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/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/extras/Mesa/src/mem.h,v 1.5 2000/09/26 15:56:32 tsi Exp $ */
#ifndef MEM_H
#define MEM_H
#include "glheader.h"
/*
* Memory allocation
*/
extern void *_mesa_malloc(size_t bytes);
extern void *_mesa_calloc(size_t bytes);
extern void _mesa_free(void *ptr);
extern void *_mesa_align_malloc(size_t bytes, unsigned long alignment);
extern void *_mesa_align_calloc(size_t bytes, unsigned long alignment);
extern void _mesa_align_free(void *ptr);
#ifdef DEBUG
/* call Mesa memory functions */
#define MALLOC(BYTES) _mesa_malloc(BYTES)
#define CALLOC(BYTES) _mesa_calloc(BYTES)
#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
#define FREE(PTR) _mesa_free(PTR)
#else
/* directly call C lib memory functions */
#define MALLOC(BYTES) (void *) malloc(BYTES)
#define CALLOC(BYTES) (void *) calloc(1, BYTES)
#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) calloc(1,sizeof(struct T))
#define FREE(PTR) free(PTR)
#endif
/* call Mesa N-byte aligned memory functions */
#define ALIGN_MALLOC(BYTES, N) (void *) _mesa_align_malloc(BYTES, N)
#define ALIGN_CALLOC(BYTES, N) (void *) _mesa_align_calloc(BYTES, N)
#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
#define ALIGN_FREE(PTR) _mesa_align_free(PTR)
/* Memory copy: */
#ifdef SUNOS4
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
#else
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
#endif
/* Memory set: */
#ifdef SUNOS4
#define MEMSET( DST, VAL, N ) \
memset( (char *) (DST), (int) (VAL), (int) (N) )
#else
#define MEMSET( DST, VAL, N ) \
memset( (void *) (DST), (int) (VAL), (size_t) (N) )
#endif
/* On some systems we might want to use bzero() (but is bzero portable?) */
#if defined(__FreeBSD__)
#define BZERO( ADDR, N ) \
bzero( (void *) (ADDR), (size_t) (N) )
#else
#define BZERO( ADDR, N ) \
memset( (void *) (ADDR), 0, (size_t) (N) )
#endif
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
extern char *AGLAlloc(int size);
extern void AGLFree(char* ptr);
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])AGLAlloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {AGLFree((char*)NAME);} }while (0)
#elif defined(__BEOS__)
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {free((char*)NAME);} }while (0)
#else
# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
# define CHECKARRAY(NAME,CMD) do {} while(0)
# define UNDEFARRAY(NAME)
#endif
#endif
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