summaryrefslogtreecommitdiff
path: root/xc/extras/Mesa/src/texutil.c
blob: bf9285a7eb1c7dc158039535413a53728f219daa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946

/*
 * Mesa 3-D graphics library
 * Version:  4.0.3
 *
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Gareth Hughes <gareth@valinux.com>
 */

#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mtypes.h"
#include "texformat.h"
#include "texutil.h"
#endif

#define DEBUG_TEXUTIL 0


#ifdef MESA_BIG_ENDIAN
#define APPEND16( a, b )	( (a) << 16 | (b) )
#else
#define APPEND16( a, b )	( (a) | (b) << 16 )
#endif


struct gl_texture_convert {
   GLint xoffset, yoffset, zoffset;	/* Subimage offset */
   GLint width, height, depth;		/* Subimage region */

   GLint dstImageWidth, dstImageHeight;	/* Dest image size */
                                        /* Needed for subimage replacement */
   GLenum format, type;                 /* Source (user) format and type */

   const struct gl_pixelstore_attrib *unpacking;

   const GLvoid *srcImage;
   GLvoid *dstImage;

   GLint index;
};

typedef GLboolean (*convert_func)( struct gl_texture_convert *convert );

#define CONVERT_STRIDE_BIT	0x1
#define CONVERT_UNPACKING_BIT	0x2



/* =============================================================
 * RGBA8888 textures:
 */

#define DST_TYPE		GLuint
#define DST_TEXELS_PER_DWORD	1

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( src[3], src[2], src[1], src[0] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_rgba8888_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( src[0], src[1], src[2], src[3] )

#define CONVERT_TEXEL_DWORD( dst, src )		CONVERT_TEXEL( dst, src )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_rgba8888
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( src[0], src[1], src[2], 0xff )

#define CONVERT_TEXEL_DWORD( dst, src )		CONVERT_TEXEL( dst, src )

#define SRC_TEXEL_BYTES		3

#define TAG(x) x##_bgr888_to_rgba8888
#include "texutil_tmp.h"


#define CONVERT_RGBA8888( name )					\
static GLboolean							\
convert_##name##_rgba8888( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_ABGR_EXT &&				\
	convert->type == GL_UNSIGNED_INT_8_8_8_8_REV )			\
   {									\
      tab = name##_tab_rgba8888_direct;					\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     ( convert->type == GL_UNSIGNED_BYTE ||			\
	       convert->type == GL_UNSIGNED_INT_8_8_8_8 ) )		\
   {									\
      tab = name##_tab_abgr8888_to_rgba8888;				\
   }									\
   else if ( convert->format == GL_RGB &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_bgr888_to_rgba8888;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_RGBA8888( texsubimage2d )
CONVERT_RGBA8888( texsubimage3d )



/* =============================================================
 * ARGB8888 textures:
 */

#define DST_TYPE		GLuint
#define DST_TEXELS_PER_DWORD	1

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( src[3], src[2], src[1], src[0] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_argb8888_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( src[3], src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )		CONVERT_TEXEL( dst, src )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_argb8888
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_8888_LE( 0xff, src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )		CONVERT_TEXEL( dst, src )

#define SRC_TEXEL_BYTES		3

#define TAG(x) x##_bgr888_to_argb8888
#include "texutil_tmp.h"


#define CONVERT_ARGB8888( name )					\
static GLboolean							\
convert_##name##_argb8888( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_BGRA &&					\
	convert->type == GL_UNSIGNED_INT_8_8_8_8_REV )			\
   {									\
      tab = name##_tab_argb8888_direct;					\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_abgr8888_to_argb8888;				\
   }									\
   else if ( convert->format == GL_RGB &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_bgr888_to_argb8888;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_ARGB8888( texsubimage2d )
CONVERT_ARGB8888( texsubimage3d )



/* =============================================================
 * RGB888 textures:
 */

static GLboolean
convert_texsubimage2d_rgb888( struct gl_texture_convert *convert )
{
   /* This is a placeholder for now...
    */
   return GL_FALSE;
}

static GLboolean
convert_texsubimage3d_rgb888( struct gl_texture_convert *convert )
{
   /* This is a placeholder for now...
    */
   return GL_FALSE;
}



/* =============================================================
 * RGB565 textures:
 */

