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/* $Id: vbxform.h,v 1.5 2000/02/12 23:09:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VBXFORM_H
#define VBXFORM_H
extern void gl_internal_flush( GLcontext *ctx );
extern void gl_maybe_transform_vb( struct immediate *IM );
extern void gl_compute_orflag( struct immediate *IM );
extern void gl_reset_vb( struct vertex_buffer *VB );
extern void gl_fixup_input( GLcontext *ctx, struct immediate *IM );
extern void gl_fixup_cassette( GLcontext *ctx, struct immediate *IM );
extern void gl_copy_prev_vertices( struct vertex_buffer *VB,
struct immediate *prev,
struct immediate *next );
extern void gl_execute_cassette( GLcontext *ctx, struct immediate *IM );
extern void gl_reset_input( GLcontext *ctx );
extern void gl_execute_vb( GLcontext *ctx );
extern void gl_copy_to_current( GLcontext *ctx, struct immediate *IM );
extern void gl_copy_all_to_current( GLcontext *ctx, struct immediate *IM );
extern struct immediate *gl_purge_immediate( GLcontext *ctx,
struct immediate *IM,
GLuint flag );
extern void gl_print_cassette( struct immediate *IM );
extern void gl_print_cassette_flags( struct immediate *IM, GLuint *flags );
extern GLuint gl_texcoord_size( GLuint flag, GLuint unit );
#endif
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