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/* Id: config.h,v 1.2 1999/02/26 08:52:31 martin Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.1
 * 
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * Log: config.h,v $
 * Revision 1.2  1999/02/26 08:52:31  martin
 * Updated Mesa to the official version checked into the Mesa cvs archive
 * Cleaned up the XMesa interface
 * Fixed support for standalone Mesa
 * Removed several unused files in the lib/GL/mesa/src subdirectory
 * Moved glcore.h back to include/GL/internal/glcore.h
 *
 * Revision 3.9  1999/02/14 03:46:34  brianp
 * new copyright
 *
 * Revision 3.8  1999/02/06 06:10:00  brianp
 * minor changes for D3D depth buffering
 *
 * Revision 3.7  1998/11/08 22:38:03  brianp
 * DEPTH_BITS clean-up
 *
 * Revision 3.6  1998/10/31 17:06:15  brianp
 * variety of multi-texture changes
 *
 * Revision 3.5  1998/09/16 02:25:53  brianp
 * removed some Amiga-specific stuff
 *
 * Revision 3.4  1998/06/22 03:16:15  brianp
 * added VB_MAX define and MITS test
 *
 * Revision 3.3  1998/06/07 22:18:52  brianp
 * implemented GL_EXT_multitexture extension
 *
 * Revision 3.2  1998/06/02 23:51:04  brianp
 * added CHAN_BITS and GLchan type (for the future)
 *
 * Revision 3.1  1998/02/20 04:53:37  brianp
 * implemented GL_SGIS_multitexture
 *
 * Revision 3.0  1998/01/31 20:48:53  brianp
 * initial rev
 *
 */



/*
 * Tunable configuration parameters.
 */



#ifndef CONFIG_H
#define CONFIG_H


/*
 *
 * OpenGL implementation limits
 *
 */


/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32

/* Maximum projection matrix stack depth: */
#define MAX_PROJECTION_STACK_DEPTH 32

/* Maximum texture matrix stack depth: */
#define MAX_TEXTURE_STACK_DEPTH 10

/* Maximum attribute stack depth: */
#define MAX_ATTRIB_STACK_DEPTH 16

/* Maximum client attribute stack depth: */
#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16

/* Maximum recursion depth of display list calls: */
#define MAX_LIST_NESTING 64

/* Maximum number of lights: */
#define MAX_LIGHTS 8

/* Maximum user-defined clipping planes: */
#define MAX_CLIP_PLANES 6

/* Maximum pixel map lookup table size: */
#define MAX_PIXEL_MAP_TABLE 256

/* Number of auxillary color buffers: */
#define NUM_AUX_BUFFERS 0

/* Maximum order (degree) of curves: */
#ifdef AMIGA
#   define MAX_EVAL_ORDER 12
#else
#   define MAX_EVAL_ORDER 30
#endif

/* Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64

/* Min and Max point sizes and granularity */
#define MIN_POINT_SIZE 1.0
#define MAX_POINT_SIZE 10.0
#define POINT_SIZE_GRANULARITY 0.1

/* Min and Max line widths and granularity */
#define MIN_LINE_WIDTH 1.0
#define MAX_LINE_WIDTH 10.0
#define LINE_WIDTH_GRANULARITY 1.0

/* Max texture palette size */
#define MAX_TEXTURE_PALETTE_SIZE 256

/* Number of texture levels */
#define MAX_TEXTURE_LEVELS 12

/* Number of texture units - GL_ARB_multitexture */
#define MAX_TEXTURE_UNITS 2

/* Maximum viewport size: */
#define MAX_WIDTH 1600
#define MAX_HEIGHT 1200




/*
 *
 * Mesa-specific parameters
 *
 */


/*
 * Bits per accumulation buffer color component:  8 or 16
 */
#define ACCUM_BITS 16


#ifdef MESAD3D
   /* Mesa / Direct3D driver only */
   extern float g_DepthScale, g_MaxDepth;
#  define DEPTH_BITS 	32
#  define DEPTH_SCALE 	g_DepthScale
#  define MAX_DEPTH 	g_MaxDepth
#else
   /*
    * Bits per depth buffer value:  16 or 32
    */
#  define DEPTH_BITS 16
#  if DEPTH_BITS==16
#     define MAX_DEPTH 0xffff
#     define DEPTH_SCALE 65535.0F
#  elif DEPTH_BITS==32
#     define MAX_DEPTH 0x3fffffff
#     define DEPTH_SCALE ((GLfloat) MAX_DEPTH)
#  else
#     error "illegal number of depth bits"
#  endif
#endif




/*
 * Bits per stencil value:  8
 */
#define STENCIL_BITS 8


/*
 * Bits per color channel (must be 8 at this time!)
 */
#define CHAN_BITS 8



/*
 * Color channel component order
 * (changes will almost certainly cause problems at this time)
 */
#define RCOMP 0
#define GCOMP 1
#define BCOMP 2
#define ACOMP 3



/*
 * Vertex buffer size.  Must be a multiple of 12.
 */
#if defined(FX) && !defined(MITS)
#  define VB_MAX 72   /* better performance */
#else
#  define VB_MAX 480
#endif



/*
 *
 * For X11 driver only:
 *
 */

/*
 * When defined, use 6x6x6 dithering instead of 5x9x5.
 * 5x9x5 better for general colors, 6x6x6 better for grayscale.
 */
/*#define DITHER666*/



#endif