#define DST_TYPE		GLushort
#define DST_TEXELS_PER_DWORD	2

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		2

#define TAG(x) x##_rgb565_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_565_LE( src[0], src[1], src[2] ),	\
			PACK_COLOR_565_LE( src[3], src[4], src[5] ) )

#define SRC_TEXEL_BYTES		3

#define TAG(x) x##_bgr888_to_rgb565
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_565_LE( src[0], src[1], src[2] ),	\
			PACK_COLOR_565_LE( src[4], src[5], src[6] ) )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_rgb565
#include "texutil_tmp.h"


#define CONVERT_RGB565( name )						\
static GLboolean							\
convert_##name##_rgb565( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_RGB &&					\
	convert->type == GL_UNSIGNED_SHORT_5_6_5 )			\
   {									\
      tab = name##_tab_rgb565_direct;					\
   }									\
   else if ( convert->format == GL_RGB &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_bgr888_to_rgb565;				\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_abgr8888_to_rgb565;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_RGB565( texsubimage2d )
CONVERT_RGB565( texsubimage3d )



/* =============================================================
 * ARGB4444 textures:
 */

#define DST_TYPE		GLushort
#define DST_TEXELS_PER_DWORD	2

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		2

#define TAG(x) x##_argb4444_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] ),	\
			PACK_COLOR_4444_LE( src[7], src[4], src[5], src[6] ) )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_argb4444
#include "texutil_tmp.h"


#define CONVERT_ARGB4444( name )					\
static GLboolean							\
convert_##name##_argb4444( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_BGRA &&					\
	convert->type == GL_UNSIGNED_SHORT_4_4_4_4_REV )		\
   {									\
      tab = name##_tab_argb4444_direct;					\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_abgr8888_to_argb4444;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_ARGB4444( texsubimage2d )
CONVERT_ARGB4444( texsubimage3d )



/* =============================================================
 * ARGB1555 textures:
 */

#define DST_TYPE		GLushort
#define DST_TEXELS_PER_DWORD	2

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		2

#define TAG(x) x##_argb1555_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#ifdef MESA_BIG_ENDIAN

#define CONVERT_TEXEL( dst, src )					\
	{ const GLushort s = *(GLushort *)src;				\
	  dst = (s >> 9) | ((s & 0x1ff) << 7); }

#define CONVERT_TEXEL_DWORD( dst, src )					\
	{ const GLuint s = ((fi_type *)src)->i;				\
	  dst = (((s & 0xfe00fe00) >> 9) |				\
		 ((s & 0x01ff01ff) << 7)); }

#else

#define CONVERT_TEXEL( dst, src )					\
	{ const GLushort s = *(GLushort *)src;				\
	  dst = (s >> 1) | ((s & 1) << 15); }

#define CONVERT_TEXEL_DWORD( dst, src )					\
	{ const GLuint s = ((fi_type *)src)->i;				\
	  dst = (((s & 0xfffefffe) >> 1) |				\
		 ((s & 0x00010001) << 15)); }

#endif

#define SRC_TEXEL_BYTES		2

#define TAG(x) x##_rgba5551_to_argb1555
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] ),	\
			PACK_COLOR_1555_LE( src[7], src[4], src[5], src[6] ) )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_argb1555
#include "texutil_tmp.h"


#define CONVERT_ARGB1555( name )					\
static GLboolean							\
convert_##name##_argb1555( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_BGRA &&					\
	convert->type == GL_UNSIGNED_SHORT_1_5_5_5_REV )		\
   {									\
      tab = name##_tab_argb1555_direct;					\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_SHORT_5_5_5_1 )		\
   {									\
      tab = name##_tab_rgba5551_to_argb1555;				\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_abgr8888_to_argb1555;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_ARGB1555( texsubimage2d )
CONVERT_ARGB1555( texsubimage3d )



/* =============================================================
 * AL88 textures:
 */

#define DST_TYPE		GLushort
#define DST_TEXELS_PER_DWORD	2

#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_88_LE( src[0], src[1] )

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		2

#define TAG(x) x##_al88_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_88_LE( src[0], 0x00 )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_88_LE( src[0], 0x00 ),			\
			PACK_COLOR_88_LE( src[1], 0x00 ) )

