAM_TexMapType_Mask 0x00020000
/* TextureReadMode */
#define TextureReadModeDisable 0x00000000
#define TextureReadModeEnable 0x00000001
#define TRM_WidthMask 0x0000001e
#define TRM_HeightMask 0x000001e0
#define TRM_Depth1 0x00000000
#define TRM_Depth2 0x00000200
#define TRM_Depth4 0x00000400
#define TRM_Depth8 0x00000600
#define TRM_Depth16 0x00000800
#define TRM_Depth32 0x00000a00
#define TRM_DepthMask 0x00000e00
#define TRM_Border 0x00001000
#define TRM_Patch 0x00002000
#define TRM_Mag_Nearest 0x00000000
#define TRM_Mag_Linear 0x00004000
#define TRM_Mag_Mask 0x00004000
#define TRM_Min_Nearest 0x00000000
#define TRM_Min_Linear 0x00008000
#define TRM_Min_NearestMMNearest 0x00010000
#define TRM_Min_NearestMMLinear 0x00018000
#define TRM_Min_LinearMMNearest 0x00020000
#define TRM_Min_LinearMMLinear 0x00028000
#define TRM_Min_Mask 0x00038000
#define TRM_UWrap_Clamp 0x00000000
#define TRM_UWrap_Repeat 0x00040000
#define TRM_UWrap_Mirror 0x00080000
#define TRM_UWrap_Mask 0x000c0000
#define TRM_VWrap_Clamp 0x00000000
#define TRM_VWrap_Repeat 0x00100000
#define TRM_VWrap_Mirror 0x00200000
#define TRM_VWrap_Mask 0x00300000
#define TRM_TexMapType_1D 0x00000000
#define TRM_TexMapType_2D 0x00400000
#define TRM_TexMapType_Mask 0x00400000
#define TRM_MipMapDisable 0x00000000
#define TRM_MipMapEnable 0x00800000
#define TRM_PrimaryCacheDisable 0x00000000
#define TRM_PrimaryCacheEnable 0x01000000
#define TRM_FBSourceAddr_None 0x00000000
#define TRM_FBSourceAddr_Index 0x02000000
#define TRM_FBSourceAddr_Coord 0x04000000
#define TRM_BorderClamp 0x08000000
/* TextureColorMode */
#define TextureColorModeDisable 0x00000000
#define TextureColorModeEnable 0x00000001
#define TCM_Modulate 0x00000000
#define TCM_Decal 0x00000002
#define TCM_Blend 0x00000004
#define TCM_Replace 0x00000006
#define TCM_ApplicationMask 0x0000000e
#define TCM_OpenGLType 0x00000000
#define TCM_QuickDraw3DType 0x00000010
#define TCM_KdDDA_Disable 0x00000000
#define TCM_KdDDA_Enable 0x00000020
#define TCM_KsDDA_Disable 0x00000000
#define TCM_KsDDA_Enable 0x00000040
#define TCM_BaseFormat_Alpha 0x00000000
#define TCM_BaseFormat_Lum 0x00000080
#define TCM_BaseFormat_LumAlpha 0x00000100
#define TCM_BaseFormat_Intensity 0x00000180
#define TCM_BaseFormat_RGB 0x00000200
#define TCM_BaseFormat_RGBA 0x00000280
#define TCM_BaseFormatMask 0x00000380
#define TCM_LoadMode_None 0x00000000
#define TCM_LoadMode_Ks 0x00000400
#define TCM_LoadMode_Kd 0x00000800
/* TextureCacheControl */
#define TCC_Invalidate 0x00000001
#define TCC_Disable 0x00000000
#define TCC_Enable 0x00000002
/* TextureFilterMode */
#define TextureFilterModeDisable 0x00000000
#define TextureFilterModeEnable 0x00000001
#define TFM_AlphaMapEnable 0x00000002
#define TFM_AlphaMapSense 0x00000004
/* TextureFormat */
#define TF_LittleEndian 0x00000000
#define TF_BigEndian 0x00000001
#define TF_16Bit_565 0x00000000
#define TF_16Bit_555 0x00000002
#define TF_ColorOrder_BGR 0x00000000
#define TF_ColorOrder_RGB 0x00000004
#define TF_Compnents_1 0x00000000
#define TF_Compnents_2 0x00000008
#define TF_Compnents_3 0x00000010
#define TF_Compnents_4 0x00000018
#define TF_CompnentsMask 0x00000018
#define TF_OutputFmt_Texel 0x00000000
#define TF_OutputFmt_Color 0x00000020
#define TF_OutputFmt_BitMask 0x00000040
#define TF_OutputFmtMask 0x00000060
#define TF_MirrorEnable 0x00000080
#define TF_InvertEnable 0x00000100
#define TF_ByteSwapEnable 0x00000200
#define TF_LUTOffsetMask 0x0003fc00
#define TF_OneCompFmt_Lum 0x00000000
#define TF_OneCompFmt_Alpha 0x00040000
#define TF_OneCompFmt_Intesity 0x00080000
#define TF_OneCompFmt_Mask 0x000c0000
/**************** MX FLAGS ****************/
/************** GAMMA FLAGS ***************/
/* GeometryMode */
#define GM_TextureDisable 0x00000000
#define GM_TextureEnable 0x00000001