#define SRC_TEXEL_BYTES		1

#define TAG(x) x##_a8_to_al88
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_88_LE( 0xff, src[0] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_88_LE( 0xff, src[0] ),			\
			PACK_COLOR_88_LE( 0xff, src[1] ) )

#define SRC_TEXEL_BYTES		1

#define TAG(x) x##_l8_to_al88
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"


#define CONVERT_TEXEL( dst, src )					\
	dst = PACK_COLOR_88_LE( src[3], src[0] )

#define CONVERT_TEXEL_DWORD( dst, src )					\
	dst = APPEND16( PACK_COLOR_88_LE( src[3], src[0] ),		\
			PACK_COLOR_88_LE( src[7], src[4] ) )

#define SRC_TEXEL_BYTES		4

#define TAG(x) x##_abgr8888_to_al88
#include "texutil_tmp.h"


#define CONVERT_AL88( name )						\
static GLboolean							\
convert_##name##_al88( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( convert->format == GL_LUMINANCE_ALPHA &&			\
	convert->type == GL_UNSIGNED_BYTE )				\
   {									\
      tab = name##_tab_al88_direct;					\
   }									\
   else if ( convert->format == GL_ALPHA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_a8_to_al88;					\
   }									\
   else if ( convert->format == GL_LUMINANCE &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_l8_to_al88;					\
   }									\
   else if ( convert->format == GL_RGBA &&				\
	     convert->type == GL_UNSIGNED_BYTE )			\
   {									\
      tab = name##_tab_abgr8888_to_al88;				\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_AL88( texsubimage2d )
CONVERT_AL88( texsubimage3d )



/* =============================================================
 * RGB332 textures:
 */

static GLboolean
convert_texsubimage2d_rgb332( struct gl_texture_convert *convert )
{
   /* This is a placeholder for now...
    */
   return GL_FALSE;
}

static GLboolean
convert_texsubimage3d_rgb332( struct gl_texture_convert *convert )
{
   /* This is a placeholder for now...
    */
   return GL_FALSE;
}



/* =============================================================
 * CI8 (and all other single-byte texel) textures:
 */

#define DST_TYPE		GLubyte
#define DST_TEXELS_PER_DWORD	4

#define CONVERT_TEXEL( dst, src )	dst = src[0]

#define CONVERT_DIRECT

#define SRC_TEXEL_BYTES		1

#define TAG(x) x##_ci8_direct
#include "texutil_tmp.h"


#define CONVERT_CI8( name )						\
static GLboolean							\
convert_##name##_ci8( struct gl_texture_convert *convert )		\
{									\
   convert_func *tab;							\
   GLint index = convert->index;					\
									\
   if ( ( convert->format == GL_ALPHA ||				\
	  convert->format == GL_LUMINANCE ||				\
	  convert->format == GL_INTENSITY ||				\
	  convert->format == GL_COLOR_INDEX ) &&			\
	convert->type == GL_UNSIGNED_BYTE )				\
   {									\
      tab = name##_tab_ci8_direct;					\
   }									\
   else									\
   {									\
      /* Can't handle this source format/type combination */		\
      return GL_FALSE;							\
   }									\
									\
   return tab[index]( convert );					\
}

CONVERT_CI8( texsubimage2d )
CONVERT_CI8( texsubimage3d )



/* =============================================================
 * Global entry points
 */

static convert_func gl_convert_texsubimage2d_tab[] = {
   convert_texsubimage2d_rgba8888,
   convert_texsubimage2d_argb8888,
   convert_texsubimage2d_rgb888,
   convert_texsubimage2d_rgb565,
   convert_texsubimage2d_argb4444,
   convert_texsubimage2d_argb1555,
   convert_texsubimage2d_al88,
   convert_texsubimage2d_rgb332,
   convert_texsubimage2d_ci8,		/* These are all the same... */
   convert_texsubimage2d_ci8,
   convert_texsubimage2d_ci8,
   convert_texsubimage2d_ci8,
};

static convert_func gl_convert_texsubimage3d_tab[] = {
   convert_texsubimage3d_rgba8888,
   convert_texsubimage3d_argb8888,
   convert_texsubimage3d_rgb888,
   convert_texsubimage3d_rgb565,
   convert_texsubimage3d_argb4444,
   convert_texsubimage3d_argb1555,
   convert_texsubimage3d_al88,
   convert_texsubimage3d_rgb332,
   convert_texsubimage3d_ci8,		/* These are all the same... */
   convert_texsubimage3d_ci8,
   convert_texsubimage3d_ci8,
   convert_texsubimage3d_ci8,
};


/* See if we need to care about the pixel store attributes when we're
 * converting the texture image.  This should be stored as
 * unpacking->_SomeBoolean and updated when the values change, to avoid
 * testing every time...
 */
static INLINE GLboolean
convert_needs_unpacking( const struct gl_pixelstore_attrib *unpacking,
		       GLenum format, GLenum type )
{
   if ( ( unpacking->Alignment == 1 ||
	  ( unpacking->Alignment == 4 &&   /* Pick up the common Q3A case... */
	    format == GL_RGBA && type == GL_UNSIGNED_BYTE ) ) &&
	unpacking->RowLength == 0 &&
	unpacking->SkipPixels == 0 &&
	unpacking->SkipRows == 0 &&
	unpacking->ImageHeight == 0 &&
	unpacking->SkipImages == 0 &&
	unpacking->SwapBytes == GL_FALSE &&
	unpacking->LsbFirst == GL_FALSE ) {
      return GL_FALSE;
   } else {
      return GL_TRUE;
   }
}


GLboolean
_mesa_convert_texsubimage1d( GLint mesaFormat,
			     GLint xoffset,
			     GLint width,
			     GLenum format, GLenum type,
			     const struct gl_pixelstore_attrib *unpacking,
			     const GLvoid *srcImage, GLvoid *dstImage )
{
   struct gl_texture_convert convert;

   ASSERT( unpacking );
   ASSERT( srcImage );
   ASSERT( dstImage );

   ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
   ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

   /* Make it easier to pass all the parameters around.
    */
   convert.xoffset = xoffset;
   convert.yoffset = 0;
   convert.width = width;
   convert.height = 1;
   convert.format = format;
   convert.type = type;
   convert.unpacking = unpacking;
   convert.srcImage = srcImage;
   convert.dstImage = dstImage;

   convert.index = 0;

   if ( convert_needs_unpacking( unpacking, format, type ) )
      convert.index |= CONVERT_UNPACKING_BIT;

   return gl_convert_texsubimage2d_tab[mesaFormat]( &convert );
}


/* Convert a user's 2D image into a texture image.  This basically
 * repacks pixel data into the special texture formats used by core Mesa
 * and the DRI drivers.  This function can do full images or subimages.
 *
 * We return a boolean because this function may not accept some kinds
 * of source image formats and/or types.  For example, if the incoming
 * format/type = GL_BGR, GL_UNSIGNED_INT this function probably won't
 * be able to do the conversion.
 *
 * In that case, the incoming image should first be simplified to one of
 * the "canonical" formats (GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
 * GL_INTENSITY, GL_RGB, GL_RGBA) and types (GL_CHAN).  We can do that
 * with the _mesa_transfer_teximage() function.  That function will also
 * do image transfer operations such as scale/bias and convolution.
 *
 * Input:
 *   mesaFormat - one of the MESA_FORMAT_* values from texformat.h
 *   xoffset, yoffset - position in dest image to put data
 *   width, height - incoming image size, also size of dest region.
 *   dstImageWidth - width (row stride) of dest image in pixels
 *   format, type - incoming image format and type
 *   unpacking - describes incoming image unpacking
 *   srcImage - pointer to source image
 *   destImage - pointer to dest image
 */
GLboolean
_mesa_convert_texsubimage2d( GLint mesaFormat,
			     GLint xoffset, GLint yoffset,
			     GLint width, GLint height,
			     GLint destImageWidth,
			     GLenum format, GLenum type,
			     const struct gl_pixelstore_attrib *unpacking,
			     const GLvoid *srcImage, GLvoid *dstImage )
{
   struct gl_texture_convert convert;

   ASSERT( unpacking );
   ASSERT( srcImage );
   ASSERT( dstImage );

   ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
   ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