#define GM_FogDisable 0x00000000
#define GM_FogEnable 0x00000002
#define GM_FogLinear 0x00000000
#define GM_FogExp 0x00000004
#define GM_FogExpSquared 0x00000008
#define GM_FogMask 0x0000000C
#define GM_FrontPolyPoint 0x00000000
#define GM_FrontPolyLine 0x00000010
#define GM_FrontPolyFill 0x00000020
#define GM_BackPolyPoint 0x00000000
#define GM_BackPolyLine 0x00000040
#define GM_BackPolyFill 0x00000080
#define GM_FB_PolyMask 0x000000F0
#define GM_FrontFaceCW 0x00000000
#define GM_FrontFaceCCW 0x00000100
#define GM_FFMask 0x00000100
#define GM_PolyCullDisable 0x00000000
#define GM_PolyCullEnable 0x00000200
#define GM_PolyCullFront 0x00000000
#define GM_PolyCullBack 0x00000400
#define GM_PolyCullBoth 0x00000800
#define GM_PolyCullMask 0x00000c00
#define GM_ClipShortLinesDisable 0x00000000
#define GM_ClipShortLinesEnable 0x00001000
#define GM_ClipSmallTrisDisable 0x00000000
#define GM_ClipSmallTrisEnable 0x00002000
#define GM_RenderMode 0x00000000
#define GM_SelectMode 0x00004000
#define GM_FeedbackMode 0x00008000
#define GM_Feedback2D 0x00000000
#define GM_Feedback3D 0x00010000
#define GM_Feedback3DColor 0x00020000
#define GM_Feedback3DColorTexture 0x00030000
#define GM_Feedback4DColorTexture 0x00040000
#define GM_CullFaceNormDisable 0x00000000
#define GM_CullFaceNormEnable 0x00080000
#define GM_AutoFaceNormDisable 0x00000000
#define GM_AutoFaceNormEnable 0x00100000
#define GM_GouraudShading 0x00000000
#define GM_FlatShading 0x00200000
#define GM_ShadingMask 0x00200000
#define GM_UserClipNone 0x00000000
#define GM_UserClip0 0x00400000
#define GM_UserClip1 0x00800000
#define GM_UserClip2 0x01000000
#define GM_UserClip3 0x02000000
#define GM_UserClip4 0x04000000
#define GM_UserClip5 0x08000000
#define GM_PolyOffsetPointDisable 0x00000000
#define GM_PolyOffsetPointEnable 0x10000000
#define GM_PolyOffsetLineDisable 0x00000000
#define GM_PolyOffsetLineEnable 0x20000000
#define GM_PolyOffsetFillDisable 0x00000000
#define GM_PolyOffsetFillEnable 0x40000000
#define GM_InvertFaceNormCullDisable 0x00000000
#define GM_InvertFaceNormCullEnable 0x80000000
/* Begin */
#define B_AreaStippleDisable 0x00000000
#define B_AreaStippleEnable 0x00000001
#define B_LineStippleDisable 0x00000000
#define B_LineStippleEnable 0x00000002
#define B_AntiAliasDisable 0x00000000
#define B_AntiAliasEnable 0x00000100
#define B_TextureDisable 0x00000000
#define B_TextureEnable 0x00002000
#define B_FogDisable 0x00000000
#define B_FogEnable 0x00004000
#define B_SubPixelCorrectDisable 0x00000000
#define B_SubPixelCorrectEnable 0x00010000
#define B_PrimType_Null 0x00000000
#define B_PrimType_Points 0x10000000
#define B_PrimType_Lines 0x20000000
#define B_PrimType_LineLoop 0x30000000
#define B_PrimType_LineStrip 0x40000000
#define B_PrimType_Triangles 0x50000000
#define B_PrimType_TriangleStrip 0x60000000
#define B_PrimType_TriangleFan 0x70000000
#define B_PrimType_Quads 0x80000000
#define B_PrimType_QuadStrip 0x90000000
#define B_PrimType_Polygon 0xa0000000
#define B_PrimType_Mask 0xf0000000
/* EdgeFlag */
#define EdgeFlagDisable 0x00000000
#define EdgeFlagEnable 0x00000001
/* NormalizeMode */
#define NormalizeModeDisable 0x00000000
#define NormalizeModeEnable 0x00000001
#define FaceNormalDisable 0x00000000
#define FaceNormalEnable 0x00000002
#define InvertAutoFaceNormal 0x00000004
/* LightingMode */
#define LightingModeDisable 0x00000000
#define LightingModeEnable 0x00000001
#define LightingModeTwoSides 0x00000004
#define LightingModeLocalViewer 0x00000008
#define LightingModeSpecularEnable 0x00008000
/* Light0Mode */
#define Light0ModeDisable 0x00000000
#define Light0ModeEnable 0x00000001
#define Light0ModeSpotLight 0x00000002
#define Light0ModeAttenuation 0x00000004
#define Light0ModeLocal 0x00000008
/* Light0Mode */
#define Light1ModeDisable 0x00000000