   /* Make it easier to pass all the parameters around.
    */
   convert.xoffset = xoffset;
   convert.yoffset = yoffset;
   convert.width = width;
   convert.height = height;
   convert.dstImageWidth = destImageWidth;
   convert.format = format;
   convert.type = type;
   convert.unpacking = unpacking;
   convert.srcImage = srcImage;
   convert.dstImage = dstImage;

   convert.index = 0;

   if ( convert_needs_unpacking( unpacking, format, type ) )
      convert.index |= CONVERT_UNPACKING_BIT;

   if ( width != destImageWidth )
      convert.index |= CONVERT_STRIDE_BIT;

   return gl_convert_texsubimage2d_tab[mesaFormat]( &convert );
}

GLboolean
_mesa_convert_texsubimage3d( GLint mesaFormat,
			     GLint xoffset, GLint yoffset, GLint zoffset,
			     GLint width, GLint height, GLint depth,
			     GLint dstImageWidth, GLint dstImageHeight,
			     GLenum format, GLenum type,
			     const struct gl_pixelstore_attrib *unpacking,
			     const GLvoid *srcImage, GLvoid *dstImage )
{
   struct gl_texture_convert convert;

   ASSERT( unpacking );
   ASSERT( srcImage );
   ASSERT( dstImage );

   ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
   ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

   /* Make it easier to pass all the parameters around.
    */
   convert.xoffset = xoffset;
   convert.yoffset = yoffset;
   convert.zoffset = zoffset;
   convert.width = width;
   convert.height = height;
   convert.depth = depth;
   convert.dstImageWidth = dstImageWidth;
   convert.dstImageHeight = dstImageHeight;
   convert.format = format;
   convert.type = type;
   convert.unpacking = unpacking;
   convert.srcImage = srcImage;
   convert.dstImage = dstImage;

   convert.index = 0;

   if ( convert_needs_unpacking( unpacking, format, type ) )
      convert.index |= CONVERT_UNPACKING_BIT;

   if ( width != dstImageWidth || height != dstImageHeight )
      convert.index |= CONVERT_STRIDE_BIT;

   return gl_convert_texsubimage3d_tab[mesaFormat]( &convert );
}



/* Nearest filtering only (for broken hardware that can't support
 * all aspect ratios).  This can be made a lot faster, but I don't
 * really care enough...
 */
void _mesa_rescale_teximage2d( GLuint bytesPerPixel, GLuint dstRowStride,
			       GLint srcWidth, GLint srcHeight,
			       GLint dstWidth, GLint dstHeight,
			       const GLvoid *srcImage, GLvoid *dstImage )
{
   GLint row, col;

#define INNER_LOOP( TYPE, HOP, WOP )					\
   for ( row = 0 ; row < dstHeight ; row++ ) {				\
      GLint srcRow = row HOP hScale;					\
      for ( col = 0 ; col < dstWidth ; col++ ) {			\
	 GLint srcCol = col WOP wScale;					\
	 dst[col] = src[srcRow * srcWidth + srcCol];			\
      }									\
      dst = (TYPE *) ((GLubyte *) dst + dstRowStride);			\
   }									\

#define RESCALE_IMAGE( TYPE )						\
do {									\
   const TYPE *src = (const TYPE *)srcImage;				\
   TYPE *dst = (TYPE *)dstImage;					\
									\
   if ( srcHeight <= dstHeight ) {					\
      const GLint hScale = dstHeight / srcHeight;			\
      if ( srcWidth <= dstWidth ) {					\
	 const GLint wScale = dstWidth / srcWidth;			\
	 INNER_LOOP( TYPE, /, / );					\
      }									\
      else {								\
	 const GLint wScale = srcWidth / dstWidth;			\
	 INNER_LOOP( TYPE, /, * );					\
      }									\
   }									\
   else {								\
      const GLint hScale = srcHeight / dstHeight;			\
      if ( srcWidth <= dstWidth ) {					\
	 const GLint wScale = dstWidth / srcWidth;			\
	 INNER_LOOP( TYPE, *, / );					\
      }									\
      else {								\
	 const GLint wScale = srcWidth / dstWidth;			\
	 INNER_LOOP( TYPE, *, * );					\
      }									\
   }									\
} while (0)

   switch ( bytesPerPixel ) {
   case 4:
      RESCALE_IMAGE( GLuint );
      break;

   case 2:
      RESCALE_IMAGE( GLushort );
      break;

   case 1:
      RESCALE_IMAGE( GLubyte );
      break;
   default:
      _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
   }
}