#define Light1ModeEnable 0x00000001
#define Light1ModeSpotLight 0x00000002
#define Light1ModeAttenuation 0x00000004
#define Light1ModeLocal 0x00000008
/* ColorMaterialMode */
#define ColorMaterialModeDisable 0x00000000
#define ColorMaterialModeEnable 0x00000001
#define ColorMaterialModeFront 0x00000000
#define ColorMaterialModeBack 0x00000002
#define ColorMaterialModeFrontAndBack 0x00000004
#define ColorMaterialModeEmission 0x00000000
#define ColorMaterialModeAmbient 0x00000008
#define ColorMaterialModeDiffuse 0x00000010
#define ColorMaterialModeSpecular 0x00000018
#define ColorMaterialModeAmbAndDiff 0x00000020
#define ColorMaterialModeMask 0x0000003e
/* MaterialMode */
#define MaterialModeDisable 0x00000000
#define MaterialModeEnable 0x00000001
#define MaterialModeTwoSides 0x00000080
/* DeltaMode */
#define DM_Target300SX 0x00000000
#define DM_Target500TXMX 0x00000001
#define DM_Depth16 0x00000004
#define DM_Depth24 0x00000008
#define DM_Depth32 0x0000000c
#define DM_FogEnable 0x00000010
#define DM_TextureEnable 0x00000020
#define DM_SmoothShadingEnable 0x00000040
#define DM_DepthEnable 0x00000080
#define DM_SpecularEnable 0x00000100
#define DM_DiffuseEnable 0x00000200
#define DM_SubPixlCorrectionEnable 0x00000400
#define DM_DiamondExit 0x00000800
#define DM_NoDraw 0x00001000
#define DM_ClampEnable 0x00002000
#define DM_TextureParameterAsGiven 0x00000000
#define DM_TextureParameterClamped 0x00004000
#define DM_TextureParameterNormalized 0x00008000
#define DM_BiasCoords 0x00080000
#define DM_ColorDiffuse 0x00100000
#define DM_ColorSpecular 0x00200000
#define DM_FlatShadingMethod 0x00400000
/* PointMode */
#define PM_AntialiasDisable 0x00000000
#define PM_AntialiasEnable 0x00000001
#define PM_AntialiasQuality_4x4 0x00000000
#define PM_AntialiasQuality_8x8 0x00000002
/* LogicalOpMode */
#define LogicalOpModeDisable 0x00000000
#define LogicalOpModeEnable 0x00000001
#define LogicalOpModeMask 0x0000001e
/* LineMode */
#define LM_StippleDisable 0x00000000
#define LM_StippleEnable 0x00000001
#define LM_RepeatFactorMask 0x000003fe
#define LM_StippleMask 0x03fffc00
#define LM_MirrorDisable 0x00000000
#define LM_MirrorEnable 0x04000000
#define LM_AntialiasDisable 0x00000000
#define LM_AntialiasEnable 0x08000000
#define LM_AntialiasQuality_4x4 0x00000000
#define LM_AntialiasQuality_8x8 0x10000000
/* TriangleMode */
#define TM_AntialiasDisable 0x00000000
#define TM_AntialiasEnable 0x00000001
#define TM_AntialiasQuality_4x4 0x00000000
#define TM_AntialiasQuality_8x8 0x00000002
#define TM_UseTriPacketInterface 0x00000004
/* TransformMode */
#define XM_UseModelViewMatrix 0x00000001
#define XM_UseModelViewProjMatrix 0x00000002
#define XM_XformNormals 0x00000004
#define XM_XformFaceNormals 0x00000008
#define XM_XformTexture 0x00000010
#define XM_XMask 0x00000013
#define XM_TexGenModeS_None 0x00000000
#define XM_TexGenModeS_ObjLinear 0x00000020
#define XM_TexGenModeS_EyeLinear 0x00000040
#define XM_TexGenModeS_SphereMap 0x00000060
#define XM_TexGenModeT_None 0x00000000
#define XM_TexGenModeT_ObjLinear 0x00000080
#define XM_TexGenModeT_EyeLinear 0x00000100
#define XM_TexGenModeT_SphereMap 0x00000180
#define XM_TexGenModeR_None 0x00000000
#define XM_TexGenModeR_ObjLinear 0x00000200
#define XM_TexGenModeR_EyeLinear 0x00000400
#define XM_TexGenModeR_SphereMap 0x00000600
#define XM_TexGenModeQ_None 0x00000000
#define XM_TexGenModeQ_ObjLinear 0x00000800
#define XM_TexGenModeQ_EyeLinear 0x00001000
#define XM_TexGenModeQQSphereMap 0x00001800
#define XM_TexGenS 0x00002000
#define XM_TexGenT 0x00004000
#define XM_TexGenR 0x00008000
#define XM_TexGenQ 0x00010000
/* LightNMode */
#define LNM_Off 0x00000000
#define LNM_On 0x00000001
/************** GAMMA FLAGS ***************/
#endif /* _GAMMA_REGS_H_ */
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